bryanw1995
Emperor
There must be at least 3 tiles between each city (not counting the cities themselves). This is one more tile than was required previously. It seems sort of insane at first, but I'd been forcing myself to play by the rule for the past week to see how it is, and it's actually not bad at all once you get used to it.
The most difficult thing about it is adjusting to it when planning your city locations, as I kept ending up accidentally planning for two cities an a space where I couldn't actually fit them (or one would prevent the other from getting a river spot or something like that).
I haven't finished a game yet with the patch, but I have to say that the 3 tiles between cities will probably be a pretty big hindrance to the AI. So many of their other changes have promoted "normal" empires that they might eventually go back to 2 tiles.


Got myself quite an empire, 4 core & 5 puppets. Was first in score and tech.
With my number and tech superiority I couldn't take him down. I'm so used to lack of any competent resistance from AI by now, I was shocked. As I closed in on the city, Nebuchadnezzar placed two musketmen in front of the city and a cannon garrisoned in the city (later he built another one and placed it behind the two units beside the city). He then systematically managed one by one to kill or scare off (had to run away with 1 hp) my riflemen. I made 3 waves and all of them failed.
In the first two wawes he killed my elite units with shitload of promotions.
The last wave ended disastrously. With my elite forces gone, I had to replace them with "recruits". Not only he turned my forces running, but he then decided to go after them and destroyed all my siege!
He then offered me gold for peace so I had to settle for it. 