Massive Humans vs Humans Game/Lets Player Tracker

Who do you think will win?

  • AstralPhaser

    Votes: 5 7.5%
  • Il Principe

    Votes: 2 3.0%
  • Koshling

    Votes: 14 20.9%
  • Hydromancerx

    Votes: 17 25.4%
  • Vokarya

    Votes: 4 6.0%
  • Acularius

    Votes: 3 4.5%
  • Thunderbrd

    Votes: 8 11.9%
  • ls612

    Votes: 5 7.5%
  • JosEPh_II

    Votes: 8 11.9%
  • Praetyre

    Votes: 1 1.5%
  • Epi3b1rD

    Votes: 0 0.0%

  • Total voters
    67
I'm done with my turn.

Spoiler :
Are War Galleys supposed to be as cheap as they are? I just churned out 5 in one turn, following 2 turns of 4 WG/turn each. Now if it wasn't for that Reef right where it is...
 
Spoiler :
Are War Galleys supposed to be as cheap as they are? I just churned out 5 in one turn, following 2 turns of 4 WG/turn each. Now if it wasn't for that Reef right where it is...
Funny you should bring that up... a lot of my current focus on the mod is re-calibrating unit costs. In the process, I noticed that early naval was one of the really overly cheap zones.
 
T-brd next
 
Turn Done, Vokarya is up

BTW, I'd like to adress Minimum City Borders and the fact that it IS possible to build a city one tile away from another. If anyone doesn't believe me, just ask Vokarya, he is experiencing that. The problem here is that I built a city one tile away from Vokarya's city and because we have Minimum City Borders, my city is preferred to get a tile we both have inside our minimum borders (probably because I built mine later then he built his), despite the fact that he has 60+ % :culture: there and I only have around 30% :culture:

Another thing is about SVN. It gave me the locked message, and that I should do a clean-up. I did and it didn't work. Then I searched a way to do it, and there it was written that the clean-up command's check-box should have more items checked, and I did like so. It worked and I could commit my turn, but I'm unaware if this could mess something in our repository. Here is what I did:

Spoiler :

Easiest way ever:

  1. Go to Parent directory(Folder) of Project.
  2. Pres Right click
  3. Press on TortoiseSVN then Press Clean up...
  4. Clean up dialog would appear automatically
  5. Select Clean up working copy status, Break locks, Fix time stamps, Vacuum pristine copies, Refresh shell overlays, Include externals
  6. Pres OK
You did your job successfully.
 
Turn Done, Vokarya is up

BTW, I'd like to adress Minimum City Borders and the fact that it IS possible to build a city one tile away from another. If anyone doesn't believe me, just ask Vokarya, he is experiencing that. The problem here is that I built a city one tile away from Vokarya's city and because we have Minimum City Borders, my city is preferred to get a tile we both have inside our minimum borders (probably because I built mine later then he built his), despite the fact that he has 60+ % :culture: there and I only have around 30% :culture:

Another thing is about SVN. It gave me the locked message, and that I should do a clean-up. I did and it didn't work. Then I searched a way to do it, and there it was written that the clean-up command's check-box should have more items checked, and I did like so. It worked and I could commit my turn, but I'm unaware if this could mess something in our repository. Here is what I did:

Spoiler :

Easiest way ever:

  1. Go to Parent directory(Folder) of Project.
  2. Pres Right click
  3. Press on TortoiseSVN then Press Clean up...
  4. Clean up dialog would appear automatically
  5. Select Clean up working copy status, Break locks, Fix time stamps, Vacuum pristine copies, Refresh shell overlays, Include externals
  6. Pres OK
You did your job successfully.

Are you sure it's Minimum City Borders But instead Fixed Borders? Fixed borders will allow this type scenario. One of the reasons I quit using Fixed Borders.

I've never seen Minimum allow this though.
 
