The Diocletian
Fire Fly
The old avatar is back???
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More is not simply better.
What needs to be understood is that whatever works for other mods, like Sengoku or Sword of Islam doesn't necessarily work for DoC.
The reasons? I have several.
Yes, but a terrain type that is slightly more fertile than desert, and is more a cosmetic thing than anything else is not a major feature that will break this game, and does not really require a lot of balancing, like Titles would, or dozens of new civs, or new techs, etc...-DoC is NOT a kitchen sink mod. Meaning we don't try to cram in every feature possible based on the understanding that certain features, because of design differences, may contradict each other.
And adding 1 food to some desert tiles and changing the graphics to make the mod more esthetically appealing disrupts balance how?-DoC strives for gameplay balance, which is hard to achieve due to deviance across scenarios, AI outcomes,
difficulty levels and game speed, by nature of this mod itself, as a worldwide history simulator.
Therefore, balance is delicate and must be attended to with care.
A new terrain type is not so much a feature, as an improvement to already existing features.-Other mods have features tailored for their mod based on scope.
Sengoku is a fantastic Warring States period simulator and the balance of that game revolves around that.
I don't see what semidesert has to do with Sengoku or Japan.The diplomacy and warfare in particular are perfectly designed to simulate the conditions of that era; conditions that would not be appropriate for other time periods of Japan.
Semidesert is not a kitchen sink thing. It makes the map significantly better looking IMHO.C2C has no qualms about being a kitchen sink mod because you're supposed to enjoy the zoom-in on smaller human achievements and play on Eternity speed or something.
It's the only mod I even try to play the slowest speed as a result.
And adding a new terrain that already has graphics and code from SoI disrupts the balance how?DoC from my PoV, is about the simulation of human history along similar lines of development somewhat congruent to our own timeline, with a healthy amount of deviance.
Wow! Just in time! I have begun coughing some hours ago. But... the shipping from Germany to Belarus would be difficult...By the way, I have cough medicine if anyone needs some.
It's more that I'm sure that semidesert wouldn't even have been suggested if it wasn't for SoI.
I'm also not sure where the "it won't require rebalancing" argument comes in. Either there is a problem that semideserts can solve, then including them inherently means rebalancing. Or there isn't, in which case our friend de Saint-Exupéry applies.
So close and yet so far ...Wow! Just in time! I have begun coughing some hours ago. But... the shipping from Germany to Belarus would be difficult...
If it's a good idea, it doesn't.It's more a cosmetic thing than anything else. Looks play an important role in the immersion and overall quality of the mod.
And why does it matter where an idea comes from, if it a good idea?
How isn't semidesert a good idea?
THAT'S IT! I'm reclaiming my thread!
http://forums.civfanatics.com/showpost.php?p=12804949&postcount=293
A corn and fish appear in that area later, making Mumbai a massive city. But I no longer play that late into gameIn terms of the map, I still think the Mumbai area needs a little bit more food.
A corn and fish appear in that area later, making Mumbai a massive city. But I no longer play that late into game![]()