Massive Humans vs Humans Game/Lets Player Tracker

Who do you think will win?

  • AstralPhaser

    Votes: 5 7.5%
  • Il Principe

    Votes: 2 3.0%
  • Koshling

    Votes: 14 20.9%
  • Hydromancerx

    Votes: 17 25.4%
  • Vokarya

    Votes: 4 6.0%
  • Acularius

    Votes: 3 4.5%
  • Thunderbrd

    Votes: 8 11.9%
  • ls612

    Votes: 5 7.5%
  • JosEPh_II

    Votes: 8 11.9%
  • Praetyre

    Votes: 1 1.5%
  • Epi3b1rD

    Votes: 0 0.0%

  • Total voters
    67
No problem and best of luck on your tests. You Can Do It! :thumbsup:
 
Thanks Joseph! Now I'm on the final run, last tests on Tuesday and Wednesday. I don't know if I'll be able to pull a full turn out of this prior to my next tests, but I'll try.

This turn was already really hard to do. This Captive BUG (sorry if it isn't, but it seems to me exactly like one) really has made me spread all of them around to build as many free roads as possible. 38 cities is becoming another big time consumer, especially because The War Has Finally Come. And of course all the military plans that are being conceived to face this threat.

The other 2 games however I'll be able to play once a day in the morning. Maybe not everyday, but most days.

Well, Turn Done, Joseph is up

@Thunderbrd

I shall name the place the Steiner Pass. Maybe it'll get into books in the libraries around the Gothic Empire as the place of a triumphant battle for the Goths? ;)
 
T-brd next!
 
Koshling is up!

I shall name the place the Steiner Pass. Maybe it'll get into books in the libraries around the Gothic Empire as the place of a triumphant battle for the Goths?
Perhaps. Methinks you invite attack too eagerly. Nice couple of potshots though.
 
T-brd..... engage!
 
Still holding off on engagement for the time being. lol. Koshling is up.

@Spirictum : Pulled those first couple of heroes WAY back from the front huh?
 
Still holding off on engagement for the time being. lol. Koshling is up.

@Spirictum : Pulled those first couple of heroes WAY back from the front huh?
Holding off? That's already 6 troops down on your side.

Pulling back? That's their purpose. They are so incredibly strong, but without their super mobility how could they survive your size? It's go, hit, and fall back to the starting square, away enough that only your 2+:move: units can reach them, and I don't think the ones in range are able to handle the Stack already there.

Vokarya didn't like this either. Lucky for you, Mayta Capac, my Bison Rider General, was killed with already 100+XP by Vokarya several turns before he resigned. Imagine if Mayta Capac was still here, what a monster he would be.

BTW, I want to see the Super Commander you're hiding from me. Bring him to war! This one you have can't handle the situation :p


I'll start playing my turn now, I'm not sure if I'll be able to finish it still today though as tomorrow is the most important test of the semester (if I already said that before, that's because this is my last chance on the same subject). I hope by tomorrow I'll have finished it, but if not Wednesday are my last tests so then I'll have time.
 
T-brd Up!
 
Holding off? That's already 6 troops down on your side.
Fodder, there for such sacrifice. There's plenty more where they came from. The loss feels a little like scratching at an itch. All that dry dead skin being shed. I mean, I'd prefer they weren't killed but they died to let me know how you operate, which is plenty cause enough to warrant their sacrifice. As a strength and speed check, I wonder if you can continue this process now that my units are in a functioning city with a little defense to offer.

Pulling back? That's their purpose. They are so incredibly strong, but without their super mobility how could they survive your size? It's go, hit, and fall back to the starting square, away enough that only your 2+:move: units can reach them, and I don't think the ones in range are able to handle the Stack already there.
I guess I was mostly impressed by how FAR they pulled back, so far I can't find them. Without open borders with Koshling, it's not like they can board a boat so they are crossing the board like a mud path is a train. I'll have to do some research to see which promotions are necessary to enable this sort of hit and run with this much speed. I mean, they aren't even on your stack at the fort there, but somewhere back further. Very impressive speed indeed.

