Arian
No more ghostbusting!!
Slider! The only modder crazy enough to do something like that is Sto.
So I guess it isn't possible?
Slider! The only modder crazy enough to do something like that is Sto.
In case it was missed:
Is there a way to move the position of the equator (i.e., to place the equator near the bottom of the map) ?
Thanks.
Look for this code in the generateTerrainTypes function:
tm.GenerateTempMap(80,-80)
rm.GenerateRainMap(80,-80)
Those hard coded numbers are the top and bottom latitudes.
??? That kind of goes against the definition of an "equator".
Thanks, that helps.
.... I might change it to:
tm.GenerateTempMap(80,-10)
rm.GenerateRainMap(80,-10)
Tried that, and it didn't hang, but I got a map with grassland on ALL flat tiles. I.e., no trees, tundra, plains, or desert.
Any further idea?
Ah, that sounds like a map crash. In your Civilization.ini file, turn the 'HidePythonExceptions' to 0. This will pop up with the exact reason for the crash. Also, keep in mind that once in a blue moon PW does crash normally, so try it several times.
It, uh, seemed to have many complaints.
on lines 4080, 2545, 2704 TerrainMap has no attribute 'cm'
on lines 4074, 2106, 2293, 3507, 2483 'int' object is not callable
on line 4039 TerrainMap has no attribute 'terrainMap'
on lines 3639, 3516 list index out of range
on lines 39022, 2031 RainfallMap instance has no attribute 'rainMap'
on lines 3801, 1502 unsupported operand type (s) for +: 'NoneType' and 'int'
Are all these resulting from that pair of changes, or are some of these typical of the script's healthy operation?
I am working on a new map script that will be much more soundly put together, incorporate lessons learned and will ultimately replace PerfectWorld.
Okay - thanks for pursuing it with me.
If you don't mind, can this serve as my request/suggestion that your next script allow definition of latitude, and also that it have a way to turn off cylindrical wrap-around?
Thanks much. It's still a great script!
You know, I've been trying to figure out why I've done terribly on just about every game I've played since I started using this map script.
I finally figured it out. 90% of the time at the start I'm in the middle of a massive desert or completely surrounded by jungle.
Back to Tectonics I think.
+
(= 13 char)
actually, it might be possible, but since I have no idea how it would be done at this time, I'm sure it would be alot of work, and I'm juggliing a couple of other projects right now.