MapView 2.0 - Civilization 4 Editor

Great tool :goodjob:

However, as many people it seems, I'm having issues loading my save in BTS (3.19). I followed some advices to fix it that I found in the thread but to no avail :(

Can someone take a look at it and try to load it? Maybe that's my BTS install which is broken somehow.

Edit: Oh, and I don't see the resources' toolbar. Perhaps something is wrong with BTS again :P

Edit2: Oh, okay, I set it to the main Civ4 exe, not the BTS one, and I can see it all! But really, all! Even the things from mods! Is it intended? :p
 

Attachments

My "view" screen only shows the bottom left corner of the map.

I have the same problem!
I read well the suggestion of Gr3yhound which recommends -if I included/understood well- to make a click with the bar spaces then to handle mouse it (right click or left), but I do not have any result; only the zoom functions…

How to change dimension:
I will want to know if it is possible to increase Map existing by adding there files or columns of boxes (empty). I tested well to copy + stick an existing map in larger new one (vacua), but this does not make a success of me (not of possibility of fusion?).

Return to the last operation:
Doesn't the function “Ctrl-Z” exist?

It is certainly a very interesting work :goodjob: , but… Thank you to light us! :rolleyes:
 
I managed to solve my issue. Seems like ALL team & player slots need to be in even if they aren't used...

@Nuvoloblu: to move the screen, I use the middle button of the mouse. Just hold it and drag and it works.

As for changing dimensions, I copied the map and pasted it into one bigger; I was disappointed not being able to move the layer but then I discovered the "move layer" icon :p
 
To move the screen, I use the middle button of the mouse. Just hold it and drag and it works.
As for changing dimensions, I copied the map and pasted it into one bigger; I was disappointed not being able to move the layer but then I discovered the "move layer" icon :p

Thank you, I hope that you master keys of good festivals of end of the year!
I succeeded in indeed moving the map while supporting on the caster, :D but for the remainder still not… :rolleyes:
 
I had been trying to figure out how to remove Civilizations from a map/scenario for my personal use. I have here Giant Earth Map (31 preset civs) that was modded by Zappara to be used with Rise of Mankind. Now I have a wish to play with just four civs (China, India, Egypt, and Sumeria) and let barbarianCivs spawn more civs later during the game. Well, I had been trying to figure out how to delete civs from this map but no luck.

So please give me a step-by-step instructions on how to delete civilizations here...

Thank you :).
 
Could you by any chance add Colonization support?


Also, how do I add units/edit tiles, nothing seems to be working? EDIT: I got it working, if vista run as administrator
 
is it correct then when i try and add hills or peaks it just comes up as a yellow box with a '?' in it?
Also when i try and add a coastline it just comes up looking like an ocean but in a lighter shade of blue.
Im a complete newbie to this, does a walkthough exist that helps you get started with the basics?
 
I'll try to answer all your questions soon, currently i don't find the time to look through it.

For now:

is it correct then when i try and add hills or peaks it just comes up as a yellow box with a '?' in it?

You are probably using the Buttons for hills and peaks which are in the toolbar for terrain and only show question marks. The right way would be to use the buttons that come with the landscape placer. The buttons are very simple looking (blue/green), 4 options and most likely placed quite on top of all those toolbars.

Also when i try and add a coastline it just comes up looking like an ocean but in a lighter shade of blue.

That's correct, coast is just lighter blue. If you dislike that, you can edit the ./Textures/Terrain/TERRAIN_COAST.tga

Im a complete newbie to this, does a walkthough exist that helps you get started with the basics?

No, there's no such thing. Some questions are answered in the wiki article. (Link is in the signature or in this thread.)
 
Thanks for the quick reply and the info, the hill/peak thing works fine.
Nice app too!
 
I'm having trouble with MapView 2.0! I'm trying to edit Rhye's Default Earth Map that comes with Vanilla to create an inverted Earth Map (turn earth into sea and sea into earth). It's going well so far but the thing that annoys me the most is the single fact that the application crashes constantly! I have no idea why this might be happening, it usually happens while I'm just using terrain brushes...

