It is working great, thank you so so much I just remembered a few more ideas: -I would love to edit the number of armor/hull damage for neutron blasters and death rays to kill a marine. "marine_killing_beams_damage = 10"; -I would love to be able to edit the number that the game uses to calculate beam evasion from combat speed. Classic is a multiplier of 5. Hence Augment d Engines gives you +25 beam defense, because it increases combat speed by 5 so 5x5=25. So imagine this line in .cfg file: "combat_speed_beam_defense_multiplier = 4"; -I would like to edit the way the game displays shields. I believe it is probably a matter of exposing some numbers in the .cfg file. I believe the game draws maximum shield arcs at 200 shield points. In classic, this works for battleship with class X shield. But titans and doom stars can exceed this so they end up taking some damage but the shield arc stays full. It gets even worse with Multi-Phased Shielding or some people's mods which make shields stronger. Now what I am hoping is that there is literally just a number the game uses as a constant (200) so a calculation occurs that goes "shield_arc_shield_points divided by 200" to decide how much of the shield arc to draw when you mouse-over a ship in combat. If it is just one number like that, exposing it in .cfg would be really nice. "shield_display_divisor = 300"; Alternatively it might be a table where there's a moderate number of "shield thicknesses" (its only so many pixels after all) and they have minimums and maximums. I don't know how you guys find these numbers but I hope you see the logic "#_thickness_min_max "shield_arc_1 1 15" "shield_arc_2 16 30" Etc. -I would love to see the option to make weapon mods compounding instead of additive. Below is an illustration: Additive / Classic Example Laser Cannon is 6 Space (3 miniaturizations) Continuous increases size & cost by 50% Laser Cannon is now 9 space (+3) Autofire increases size & cost by 100% Laser Cannon is now 15 space (+6) So the Laser Cannon CO AF is 15 space Compounding Example Laser Cannon is 6 space again Continuous is +50% Laser Cannon is now 9 space (+3) Autofire is +100% Laser Cannon is now 18 space (+9) The difference is that you are applying AF ontop of a laser that is size 9 because it's CO. So the Laser Cannon CO AF is 18 space. I left this one for last because I don't think it's just a number, it would require some serious editing of the .exe ----- Again, thank you so much guys. You have already made Moo2 into something superior to any new 4x released on steam.