Valkrionn
The Hamster King
Think I'll get more traffic this way, and it'll keep the FFPlus thread a bit cleaner. 
The next release of my mod will contain a Master Siegesmith, available with Construction, but most of the promotions require a more advanced tech or resource.
Rignt now, I need more civ-specific ideas, and artwork for the promotions... Feel free to suggest anything, if I like it it will make it in.
So far, the promotions are mostly by Milaga, with a few of Vermicious's thrown in.
I have 7 Shot Promotions, of which you are only allowed one at a time... 3 are for catapult-level units only, 2 are for all siege, and 2 are cannon-level units only. Of these, 2 of the catapult shots are exclusive to certain civilizations.
There are then 12 general promotions, of which a whopping 7 are for the Khazad, the Mechanos, or both. The Luchuirp, Hippus, and Austrin also make a showing. Granted, the Improved Machinery and Artillery promotions for the Khazad are the same thing for different units, but they are seperate to force the player to spend more money.
Shot Promotions. Only one may be selected at a time.
General promotions. If they can't be used by cannons/catapults they'll be listed.:

The next release of my mod will contain a Master Siegesmith, available with Construction, but most of the promotions require a more advanced tech or resource.
Rignt now, I need more civ-specific ideas, and artwork for the promotions... Feel free to suggest anything, if I like it it will make it in.
So far, the promotions are mostly by Milaga, with a few of Vermicious's thrown in.I have 7 Shot Promotions, of which you are only allowed one at a time... 3 are for catapult-level units only, 2 are for all siege, and 2 are cannon-level units only. Of these, 2 of the catapult shots are exclusive to certain civilizations.
There are then 12 general promotions, of which a whopping 7 are for the Khazad, the Mechanos, or both. The Luchuirp, Hippus, and Austrin also make a showing. Granted, the Improved Machinery and Artillery promotions for the Khazad are the same thing for different units, but they are seperate to force the player to spend more money.

Shot Promotions. Only one may be selected at a time.
- Plague Infested Shot - button done
- UnitClass Catapult-only
- Requires Evil
- Requires Sheaim or Infernal or Balseraphs or Legion of D'Tesh civilization
- 0.50
in enemy cities within 1 tile - +10% ranged damage limit
- +10% collateral damage limit
- Passes the Diseased promotion to enemy combatants
- 30 Gold
- Blackblood Shot - button done
- UnitClass Catapult-only
- Requires Scions of Patria civilization
- Requires a Spirit Mill in the city
- Requires Pigs
- +1 ranged attack
- +5% ranged damage limit
- +10% collateral damage limit
- Passes the Blackblood promotion to enemy combatants
- 50 Gold
- Explosive Shot (designed for civs that can't build cannons)
- UnitClass Catapult-only
- +15% bombard per turn
- +2

- +25% city attack
- +1 ranged attack
- +5% ranged damage limit
- Requires Blasting Powder
- 120 Gold
- Sighted Shot - button done
- +1 Range
- -25%

- 100 Gold
- Flaming Shot - button done
- +5% bombard per turn
- +1
Fire - +50% forest attack
- +50% naval units
- Requires Smelting
- 50 Gold
- Grapeshot - button done
- UnitClass Cannon-only
- 2 extra Collateral Targets.
- +15% vs Mounted and Melee
- -1 Range
- -25% City Attack
- -50% Bombard rate.
- 60 Gold
- Canister Shot - button done
- UnitClass Cannon-only
- 2 extra Collateral Targets.
- +40% Collateral Damage.
- +25% vs Mounted and Melee
- +1

- Requires Gunpowder
- 100 Gold
General promotions. If they can't be used by cannons/catapults they'll be listed.:
- Well-Trained
- Blitz
- 100 Gold
- Fine Craftsmanship
- +10%

- 0-1 extra first strike
- Requires Construction
- Removed if Excellent Craftsmanship or Superior Craftsmanship or Artisan Crafted promotion is taken
- 30 Gold
- +10%
- Excellent Craftsmanship
- +20%

- 1 extra first strike
- Requires Engineering
- Removed if Superior Craftsmanship or Artisan Crafted promotion is taken
- 40 Gold
- +20%
- Superior Craftsmanship
- +30%

- 1-2 extra first strikes
- +20% city attack
- Requires Mithril Working
- Removed if Artisan Crafted promotion is taken
- 80 Gold
- +30%
- Artisan Crafted
- Requires Khazad or Luchuirp or Mechanos civilization
- +40%

- 2-3 extra first strikes
- +30% city attack
- +20% defense
- Requires Machinery
- 120 Gold
- Improved Machinery
- Requires Khazad civilization
- +1 range
- Requires Optics
- Requires Trebuchet
- 50 Gold
- Artillery - button done
- Requires Khazad civilization
- +1 range
- Requires Astronomy
- Requires Dwarven Cannon
- 100 Gold
- Improved Accuracy
- +1 ranged attack
- +10% ranged attack limit
- Requires Optics
- 80 Gold
- Deadeye Crew
- Requires Khazad or Mechanos civilization
- +1 ranged attack
- +10% ranged attack limit
- 1 first strike
- Requires Guilds
- 180 Gold
- Point Defense System
- Requires Khazad or Mechanos civilization
- +100% defensive strength
- +25% hill defense
- Requires Iron Working
- 40 Gold
- Doubletime Team
- Requires Khazad or Mechanos or Austrin or Hippus civilization
- +1

- +1 terrain cost
- -50%

- Requires Horseback Riding
- 40 Gold
- Resident Machine Spirit - button done
- Requires Mechanos civilization
- Randomly grants the Machine Spirit promotion (20% turn)
- Requires Arcane Lore
- 200 Gold
- Pontoons
- Double movement in Marsh.
- 40 Gold
- Amphibious Assault
- Requires Cualli or Mazatl civilization
- No combat penalty for attacking from sea/across rivers.
- Double movement in Jungle.
- +15%
in Marsh. - Water Walking (coastal tiles only)
- 60 Gold

Marsh and Swamp double movement would be better since I really see forests and jungles being quite a hindrance to maneuvering the weapon despite how much you like them. This is also something that anyone could use but it adds a bit more flavor if just left to the lizards.
