Drift
It's a boy!
...thematically sound and well designed, which guarantees unique game experiences over and over again. It's hard to think of reasons for not playing it. - Pelit Magazine (145 000 readers)
News - August 17th: Master of Myrror II - The Fall of Arcanus officially bogged down. Current estimate is that it may be done before Christmas. Maybe.
News - May 10th: Master of Myrror II - The Fall of Arcanus officially announced. Read more here.
News - February 24th: Patch 2 released for Beta 3 of Master of Myrror 2.0.
News - February 22nd: The wait is over, Beta 3 of Master of Myrror 2.0 released!
News - January 27th: Clearbead has made an expansion to Master of Myrror called Sorcerors. Check it out here.
Downloads:
Just check Blake00's awesome compilation of the files.
https://forums.civfanatics.com/threads/master-of-myrror-fantasy-mod-2-0.79607/page-80#post-15666923
Master of Myrror is based loosely on a classic computer game Master of Magic by SimTex. Its by no means a remake or even a Master of Magic mod. They share a lot, but have even more differences. Dont expect to relive Master of Magic. Expect an excellent fantasy mod for Civilizaton 3.
The mod isnt in competition with Warhammer Fantasy Mod. The two of them both deal with fantasy but they are so different that you shouldnt really consider making a choice between the two - get both of them!
Master of Myrror revolves around wars over resources that include the four types of magic and eight different race resources that each give you access to new unit lines. Each of these unit lines has its own strength. For example, you may want to step carefully around the mage with trolls. Or you probably shouldnt start a naval war against the mage with men and their longships. The race resource system makes each game a new experience as you can never know what you are going to get as the resources are very rare - usually just one of each on the map.
The twelve mages are divided into four factions - chaos, death, life and nature. Each has their own units, strengths and weaknesses. You will have to adapt your playing style for different mages and you will find them to be very different opponents as well.
Mod uses ~130 custom units and Ive maintained high requirements for their quality. 10 of the 12 leaderheads are fan made and just like with the units, Ive accepted only the best graphics for them. Terrain graphics are done originally by Snoopy, but Ive given them a new, twilight look that fits the magical dimension of Myrror spot on. Mods texts have been edited for large part, but there is always room for improvement in this matter. Rest assured, civilopedia contains all the information you need and some more, science advisor talks about the techs of the mod and so on.
The response the mod has caused during beta testing has been practically 100% positive. Ive yet to receive any negative criticism about the mod in whole apart from not everyone liking the fantasy setting. I encourage you to step aboard. Even if you are already familiar with the mod from some of its early beta versions and wasnt hooked back then, I strongly suggest you to try again. A lot has changed since then and I feel the mod has really grown to maturity during our beta testing.
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