Depth386
Chieftain
- Joined
- Jul 12, 2017
- Messages
- 21
I tried 1% desert[.....]
It is working great, thank you so so much

I just remembered a few more ideas:
-I would love to edit the number of armor/hull damage for neutron blasters and death rays to kill a marine.
"marine_killing_beams_damage = 10";
-I would love to be able to edit the number that the game uses to calculate beam evasion from combat speed. Classic is a multiplier of 5. Hence Augment d Engines gives you +25 beam defense, because it increases combat speed by 5 so 5x5=25.
So imagine this line in .cfg file:
"combat_speed_beam_defense_multiplier = 4";
-I would like to edit the way the game displays shields. I believe it is probably a matter of exposing some numbers in the .cfg file. I believe the game draws maximum shield arcs at 200 shield points. In classic, this works for battleship with class X shield. But titans and doom stars can exceed this so they end up taking some damage but the shield arc stays full. It gets even worse with Multi-Phased Shielding or some people's mods which make shields stronger. Now what I am hoping is that there is literally just a number the game uses as a constant (200) so a calculation occurs that goes "shield_arc_shield_points divided by 200" to decide how much of the shield arc to draw when you mouse-over a ship in combat. If it is just one number like that, exposing it in .cfg would be really nice. "shield_display_divisor = 300";
Alternatively it might be a table where there's a moderate number of "shield thicknesses" (its only so many pixels after all) and they have minimums and maximums. I don't know how you guys find these numbers but I hope you see the logic

"#_thickness_min_max
"shield_arc_1 1 15"
"shield_arc_2 16 30"
Etc.
-I would love to see the option to make weapon mods compounding instead of additive. Below is an illustration:
Additive / Classic Example
Laser Cannon is 6 Space (3 miniaturizations)
Continuous increases size & cost by 50%
Laser Cannon is now 9 space (+3)
Autofire increases size & cost by 100%
Laser Cannon is now 15 space (+6)
So the Laser Cannon CO AF is 15 space
Compounding Example
Laser Cannon is 6 space again
Continuous is +50%
Laser Cannon is now 9 space (+3)
Autofire is +100%
Laser Cannon is now 18 space (+9)
The difference is that you are applying AF ontop of a laser that is size 9 because it's CO. So the Laser Cannon CO AF is 18 space. I left this one for last because I don't think it's just a number, it would require some serious editing of the .exe
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Again, thank you so much guys. You have already made Moo2 into something superior to any new 4x released on steam.