Massive Humans vs Humans Game/Lets Player Tracker

Who do you think will win?

  • AstralPhaser

    Votes: 5 7.5%
  • Il Principe

    Votes: 2 3.0%
  • Koshling

    Votes: 14 20.9%
  • Hydromancerx

    Votes: 17 25.4%
  • Vokarya

    Votes: 4 6.0%
  • Acularius

    Votes: 3 4.5%
  • Thunderbrd

    Votes: 8 11.9%
  • ls612

    Votes: 5 7.5%
  • JosEPh_II

    Votes: 8 11.9%
  • Praetyre

    Votes: 1 1.5%
  • Epi3b1rD

    Votes: 0 0.0%

  • Total voters
    67
Spirictum is up.
 
Turn Done, Vokarya is up

@JosEPh_II
I was doing my turn, then I had lunch in the middle of it and it's finally done. This game is too interesting right now, I won't delay much unless it's really serious and I'll probably tell it here.

Vokarya has been giving me several lessons on how to play against a human. I'm tired of beating the AI in this game because of its poor choices and exploitable strategies
 
T-brd next
 
...and over to Magnus...

PS - I re-copied my user settings from the latest in the MP SVN before taking my turn
 
T-brd Next!

Another storm pop up and another ship lost which is an Event and Not a USF problem. And I've had this Bugger for 3 of the last 8 turns!:P
I have Illyrian Pirates and the Hydrons all invading my coast line with War Galleys and I lose ships (my War Galleys) to an Event. :cringe::gripe:
 
I don't know exactly how user settings or bug settings hold themselves but its possible someone is still managing to play with the original options we set for this game, which did include having storms ON.

I'll take my turn here shortly... I really am enjoying this game a lot.
 
T-brd Next!

Another storm pop up and another ship lost which is an Event and Not a USF problem. And I've had this Bugger for 3 of the last 8 turns!:p
I have Illyrian Pirates and the Hydrons all invading my coast line with War Galleys and I lose ships (my War Galleys) to an Event. :cringe::gripe:

I remember having this event in RoM-AND, and it really struck hard my values on this game. I'm somewhat against random events that force you to lose a unit. Bad only events should only kill/destroy things that can be redone without much work. Imagine I put a Great General in a ship and after I managed to get 100+ XP with it, it simply dies to a random event because the RNG God isn't pleased. The loss is so unbearable that the affected one's will to keep playing the game is probably killed and the game dies there. 100+ XP on a Great General isn't something you can redo in 10 turns. I wouldn't mind if this event could only get low leveled ships, or ships without a Great General, or even ships without a specific promotion that let's them avoid death on such events, but the way it is now forces me to deeply analyze the random events that do this and get prepared against them (which means digesting game code):

Spoiler :
From Random Events related XML
Event Coastal Reef 1:
This event simply kills a boat. There are no options whatsoever.


Code:
<UnitsRequired>
                <UnitClass>UNITCLASS_GALLEY</UnitClass>
                <UnitClass>UNITCLASS_WARGALLEY</UnitClass>
                <UnitClass>UNITCLASS_QUINQUEREME</UnitClass>
                <UnitClass>UNITCLASS_TRIREME</UnitClass>
                <UnitClass>UNITCLASS_CARAVEL</UnitClass>
                <UnitClass>UNITCLASS_FLUYT</UnitClass>
                <UnitClass>UNITCLASS_GALLEON</UnitClass>
                <UnitClass>UNITCLASS_SLOOP</UnitClass>
                <UnitClass>UNITCLASS_BRIGANTINE</UnitClass>
                <UnitClass>UNITCLASS_FRIGATE</UnitClass>
                <UnitClass>UNITCLASS_PRIVATEER</UnitClass>
                <UnitClass>UNITCLASS_MANOWAR</UnitClass>
                <UnitClass>UNITCLASS_SHIP_OF_THE_LINE</UnitClass>
                <UnitClass>UNITCLASS_IRON_FRIGATE</UnitClass>
                <UnitClass>UNITCLASS_IRONCLAD</UnitClass>
</UnitsRequired>

So any ship that isn't of these classes is immune to such event. I'm still unsure if there are boats like this, but I'm pretty sure there must be, even if it's a pirate ship or a hero ship.

Code:
<TerrainsRequired>
                <TerrainType>TERRAIN_COAST</TerrainType>
                <TerrainType>TERRAIN_POLAR_COAST</TerrainType>
                <TerrainType>TERRAIN_TROPICAL_COAST</TerrainType>
</TerrainsRequired>

So leaving your ships inside cities/forts or outside the coast is a way to prevent that.

