Massive Humans vs Humans Game/Lets Player Tracker

Who do you think will win?

  • AstralPhaser

    Votes: 5 7.5%
  • Il Principe

    Votes: 2 3.0%
  • Koshling

    Votes: 14 20.9%
  • Hydromancerx

    Votes: 17 25.4%
  • Vokarya

    Votes: 4 6.0%
  • Acularius

    Votes: 3 4.5%
  • Thunderbrd

    Votes: 8 11.9%
  • ls612

    Votes: 5 7.5%
  • JosEPh_II

    Votes: 8 11.9%
  • Praetyre

    Votes: 1 1.5%
  • Epi3b1rD

    Votes: 0 0.0%

  • Total voters
    67
Turn Don e T-Brd is Up.

JosEPh
 
Ok my turn will be done in 20 minutes... that was a fast round!

Edit: Ok my turn it done!
 
Wow! I'm kind of surprised! :eek:

JosEPh
 
turn done - Magnus..

I redownloaded everything but now the files locks again after updating :mad:
 
The best advice I could give Mega, would be to go to the sourceforge website and see if they have a help or troubleshooting section or even just a forum where you could ask for help. Good luck.

Turn done, ls612 is up.

I wake up today to have turns on each game. I like it.
 
Turn done T-Brd Up!

JosEPh
 
Ok... gotta walk the dog and make a pizza run. I also may hold up one of these games to do a bit of debugging profiling since my single player games don't seem to be experiencing the same bugs... There's a few noted 'issues' to resolve on our multi-player games here.
 
Ok, managed to get my turn in (I'll profile to debug with the save I have - apparently one of the problems was a false alarm somehow (maybe giving it a round was what it took after the update?) and the other I'm pretty sure I created a fix for last night but just need to confirm the fix.

This does mean that we'll need to patch our dlls when that's ready. But for now, Here's your savegame Praetyre!



EDIT: after some analysis apparently we don't have a bug whatsoever. I was shocked to find that our first civic choices no longer have any anarchy time to switch to them (WTH???) which completely eliminates the necessity to give much consideration to when we build our Controlled Fire wonder... or at least frees it up for 'less' consideration anyhow. Not sure I like that design choice... But anyhow, its a change in the actual XML so its not the bug I thought it might be. Thus, we shouldn't be needing a new dll anytime soon. (And I don't know how it got sorted out but apparently we do have traits showing properly now... the round we recalc'd they weren't showing up but the effects were and somehow they ARE showing now so maybe it just took passing a round to get it to display properly for some reason - nothing to address there then...)
 
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