BTW, I'd like to adress Minimum City Borders and the fact that it IS possible to build a city one tile away from another. If anyone doesn't believe me, just ask Vokarya, he is experiencing that. The problem here is that I built a city one tile away from Vokarya's city and because we have Minimum City Borders, my city is preferred to get a tile we both have inside our minimum borders (probably because I built mine later then he built his), despite the fact that he has 60+ % :culture: there and I only have around 30%
Is there a scenario that wouldn't seem like a bug? It's gotta figure out how to resolve it somehow and I'm sure it was left to whichever one established the 'must be mine' factor on that tile. Minimum City Borders is a horrifically bad option that completely shuts down the ability to culturally capture cities... I really hate that option. Quite unfortunate we're using it imo. Not that this effect you've discovered has much to do with that opinion. I don't mind fixed borders. Once nations started drawing maps and defining borders, they stopped being a matter of organic opinions of the people that lived in a region as to which nation they figured they lived in. So how the min city border rule determines who owns the plot is pretty insignificant imo.

Another thing is about SVN. It gave me the locked message, and that I should do a clean-up. I did and it didn't work. Then I searched a way to do it, and there it was written that the clean-up command's check-box should have more items checked, and I did like so. It worked and I could commit my turn, but I'm unaware if this could mess something in our repository. Here is what I did:
SVN is strange with things like this sometimes. It sounds like the first update attempt was interrupted somehow. That's usually why it demands a clean-up.
 
T-brd next
 
Turn Done, Vokarya is up

Are you sure it's Minimum City Borders But instead Fixed Borders? Fixed borders will allow this type scenario. One of the reasons I quit using Fixed Borders.

I've never seen Minimum allow this though.

Isn't fixed borders something you have to actively do? I only used Fixed Borders in the brief time I played RoM-AND and there I had to use units to make borders. What we have here is 2 cities diagonally from each other 1 tile away, which means there is exactly one tile that we both share in our 8-adjacent tiles, or minimum city borders from what I understand. I built my city later, then I got the tile that Vokarya has 60%+ :culture:

Is there a scenario that wouldn't seem like a bug? It's gotta figure out how to resolve it somehow and I'm sure it was left to whichever one established the 'must be mine' factor on that tile. Minimum City Borders is a horrifically bad option that completely shuts down the ability to culturally capture cities... I really hate that option. Quite unfortunate we're using it imo. Not that this effect you've discovered has much to do with that opinion. I don't mind fixed borders. Once nations started drawing maps and defining borders, they stopped being a matter of organic opinions of the people that lived in a region as to which nation they figured they lived in. So how the min city border rule determines who owns the plot is pretty insignificant imo.

I agree that minimum city borders is horrible, most of my CIV experience was on games without that option. But I believe that, if there is the possibility to build cities that share their minimum city borders, then the shared tiles should be able to convert to whoever has the most culture.

The trick to do such cities is to use different landmasses. In different landmasses the rule of minimum 2-tiles away for cities doesn't work, and then 2 cities can be closer if one is in another landmass, like an island. I'm in the island, and Vokarya is in the mainland.

This exists at least since LoR (where I abused of this feature), but most probably since plain BtS or earlier.
 
Isn't fixed borders something you have to actively do? I only used Fixed Borders in the brief time I played RoM-AND and there I had to use units to make borders. What we have here is 2 cities diagonally from each other 1 tile away, which means there is exactly one tile that we both share in our 8-adjacent tiles, or minimum city borders from what I understand. I built my city later, then I got the tile that Vokarya has 60%+ :culture:

Minimum borders is for initial city placement so that you always start with 9 tiles. I don't remember ever trying to do what you did (to Vokayra) with an AI though. But it is a distinction possibility now that I think about it. As it would fit the "rules" of how it works.

45* from AND2 made this Option, we incorporated it and it may have had it's "roots" from FB.. Turns out many of the Modders here don't really care for it. I definitely don't.

This also from my memory and experience fits Fixed Borders and how it plays (and yes you can use units to acquire territory like you described). So I think it's an overlap of the 2 Options. Minimum was made long after Fixed Borders was made by Afforess iirc. But I will also say my usage of FB has diminished greatly over the past 7 years. So my recollections could be a bit fuzzy around the edges. :p
 
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