Koshling is up!
(stomps off grumbling about 'damned revolutions')
I guess the main reason my capital went on strike was because of all the religions (particularly holy cities) in there... I'll have to watch out for that.It's Rev. It Never makes sense. 1 of the reasons I hate it. "Oh you built a New city to claim a vital resource. Well we're going On Strike, we Hate you, we don't need no stinkin' copper!" "Give us gambling dens and we'll be Happy though!" SMH
Very cool... I've been thinking this might be a way we can also work out some starting culture/bio zones. Do you think that could work? Start at some random plots across the map then use a flood fill system that makes Peaks and other 'tougher' terrains to negotiate slow the expansion of a 'zone definition' that stops when it comes up against another zone?But in other news, I'm studying the Flood Fill algorithm right now for this test, the same AIAndy used for the new Trade Route System, so I believe I'll be able to start working on the code sooner then expected.