Vokarya didn't like this either. Lucky for you, Mayta Capac, my Bison Rider General, was killed with already 100+XP by Vokarya several turns before he resigned. Imagine if Mayta Capac was still here, what a monster he would be.
Like? Not like? Meh... not complaining.

BTW, I want to see the Super Commander you're hiding from me. Bring him to war! This one you have can't handle the situation
War is not all handled by commanders. This one is a bit young yet. I haven't fought any other wars beyond the one against the Steiners here. They haven't put up much of a fight to train my units with.

Next turn will be decisive
You'd think, huh?

@Koshling - You're up!
 
As a strength and speed check, I wonder if you can continue this process now that my units are in a functioning city with a little defense to offer.
Well, last turn your troops were already inside, but the city didn't have any defense from the unrest turns, so your 7th casualty was made. Then I agree I'll probably have to hold back a little.

I guess I was mostly impressed by how FAR they pulled back, so far I can't find them. Without open borders with Koshling, it's not like they can board a boat so they are crossing the board like a mud path is a train. I'll have to do some research to see which promotions are necessary to enable this sort of hit and run with this much speed. I mean, they aren't even on your stack at the fort there, but somewhere back further. Very impressive speed indeed.
Indeed they did a pretty long move at the beginning, but then I know your 2+:move: units can reach them where they are now. No boats were used, this is land movement. No Open Borders with Koshling indeed, but no necessity of crossing Koshling either (not until that new city he founded though). But you said you can't see them? That's intriguing, because to me I was sure you could see the square they are now. Does it mean you can't see my Commander? Then you're yet to meet the monster. He has been what allows me to poke at your SoD.

Put a General into a unit and enable the +1:move: promotion. Then just give them promos to Double Movement on what they don't do already. To Heroes there is another +1:move: promotion, and the ones related to double movement of heroes are far stronger and can be accessed from the start. You've been attacked by 2 Heroes and a Coyote Runner, all 3 have Generals attached.

War is not all handled by commanders. This one is a bit young yet. I haven't fought any other wars beyond the one against the Steiners here. They haven't put up much of a fight to train my units with.
But then you make a commander, and it helps your strongest unit. In return your strongest unit helps him back. Also he allows you to train more troops and those train more the commander back. Then the commander starts getting stronger, and allowing even more of your troops to get even stronger. The Snowball gets big. So yeah, wars aren't all handled by commanders, but if one is aware of the snowball, and happened to be training his commander from the start, this tells a lot about his troops too, don't you think?
 
all 3 have Generals attached.
I see... perhaps because they are not heroes I was only seeing them labeled as normal units rather than by the names they were being stated to have in the message logs. That begins to make sense. Man... that's a lot to sacrifice for all that.
 
You've been attacked by 2 Heroes and a Coyote Runner, all 3 have Generals attached.
I see... perhaps because they are not heroes I was only seeing them labeled as normal units rather than by the names they were being stated to have in the message logs.

Sometimes I wonder if my english is too confusing (and BTW, I know sometimes I'm confusing even in my own mother language). Just before the part you quoted, I stated two of the units that attacked you are Heroes, the other is a Coyote Runner. Yet you concluded none are heroes. Just to make it clearer:

There is Josef Poniatowski, which is the Coyote Runner. The other 2 are the heroes: Leonidas and Kukulcan. And all of them have a General Attached (I believe either Kukulcan or Leonidas already came with the attached General promo).


Man... that's a lot to sacrifice for all that.
I agree. From the start I was reluctant to attach Generals to troops because they could build some awesome buildings and also because Commanders seem a lot better to any strategy then an attached General. And Commanders have less chances of being killed because they can only be targeted after all troops in the same tile are dead. But then I changed my mind after generating several Generals. Next time I enter the game I'll check how many Generals I generated and will bring the info.
 
Leonidas and Kukulcan
Those were the only heroes I could see. It makes sense now to consider that the others you were striking with weren't showing themselves as named units in the unit stack.
 
Back to Magnus...

I see the trash-talk is starting, even if reasonably well-mannered thus far ;-)
 
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