Hello!
I'm a big fan of this mod and keep coming back into playing it from time to time.
My curiosity made me go into those files and learn some things about how to change one thing or another to fill some gaps or things i don't quite agree with or simple out of my own preference for my games. I will talk mainly about the Faeries in this post, but there are some other things i'll address later.
First, i would like to share a bug that i couldn't find how to fix it:
- When you upgrade an unit that already has 2 classes, they always loose the last class that it picked. This happens when you upgrade or the unit change in someway, like when you change your Court when playing Aos Sí.
I would like to ask some mechanisms that i seemed not to understand too:
- The "Winter Feast" spell, from Aos Sí slaves. I didn't understand how that supposes to work.
def reqWinterfeast(caster):
pPlot = caster.plot()
pCity = pPlot.getPlotCity()
pPlayer = gc.getPlayer(caster.getOwner())
if pPlayer.getCivics(gc.getInfoTypeForString('CIVICOPTION_FAERIE_COURT')) == gc.getInfoTypeForString('CIVIC_WINTER_COURT'):
if (pCity.unhappyLevel(0)>0):
if caster.getTeam() == pCity.getTeam():
return false
I understand that it requires to be in Winter Court, and it has to be cast in a city the player owns, but what does this City Unhappy Level stands for? Does it need to be 0 or less? I ask this because i've never quite figured how to make this spell work. I've tried in a city i have with 0 unhappiness, in the winter court and i had the required mana ammount (120) and still couldn't cast it. Same in a city with more than 0 unhappiness. Same thing in other courts too.
- And there is the Aos Sí civilization spell, that i don't know how to activate it (as it is now on the patch).
And i like to make some points i don't agree with:
- Aos Sí Palace not having a Nature Mana. I think the faeries has to have a Nature Mana. Giving another mana with their leaders is an interesting ideia since the ideia you put on this patch was that the faeries work a lot around the Court ideia and their mana affinities.
- Aos Sí Palace not having a bonus defense like the others. All palaces have a 100% defense bonus. This is a huge help in the start of the game.
- Aos Sí Palace having +2 xp bonus. This is pretty useless. I take it off and put a +2 magic research, since i think faeries should be good at spells.
- Foxfire out of roster. It is the hero of the civilization. It's a beast unit (very bad since it doen't have access to classes neither much of the equipments) and it's pretty weak. I, personally, change it to be on the roster, with base strength 6, +4 fire damage and +2 fire afinity. This barelly puts it on par with other heroes because of the main weakness of it being a beast unit.
- Erlking, Faerie Dragon and Wild Hunter out of the roster. Those are end game units and they're completly useless if they don't scale with techs. I also give Faerie Dragon flying ability and change Wild Hunter base strength to 6.
- The Troll and the Wood Spirit are all pretty useless units. I personally enhance their strength to 10 so that they have a minumum chance of being used, since we don't get it untill a little late in the game and by that time, the normal Pixie/Sprite are much better than them.
- Larinsidhe is not on par of what it should be. I personally put a base of 15 strength on it and add immortality like the Fae Lords, not just the "Immortal" promotion.
- Eternal Fruits being taken with Plantation. They come from Corn, that the player have to put up a Farm to take it. So, when it changes, it just need to build another improvement, spending more gold and resources to do it. I've mainly preffer to keep up with the Farm. Other suggestion is to change the main resource it comes from.
- Eternal Fruits don't give percentage bonus to city. Corn and other food resources all give 20% more food to city production.
- Never Never and Eternal Woods seams like a downside to the fairies. They loose access to Pasture, Camp, Trade Post and Lumbermill. And the other really bad thing is that they loose the ability to gain new resources from Great People (Discover Pasture and Farm Resouces) and from spells too, like the ones the priests can cast.
This might seems that i just want to buff up te faeries, but its not like that. They're pretty weak as they are right now and need some changes.