Massive Humans vs Humans Game/Lets Player Tracker

Who do you think will win?

  • AstralPhaser

    Votes: 5 7.5%
  • Il Principe

    Votes: 2 3.0%
  • Koshling

    Votes: 14 20.9%
  • Hydromancerx

    Votes: 17 25.4%
  • Vokarya

    Votes: 4 6.0%
  • Acularius

    Votes: 3 4.5%
  • Thunderbrd

    Votes: 8 11.9%
  • ls612

    Votes: 5 7.5%
  • JosEPh_II

    Votes: 8 11.9%
  • Praetyre

    Votes: 1 1.5%
  • Epi3b1rD

    Votes: 0 0.0%

  • Total voters
    67
T-brd next
 
Koshling is up!

(stomps off grumbling about 'damned revolutions')

I can understand why you suffer revolution, although I find it funny that I'm the most unstable civilization according to the graphs, but no city of mine has any Rev points in its revbar, and I'm the largest civilization. At least you can bribe them with your ridiculous amount of gold.

What I can't understand at all is Joseph getting revolutions. @JosEPh_II, have you been conquering ex-hydro? Why you get revolution strikes? It doesn't make sense to me :crazyeye:
 
It's Rev. It Never makes sense. 1 of the reasons I hate it. "Oh you built a New city to claim a vital resource. Well we're going On Strike, we Hate you, we don't need no stinkin' copper!" "Give us gambling dens and we'll be Happy though!" SMH
 
It's Rev. It Never makes sense. 1 of the reasons I hate it. "Oh you built a New city to claim a vital resource. Well we're going On Strike, we Hate you, we don't need no stinkin' copper!" "Give us gambling dens and we'll be Happy though!" SMH
I guess the main reason my capital went on strike was because of all the religions (particularly holy cities) in there... I'll have to watch out for that.
 
I'm sorry I'm making this wait, I have a test in 2 hours and a half, and only then I'll be able to play my turn.

But in other news, I'm studying the Flood Fill algorithm right now for this test, the same AIAndy used for the new Trade Route System, so I believe I'll be able to start working on the code sooner then expected.
 
T-brd next
 
Turn Taken! Koshling is up!

But in other news, I'm studying the Flood Fill algorithm right now for this test, the same AIAndy used for the new Trade Route System, so I believe I'll be able to start working on the code sooner then expected.
Very cool... I've been thinking this might be a way we can also work out some starting culture/bio zones. Do you think that could work? Start at some random plots across the map then use a flood fill system that makes Peaks and other 'tougher' terrains to negotiate slow the expansion of a 'zone definition' that stops when it comes up against another zone?

For more on this question, see the cultural discussion we've been having.
 
T-brd next
 
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