Instant_Cereal
Warlord
- Joined
- Nov 27, 2005
- Messages
- 264
WTH are you going on about? Wasn't even addressing you.
I have had no map related problems using Smartmap with Warlords.Instant_Cereal said:So, I assume SmartMap is not 100% compatible with the latest version of Warlords, correct?
the whole map is grassland (no ocean) with some rivers and a few spots of forest around the starting locations.
I cannot believe this thread is still alive...
I have not played in forever... I dont have warlords... so... I probably am just here to say hi.
Great work.
-=R=-
I also agree that the rivers were not very long but I seem to get a lot of them. Not overwhelming but more than I what i think the vanilla produced. I have the setting on normal rivers or whatever it is called, I know it is not anything above what would be called normal.
One thing that i did notice however was the way the jungle plots were distributed. It seemed to me that they were very sparatic and were not necesserally located near the equator as one would expect.
Hi there I have a little problem with this script. I really love it and get awesome maps from it and I am always in for the huge, i.e. super large maps with 18 civs. My PC has 4 GB of Ram, a Core 2 Duo E6600 and a X1950 Pro with 512 MB, so plenty of resources to play any up to date game. According to the starting post Civ IV required around 32K for one tile, that would be 2 GB for a 256x256 map which shouldn't be a problem for my PC. I can have Photoshop use 2,9 GB with large pictures for example. Civ IV though doesn't even take the memory, the highest load I've seen was 1,4 GB where I had double as much Ram free so why doesn't Civ IV simply take the Ram and crash with a bad memory allocation instead? Do you have any ideas? The largest map I could create so far was 140x140 (with 18 civs) and Civ IV required around 1,3 GB Ram, after a few turns it simply crashes with the bad memory allocation error although I have 2 GB Ram free.
P.S. I am running on 64-bit so assigning more than 2 GB to one process is no issue here.
With Warlords 2.08, creating 12 isles on a standard map, temperate with medium sea level, I notice that forests and jungles are fairly sparse, even with the heavy forest/heavy jungle setting. But my-oh-my is there ever a lot of flood plain. I do have hills set to 30%, rivers to many, and no goddam snow.
My lumberjacks want to know: how can I grow more forests?
The forest/jungle setting works for me in SmartMap. Is your feature placement set to SmartMap?