Code:
<ObsoleteTechs>
                <ObsoleteTech>TECH_SCREW_PROPELLER</ObsoleteTech>
</ObsoleteTechs>

After Screw Propeller there is relief.

Event Sea Storm 1:
Like the last one, it simply kills a boat.


The unit classes affected are the same as before, so avoiding these classes avoid both random events.

Code:
<TerrainsRequired>
                <TerrainType>TERRAIN_OCEAN</TerrainType>
                <TerrainType>TERRAIN_POLAR_OCEAN</TerrainType>
                <TerrainType>TERRAIN_TROPICAL_OCEAN</TerrainType>
</TerrainsRequired>

So here we can avoid by staying on land or coast.

Code:
<OrPreReqs>
                <PrereqTech>TECH_OPTICS</PrereqTech>
</OrPreReqs>

So until Optics we can ignore this event, but after it we will only be in peace when our ships get past the ironclad era.


Any other event about this is either diabled or I didn't find it. For now my considerations are: Until Optics, any ship inside a city, a fort or an ocean tile is safe. From Optics until Screw Propeller, all ships must remain inland. Then after Screw Propeller we can let them stay on the coastline, and after the ironclad era we are free to leave them wherever we'd like them to be.


I don't know exactly how user settings or bug settings hold themselves but its possible someone is still managing to play with the original options we set for this game, which did include having storms ON.

I'll take my turn here shortly... I really am enjoying this game a lot.

I've just checked my user settings ingame and No Storms is ticked.

And I have to agree with you TBrd, I'm also enjoying this game a lot, especially now that the 3 of us (Koshling included) are struggling to see who emerges as 1st GNP. Each turn I'm in a different position from 1st to 3rd. I'm also happy because the war with Vokarya has made me think outside the normal scope of a Human vs AI war, something I had never experienced before as my old MP games were so hard that the humans had to band together against the AI, and either the game ended prior to any human conflict, or when human vs human war finally emerged it was already nuclear warfare.
 
Turn Done, Vokarya is up

About ship classes, it seems several ships can avoid those events. Outrigger is an example. Its Unit Class is UNITCLASS_OUTRIGGER, which isn't featured in any of the events' lists. Other examples include: Kayak, Sloop of War, Dragon Ship Pirate, Barbary Corsair, Merchant Fleet, Cog Merchant, Carrack Merchant, Galleass, Decareme, Dromon Fire Ship, Qinquereme2 (whatever that is), War Canoe, Cog, Canoe, Raft

Unless there is a good reason for several ship classes to be immune to these events, I'd say these events need to be redone because they're completely our of sync with the mod's current state (or at least this game's state, maybe it has been corrected for newer versions already?)
 
I'm done with my turn.

On a side note, I'm getting repeated outright computer crashes when mousing around after my turn is done. It doesn't affect playing the turn itself yet, but I'm afraid of what it means for the future. I think it's happened at least 3 times in the last few turns.
 
Unless there is a good reason for several ship classes to be immune to these events, I'd say these events need to be redone because they're completely our of sync with the mod's current state (or at least this game's state, maybe it has been corrected for newer versions already?)
We'll take 'em out as soon as the Seaworthiness project replaces the need for it. I'm not going too far into it but it's, in short, a replacement for this event-driven system and a way to give ships the option to TRY to travel to deeper waters, but will measure some small degree of risk of a wide range of damage that can be taken and to show the increasing reliability of ships as they upgrade, and the unusual reliability of some few special earlier vessels so that, for example, Polynesians may well be able to populate to deep ocean islands, while remaining unlikely to be the first to circumvent.
 
T-brd next
 
Koshling is up!
especially now that the 3 of us (Koshling included) are struggling to see who emerges as 1st GNP. Each turn I'm in a different position from 1st to 3rd.
Yeah that 3-way battle for supremacy with none of us getting a decided edge ahead has been very fun! Every round a different ranking. GNP is where we fight over it the most it seems and the closest. But production and food are interesting too.

I'm also happy because the war with Vokarya has made me think outside the normal scope of a Human vs AI war, something I had never experienced before as my old MP games were so hard that the humans had to band together against the AI, and either the game ended prior to any human conflict, or when human vs human war finally emerged it was already nuclear warfare.
Human strategery is MUCH more interesting to face and makes these games worth every turn. (Even when Joseph pulled a trick in the other game that the AI would never pull and made me realize I felt the game shouldn't allow that sort of action, I still enjoyed the fact that I didn't see it coming. Once steamed down over what I felt at first was kind of a cheat, I came to accept that it is a legitimate part of the potential in the game since we haven't done anything to keep it from being one and perhaps it presents an interesting widened potential than I had ever considered.)
 
Back
Top Bottom