Massive Humans vs Humans Game/Lets Player Tracker

Who do you think will win?

  • AstralPhaser

    Votes: 5 7.5%
  • Il Principe

    Votes: 2 3.0%
  • Koshling

    Votes: 14 20.9%
  • Hydromancerx

    Votes: 17 25.4%
  • Vokarya

    Votes: 4 6.0%
  • Acularius

    Votes: 3 4.5%
  • Thunderbrd

    Votes: 8 11.9%
  • ls612

    Votes: 5 7.5%
  • JosEPh_II

    Votes: 8 11.9%
  • Praetyre

    Votes: 1 1.5%
  • Epi3b1rD

    Votes: 0 0.0%

  • Total voters
    67
Yeah, the SVN said it was my turn, and as a final check the game asked for my password as the player 'Acularius'.
So I took my turn.


Also, to those south of the border, Happy Thanksgiving, I had mine last month. :P [Although I'm ahead of time, I'd figure its okay to say it now]

Yeah I didn´t post after last turn, was on teh go so to speak.
 
Ok I took my turn #7. Your turn Vokarya!

@JosEPh_II

Here is a screenshot of Terrain Damage checked off from my last turn.

Well, if you look at yours vs mine they are definitely different.

JosEPh
 
So to get everyone on the same page, is it going to take a Commit of an Updated User Settings file to get us squared away? Or are they locked because it's Based off PBEM, sort of?

JosEPh
 
Turn Done

Over to T-Brd!

JosEPh
 
About to take turn. we really don't want terrain damage? damnit..

Edit: and done. I can't uncheck Terrain damage, it's locked. I turned flexible difficulty off also

It's now Il Principe
 
About to take turn. we really don't want terrain damage? damnit..

What?? Yes we most certainly do! That's what we agreed at the start. Anyway, there is no way to turn it off - it's greyed and selected.

Edit - reading back it sounds like it is greyed for everyone, but some people have it on and some off. That's obviously not a tenable way to play. I guess we might have to resync user settings after all. I'm not sure, but I suspect this is just a weakness (aka bug really) in BUG, in that BUG options are shared between all games, so in the multi-player case if you ever play a different game and change a BUG setting, that will also apply to this game! Those people who don't have terrain damage set can likely fix it by starting the multiplayer mod (i.e. - the one we are using for this game, NOT the regular one), starting a single player game, and setting the BUG options there, then quitting. I **think** that will also apply the BUG options you just set to the MP game (and indeed any other game in the same mod). Someone with the problem could try this then reload their previous turn and see if it shows up correctly...please let us know
 
What?? Yes we most certainly do! That's what we agreed at the start. Anyway, there is no way to turn it off - it's greyed and selected.

Edit - reading back it sounds like it is greyed for everyone, but some people have it on and some off. That's obviously not a tenable way to play. I guess we might have to resync user settings after all. I'm not sure, but I suspect this is just a weakness (aka bug really) in BUG, in that BUG options are shared between all games, so in the multi-player case if you ever play a different game and change a BUG setting, that will also apply to this game! Those people who don't have terrain damage set can likely fix it by starting the multiplayer mod (i.e. - the one we are using for this game, NOT the regular one), starting a single player game, and setting the BUG options there, then quitting. I **think** that will also apply the BUG options you just set to the MP game (and indeed any other game in the same mod). Someone with the problem could try this then reload their previous turn and see if it shows up correctly...please let us know
Didn´t check waht my seettigns are but they SHOULD be as Astral set them, since i got the settigns file from his commit in the beginning, and never erver use the multiplayer build for single palyer games, sthose are differently named mod folders, who should not interact I think
 
Didn´t check waht my seettigns are but they SHOULD be as Astral set them, since i got the settigns file from his commit in the beginning, and never erver use the multiplayer build for single palyer games, sthose are differently named mod folders, who should not interact I think

Yeh, he missed a couple in his original settings I think.
 
Multiple Religions is supposed to be Checked but it's Not.

Even with No Storms Checked I have Storms On Land next to my city.

Dynamic XP is Not Checked.

Off the top of my head this is what I've noticed on my turn and what shows in the BUG.

JosEPh

Edit: Tried several attempts to load Game to see if Koshling's suggestion could be done. I was Not successful.
 
Yeh, he missed a couple in his original settings I think.

Bug is buggy... I kept all options default and checked all options we choose when I created this game. The only thing I didn't check was religious decay because I didn't find it...
 
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