Apart from that, thanks for the tool Gr3yHound, me and a lot of other people I believe would never set out to create the map of their dreams without you!
 
I'm having trouble with MapView 2.0! I'm trying to edit Rhye's Default Earth Map that comes with Vanilla to create an inverted Earth Map (turn earth into sea and sea into earth). It's going well so far but the thing that annoys me the most is the single fact that the application crashes constantly! I have no idea why this might be happening, it usually happens while I'm just using terrain brushes...

Yep, it crashes constantly, especially if you work with layers and drag them about. :(

That are great responses, since i don't map myself and all that i don't put the application into real scenarios myself when i test things. I noticed some crashes i couldn't really track back too but never thought it would be "constantly". Even if i'm very lacking at spare time atm i always try to look into the mapview code quite frequently and do small changes constantly. I will put the crashing problems on top of my priority list, especially since mapview doesn't have an autosave system etc. yet.

It would be VERY helpful if you report any crash you can reproduce on purpose, for all other things i had to look over the whole architecture and find glitches which would be far more time consuming.

Apart from that, thanks for the tool Gr3yHound, me and a lot of other people I believe would never set out to create the map of their dreams without you!

That's one of the nicest things someone ever said related to MapView. Thank you very much! Tbh, such responses made me working on the whole application for the last years.
 
To reproduce the crashing problems I have been having all you need to do is open up a scenario, copy up and create a layer or two and drag them about a bit. The bigger the layer the greater the chance you'll get a crash it seems. It all seems a bit random though.

Also, if you crate a 1xbignumber (like 1x55) layer then you wont' be able to drag it :(

Anyway, despite its problems MapView has probably cut my map creation time in half due to the ability to copy/flip layers. If you enable a rotate 90 degree's function then you'll effectively cut my map creation time in 4 instead of 2 :)

The maps in my signature has been edited with MapView using the layer function. Great stuff.
 
First of all, thanks a lot for a great piece of work Gr3yhound., its the best editor I have tried so far.

Ive been playing around with it a bit and I have a few questions/requests.

I read through the thread pretty fast, so i might have missed if any of this has already been asked.


1) Because of the lack of a feature to set starting poitns I set some manually, but for some reason MapView soemtimes deletes my "StartingX=xx, StartingY=yy". It does it in some maps and doesn't in others, and I can't figure out why. I don't get an error or anything.. it just deletes it. :confused:

2) Is there a way to set techs for players when you make a new map? When I make a new map I have no techs when i start the game (the two "default" ones that the civilization is supposed to have).

3) Highlighting for the activated tool would be nice. Like when you mouseover a tool, it gets highlighted, but let it stay highlighted when you chose it. It would make it a bit easier to know what you have selected, and see if you even got a tool selected, or if you missed the putton when you pressed.

4) If you select something with the selection tool, is there a way to deselect it? I haven't been able to find out how.

5) A "Save" feature in addition to "Save as" feature, so that it just overwrites the file that it was opened from, or the file that it was last saved to. Also it should ask if you want to save before you quit the program. Yeye, i know, youre an idiot if you don't save your work before you shut down the program but it has happened to me a few times.

Keep up the good work.



p.s.

You really need to put a readme/faq file with the download, or a tips window when you start up the program. When youre trying out different programs youre not gonna read through the whole download description to see if theres a faq.

Some of the features just don't feel intuitive. I spent like 5 minutes trying to figure out how to move around the map, before I by accident found out that you need to hold down spacebar. Now that I think about it its the same as in photoshop, but i've never seen it in a map editior or a game before, and maybe thats why it doesn't feel intuitive. This really should be the first point in the faq so that theres no way you can miss it. :)

Same thing with the deletion tool. It took me a little while to figure out that you need to have the type of bonus/improvement/unit/.. activated to delete it. Again the highlighting of tools would also be nice here so that you can see what youre about to delete.
 
To reproduce the crashing problems I have been having all you need to do is open up a scenario, copy up and create a layer or two and drag them about a bit. The bigger the layer the greater the chance you'll get a crash it seems. It all seems a bit random though.


