JosEPh_II
TBS WarLord
No problem and best of luck on your tests. You Can Do It! 

Perhaps. Methinks you invite attack too eagerly. Nice couple of potshots though.I shall name the place the Steiner Pass. Maybe it'll get into books in the libraries around the Gothic Empire as the place of a triumphant battle for the Goths?
Holding off? That's already 6 troops down on your side.Still holding off on engagement for the time being. lol. Koshling is up.
@Spirictum : Pulled those first couple of heroes WAY back from the front huh?
Fodder, there for such sacrifice. There's plenty more where they came from. The loss feels a little like scratching at an itch. All that dry dead skin being shed. I mean, I'd prefer they weren't killed but they died to let me know how you operate, which is plenty cause enough to warrant their sacrifice. As a strength and speed check, I wonder if you can continue this process now that my units are in a functioning city with a little defense to offer.Holding off? That's already 6 troops down on your side.
I guess I was mostly impressed by how FAR they pulled back, so far I can't find them. Without open borders with Koshling, it's not like they can board a boat so they are crossing the board like a mud path is a train. I'll have to do some research to see which promotions are necessary to enable this sort of hit and run with this much speed. I mean, they aren't even on your stack at the fort there, but somewhere back further. Very impressive speed indeed.Pulling back? That's their purpose. They are so incredibly strong, but without their super mobility how could they survive your size? It's go, hit, and fall back to the starting square, away enough that only your 2+units can reach them, and I don't think the ones in range are able to handle the Stack already there.
Like? Not like? Meh... not complaining.Vokarya didn't like this either. Lucky for you, Mayta Capac, my Bison Rider General, was killed with already 100+XP by Vokarya several turns before he resigned. Imagine if Mayta Capac was still here, what a monster he would be.
War is not all handled by commanders. This one is a bit young yet. I haven't fought any other wars beyond the one against the Steiners here. They haven't put up much of a fight to train my units with.BTW, I want to see the Super Commander you're hiding from me. Bring him to war! This one you have can't handle the situation
You'd think, huh?Next turn will be decisive
Well, last turn your troops were already inside, but the city didn't have any defense from the unrest turns, so your 7th casualty was made. Then I agree I'll probably have to hold back a little.As a strength and speed check, I wonder if you can continue this process now that my units are in a functioning city with a little defense to offer.
Indeed they did a pretty long move at the beginning, but then I know your 2+I guess I was mostly impressed by how FAR they pulled back, so far I can't find them. Without open borders with Koshling, it's not like they can board a boat so they are crossing the board like a mud path is a train. I'll have to do some research to see which promotions are necessary to enable this sort of hit and run with this much speed. I mean, they aren't even on your stack at the fort there, but somewhere back further. Very impressive speed indeed.
But then you make a commander, and it helps your strongest unit. In return your strongest unit helps him back. Also he allows you to train more troops and those train more the commander back. Then the commander starts getting stronger, and allowing even more of your troops to get even stronger. The Snowball gets big. So yeah, wars aren't all handled by commanders, but if one is aware of the snowball, and happened to be training his commander from the start, this tells a lot about his troops too, don't you think?War is not all handled by commanders. This one is a bit young yet. I haven't fought any other wars beyond the one against the Steiners here. They haven't put up much of a fight to train my units with.
I see... perhaps because they are not heroes I was only seeing them labeled as normal units rather than by the names they were being stated to have in the message logs. That begins to make sense. Man... that's a lot to sacrifice for all that.all 3 have Generals attached.
You've been attacked by 2 Heroes and a Coyote Runner, all 3 have Generals attached.
I see... perhaps because they are not heroes I was only seeing them labeled as normal units rather than by the names they were being stated to have in the message logs.
I agree. From the start I was reluctant to attach Generals to troops because they could build some awesome buildings and also because Commanders seem a lot better to any strategy then an attached General. And Commanders have less chances of being killed because they can only be targeted after all troops in the same tile are dead. But then I changed my mind after generating several Generals. Next time I enter the game I'll check how many Generals I generated and will bring the info.Man... that's a lot to sacrifice for all that.
Those were the only heroes I could see. It makes sense now to consider that the others you were striking with weren't showing themselves as named units in the unit stack.Leonidas and Kukulcan