Its not much loss really - you get a new level of Education, which boosts everything + scroll makers (I think that's the name), which are nice. Plus you get to trade techs with other players as soon as they also get to writing, so the first PAIR to do so potentially can have a mutually beneficial exchange that nobody else takes part in.
Its not much loss really - you get a new level of Education, which boosts everything + scroll makers (I think that's the name), which are nice. Plus you get to trade techs with other players as soon as they also get to writing, so the first PAIR to do so potentially can have a mutually beneficial exchange that nobody else takes part in.
I'll take a look at the numbers now that I have some time. I believe the new level of education passed unnoticed by me, but I remember seeing one or more civics that boost after researching writing.
Also, I don't know if you've seen it, but it's your turn Koshling
EDIT: Here comes my analysis of the situation:
In the pedia it says Writing doesn't unlock any new education level, the Knowledgeable level is unlocked with Specialization, which doesn't need Writing, and the next level needs Education. The full table of Education Levels follows as of the version of this massive mp game:
Spoiler:
If anyone knows how to name the columns in a table please let me know
Positive Education Levels (Level | Needed Value | Tech Prereq):
The School of Scribes is the new building that's unlocked with Writing. It gives +3. Writing obsoletes the Elder Council and the Knowledge Inheritance buildings, which together may give +3 provided you have Priesthood, otherwise they give +2. In the best Scenario you now get +1 + your % modifier in each city after you afford to build the School of Scribes in every city, considering it needs a city with 6+ population and access to tablets, paper or scrolls (the difficulty to get any of these is unknown to me), not forgetting it costs 3 of maintenance, compared to 0 from previous buildings, so poor civilizations have to consider this too.
So it'll take some time to comeback to the former state of considering the worst scenario (where you had Priesthood and was producing the same raw before building a school of scribes in each city that had the obsoleted buildings). And this is only considering the raw .
In % modifier you'll decrease, and I don't know yet when you'll get it back. The Elder Council gives +25%. Writing unlocks 2 civics, Written Tradition and Interpreters, which together grant +15% in each city. It comes with a price of obsoleting Creation Myth which gives +1 and is so cheap that it's impossible to not have it in every city. If you couldn't manage to build Elder Councils everywhere, there is a chance you might consider going for these new civics. But they cost a lot of too, because both are Medium Upkeep, and upgraded from previous civics that had No Upkeep and Low Upkeep Costs.
So you most likely get your raw to drop consistently, as you need and 6-sized cities to build the School of Scribes to compensate for the loss of 3 obsoleted buildings that together granted +3 or +4 with no charge. And your % modifier decreases by 10% for a long time.
I've followed the Tech Tree up to the Classical Era but didn't enter it. I see only the Scriptorium (which gives +1) with Scriptures, the Hunting Preserve increasing from previous Hunting Camps of certain resources after researching Monarchy and the Monarchy civic which gives +5% in the capital city as boosters after Writing and before the Classical Era. It still doesn't compensate the modifier loss and forces the civilization to be a lot more developed to handle the new burden.
Again, without considering strategic reasons (which for me include the tech trading pair that Koshling mentioned), I can't see why not focusing on doing every important tech that doesn't require writing before researching writing so to speed up one's tech development rate.
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