Also, if you crate a 1xbignumber (like 1x55) layer then you wont' be able to drag it :(

Anyway, despite its problems MapView has probably cut my map creation time in half due to the ability to copy/flip layers. If you enable a rotate 90 degree's function then you'll effectively cut my map creation time in 4 instead of 2 :)

The maps in my signature has been edited with MapView using the layer function. Great stuff.

Thanks, i did note all that information. Thanks a lot.

First of all, thanks a lot for a great piece of work Gr3yhound., its the best editor I have tried so far.
;D
1) Because of the lack of a feature to set starting poitns I set some manually, but for some reason MapView soemtimes deletes my "StartingX=xx, StartingY=yy". It does it in some maps and doesn't in others, and I can't figure out why. I don't get an error or anything.. it just deletes it. :confused:
Are you sure "StartingX=xx, StartingY=yy" is beeing deleted? I know there's another syntax in which those 2 things are present in 2 different lines. The 1 line version should work without any problems. But i know, MapView shouldn't forget about things it doesn't know. I have something in the making. I call it UnknownLineHandler.
2) Is there a way to set techs for players when you make a new map? When I make a new map I have no techs when i start the game (the two "default" ones that the civilization is supposed to have).
Automatically? No, you would have to do that yourself. The best thing would be to use a template or something which you always load when you start a new map.
3) Highlighting for the activated tool would be nice. Like when you mouseover a tool, it gets highlighted, but let it stay highlighted when you chose it. It would make it a bit easier to know what you have selected, and see if you even got a tool selected, or if you missed the putton when you pressed.
Yep! Good point!
4) If you select something with the selection tool, is there a way to deselect it? I haven't been able to find out how.
There should be an option in the "Edit" Menu. Shortcut Ctrl+D.
5) A "Save" feature in addition to "Save as" feature, so that it just overwrites the file that it was opened from, or the file that it was last saved to. Also it should ask if you want to save before you quit the program. Yeye, i know, youre an idiot if you don't save your work before you shut down the program but it has happened to me a few times.
Oh yeah, thats true. No need for the stupid dialog when you can hit Ctrl+S instead. Noted!
You really need to put a readme/faq file with the download, or a tips window when you start up the program. When youre trying out different programs youre not gonna read through the whole download description to see if theres a faq.
Also true, i thought about that often but somehow never managed to realize in a proper way.
 
Are you sure "StartingX=xx, StartingY=yy" is beeing deleted? I know there's another syntax in which those 2 things are present in 2 different lines. The 1 line version should work without any problems. But i know, MapView shouldn't forget about things it doesn't know. I have something in the making. I call it UnknownLineHandler.

If i make something like this with wordpad:

BeginPlayer
Team=0
LeaderType=LEADER_ALEXANDER
CivType=NONE
Color=NONE
ArtStyle=NONE
StartingX=61, StartingY=51
Handicap=HANDICAP_NOBLE
EndPlayer

Then i open the file in MapViewer, save the file and open it again in wordpad i have:

BeginPlayer
Team=0
LeaderType=LEADER_ALEXANDER
CivType=NONE
Color=NONE
ArtStyle=NONE
Handicap=HANDICAP_NOBLE
EndPlayer


Am i putting it in the wrong place or something?
 
That's one of the nicest things someone ever said related to MapView. Thank you very much! Tbh, such responses made me working on the whole application for the last years.

It's true, though. I would never have made my giant Europe and Eurasia maps without it. :)
 
If i make something like this with wordpad:

BeginPlayer
Team=0
LeaderType=LEADER_ALEXANDER
CivType=NONE
Color=NONE
ArtStyle=NONE
StartingX=61, StartingY=51
Handicap=HANDICAP_NOBLE
EndPlayer

Then i open the file in MapViewer, save the file and open it again in wordpad i have:

BeginPlayer
Team=0
LeaderType=LEADER_ALEXANDER
CivType=NONE
Color=NONE
ArtStyle=NONE
Handicap=HANDICAP_NOBLE
EndPlayer


Am i putting it in the wrong place or something?

No, looks good.
I checked the source code recently and saw that the tags are handled, no idea what's going on. I'm currently working on the code every now and then, i'll try to inspect that.
 
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