Mass Effect 3

The youtube link isn't working for me :(
 
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I have to admit, even after the "Cereal Killer" episode, they still managed to make Kai Leng's entrance pretty awesome.
 
The ME3 facebook app has a Decode-and-Win type thing. The exact logic of it escapes me, but the priiiiiizes include Xbox360 demo codes.
 
You get access to the demo a few days earlier; the demo will normally release on the 14th, but Microsoft has a habit of delaying non-Gold members access for a week or so.
 
AFAIK, there are two things you can win; a demo code or an avatar prop. You get three entries every two hours.

Its not really a contest, its a.... thing. It presents four icons, which you have to click on in whatever order you desire. After they are clicked, you have either won or lost. I got a code on the second try.
 
It's basically a slot machine.
You get access to the demo a few days earlier; the demo will normally release on the 14th, but Microsoft has a habit of delaying non-Gold members access for a week or so.
According to Priestly, the demo will be live on Tuesday for all Live members, Gold or otherwise. The multiplayer will also be available regardless of whether you have Gold or not for the runup to March 6.
 
Might have to dust off the ole xbox then, even though I'll likely end up buying the pc version. PC struggles to run ME1 since my old graphics card broke. :(
 
It's basically a slot machine.

According to Priestly, the demo will be live on Tuesday for all Live members, Gold or otherwise. The multiplayer will also be available regardless of whether you have Gold or not for the runup to March 6.

Gold/Silver doesn't matter then? Awesome.
 
Gold/Silver doesn't matter then? Awesome.
Confirmation is in the FAQ on the first page of this thread.
Chris Priestly said:
Is Microsoft giving players full Xbox Live Gold benefits during the demo period - including access to Netflix, ESPN, Hulu Plus and more?

No - to clarify, Microsoft is removing membership restrictions from the ME3 demo. Normally if a player does not have XBox Live Gold, they would not be able to download the demo until a week after it is released, and would not have access to the multiplayer features of the demo. In this case, all players will be able to download the demo when it releases and all players will be able to play multiplayer in the demo regardless of Xbox Live membership level starting February 14 (for early access participants) or February 17 (all other players). There are no special steps required to obtain these benefits, it will be seamless for all players.
 
The ME3 PC demo is currently live on Origin. The 360 should also be up. PS3 probably in a few hours.
 
I didn't want to have Origins on my PC, but I buckled and am downloading now. Unfortunately the download will take two hours which means it won't be ready until midnight. :mad:
Anyone gto any impressions ?
I'm especially curious about the character and skill system.
 
The demo is pretty good, it has the beginning area of the game in Vancouver, and then a mission later on with some favourite reoccurring party members, and multiplayer. I'll let someone like Dachs go on about how effective the powers really are but overall it was definitely a Mass Effect game. There is also some basic multiplayer but both games ended with us getting massacred as no one had any idea what they were doing and couldn't communicate.

The skill trees are fairly simple the first two or three levels are just basic upgrades and then the next 4 are a choice between one of two options.

I've never had a problem with it before, but I find the FOV is way too limited, I feel like I am watching the game through a small, narrow camera with blinders on the sides. Also, desptie being in the options, vocie and text chat doesn't seem to be enabled in multiplayer.
 
I'll let someone like Dachs go on about how effective the powers really are but overall it was definitely a Mass Effect game.
Right, then.

A lot of the powers are pretty similar to their ME2 forms. Throw can now detonate Warp bombs, which is pretty handy. Overload can now do damage to organics and staggers them into the bargain. You can now do damage to enemies trapped in Stasis, although it seems to be reduced. Tech Armor seems to have been nerfed somewhat, and imposes a cooldown penalty if engaged - thus making it a viable option to go without using it.

Ammo powers are about the same but they don't work off of the global cooldown. Neither do grenades (each class has a different kind of grenade, except Vanguards, who have Nova, an area-effect power designed to be used after a Charge) or medigel. Speaking of medigel, you can now revive team members directly without wasting it. This is useful on higher difficulties, as your health will get attrited significantly. The health system, as you may know, is now more similar to the Halo (1) system, with shields and then five discrete health bars. You can regen within one of the health bars, but you can't regen multiple ones; that's what medigel is for.

Some of the new power evolutions look pretty cool. For instance, a level 6 Concussive Shot can be evolved to take on the characteristics of whatever ammo power you happen to be using at the time, turning into a sort of heat-seeking rifle grenade with freezing/zapping/burning/etc. powers. One of your passive skills - Fitness - can be leveled up to massively improve your melee capabilities (Martial Artist). Singularity can be evolved to explode on its own as soon as it runs out. An evolved Overload can chain between enemies.

One of the problems in the single-player segment of the demo is cooldown. During the escape from Earth, your cooldown is fine regardless of class, because you're only carrying a Predator and an Avenger. On Sur'Kesh, the second area (you only play about half the level if that, and it's just the combat part), you're loaded out with a Mattock, an Eviscerator, a Tempest, and a Predator, at least two of which are almost always superfluous. So even a Soldier has an annoyingly high cooldown. Apparently they forgot to move the weapons locker and the weapon mod bench from the cut portion of Sur'Kesh into the playable portion, so you can't change that out, either. Was a bit frustrating, although you can alleviate the situation to a significant extent by choosing power evolutions that improve cooldown - they let you level up to level 12 for Sur'Kesh, giving you a lot of choices as far as power use goes.

These are the same two levels that they've been showing off for awhile now, primarily because they want to minimize spoilers (which were a big problem with ME2). There really aren't any plot spoilers to worry about.
Maniacal said:
Also, desptie being in the options, vocie and text chat doesn't seem to be enabled in multiplayer.
Dunno about that - I've seen livestreams of the 360 multiplayer with people chatting (and more than a few where the idiots had voice chat malfunctions and just transmitted the sound of their own shooting). I never got BF3, so I don't have the multiplayer early-access code, unfortunately.
 
Yeah don't Xbox games use Xbox live for all the chat and COIP?

Also one thing that still bugs me since ME2, is the ammo system. It isn't that big of a problem, but it doesn't seem right how little heat the thermal clips can take before having to be ejected.
 
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