Math01 - My first SG: OCC Space Race

I'm not sure how to answer that, as I have nothing to compare it to. All I can say is that it will depend on AI research capability, which is greatly affected by the amount of warring the AI does. If there is a prolonged world war, it will slow down their pace, forcing us to research more on our own. If there is little war, they may begin to outpace us. There is one key difference in this game: we didn't research Sanitation, so AI hospitals will come out later than usual, slowing down their overall pace. I think we will hold a good lead going into the modern times. We should not tow the AI as we did in the previous two eras.

As far as aggressive moves, we should be able to mount an offensive against Japan as long as we have access to oil. (Tanks will be available in about 30 turns.) I have never actually had to resort to such measures, although in one game I did come very close before the AI sorted it out for me. I just want to be prepared a bit earlier, but I am wary of becoming a threat to/target for Japan or any other AI.

I have to play now, as I won't be able to play tomorrow.
 
1350 AD (0)
Electricity to Japan for Espionage, 170 gpt, 156 g, WM
Electricity+Espionage to Mongols for Communism, WM
Electricity+Communism to Russia for Fascism, 17 gpt, 43 g, WM
Set production to Wealth.

1355 AD (1)
...

1360 AD (2)
...

1365 AD (3)
IT: Refining >> Combustion

1370 AD (4)
Combustion in 9 turns at 100%
Oil is scarce, we will not be able to trade for it.

1375 AD (5)
Renew Gems deal with Zulu for same 5 gpt. They have Refining!
Renew Furs deal with Mongols for same 5 gpt.

1380 AD (6)
Pollution strikes. Workers clean up the mess.

1385 AD (7)
Science to 90%

1390 AD (8)
We have exactly 10,000 gold in treasury. :D

1395 AD (9)
RoP agreements with Russia and Sumeria not renewed.
IT: Japan completes Universal Suffrage.

1400 AD (10)
IT: Japan declares war on Russia. Zulu declare war on Russia. These seem to be unconnected?
Coal trade expires

1405 AD (11)
Science to 80%
Renew Spices deal with Japan for same 5 gpt.
Scientific Method to Sumeria for 207 gpt, 18 g, WM
SM to Zulu for 89 gpt, 115 g, WM
SM to Russia for 64 gpt, 8 g, WM
SM to Japan for 42 gpt, Coal

1410 AD (12)
IT: Combustion >> Mass Production

1415 AD (13)
Mass Production in 8 turns at 90%
Added RoP to Mongol luxury deal for +4 gpt (14 gpt total)

1420 AD (14)
...

1425 AD (15)
Incense deal with Russia is up.

Notes: I didn't renew the deal with Russia before saving. Pleas add RoP to this deal and to other luxury trades when the time comes. Workers are automated (Shift-A) so they will jump on pollution when it happens. We may want to stay at size 22 for a while to ensure that we can research Flight in 9 turns, so we will need to irrigate one tile. I think we would get it in 9 turns anyway, with a tourism increase in 20 turns, but it is very close - one turn of pollution could cause a delay... Sudden thought: commercial dock will fix that, so size 22 isn't going to be necessary. I need sleep.
 
Nicely looking. I felt no need of Communism and Fascism so left the deals to maximize the gpt payments, which were low anyways. But now the AI has pulled some gpt on the table, nice.
 
lurker’s comment:
Mathias said:
<snip>so we will need to irrigate one tile … <snip>

More like a question, I downloaded the save and played a couple turns because I couldn’t tell what improvements were under the fortress’s. The only way you can tell is by knowing the numbers, either that or I’m blind.

I never build fortresses so my question is are they supposed to cover up the entire tile so that you can’t see the improvement underneath them?

Sorry to bother you all with such a simple question. :blush:

BTW great game! :goodjob:
 
Preflight (1400AD)
nuttin' :)
(I) Renew incense deal with Russia, adding RoP.
Rep parts gets discovered by someone and is passed around.

T1 (1425AD)
(I) Mongols declare on Sumeria

T2 (1435AD)
(I) Renew silks deal with Japan, adding RoP

T3 (1440AD)
Sell Cleo Nationalism, since I feel sorry for her.
(I) zzz

T4 (1445AD)
Start prebuild for commercial dock.
(I) zzz

T5 (1450AD)
Big gpt deal with Japan ends, and they still have nothing for refining. Must be using the cash in the Russian war...
(I) Get mass production.
Whoops, forgot we were commercial and the dock was half price. I didn't need the prebuild! Lost a turn of wealth here...
Finish commercial dock.
Start tanks in 7

T6 (1455AD)
Refining is getting around...sell it to Sumeria for 18gpt
(I) zzz

T7 (1460AD)
Sell Atomic Theory to Zulu for 343gpt and RoP
(I) zzz

T8 (1465AD)
(I) zzz

T9 (1470AD)
Japan has oil for sale...I hold off for now.
(I) Get some pollution

T10 (1475AD)
(I) Renew furs deal with Mongols.
Renew gems deal with Zulu.

T11 (1480AD)
(I) Russia and Zulu sign peace.

T12 (1485AD)
Buy oil from Japan for 26gpt.
(I) tanks --> flight in 9

T13 (1490AD)
(I) Get some pollution again

T14 (1495AD)
(I) zzz

T15 (1500AD)

That's it, just pushing forward. We're 7 turns from flight. We got oil, so we could build some tanks if we wanted to. A few hefty gpt deals are up next turn, so next player look for trades. We're pretty rich. :)

save
 
Mmm, money. :)

No time to look at the save today, Mach, but it sounds good!

Renata
 
I would like this game to continue moving at a faster pace.

The Roster
Mathias
Mach
dl123654 (skipped)
Renata is at the helm
ChuckDizzle (auto-skip)
Khan_Asparuh is next in line
 
I see I'm on deck, this SG is going fast and I'll be away until sunday night or monday. Skip/swap me please.
 
I can't play until sometime tomorrow, so you should be ok, Khan.

Sorry, Mathias, very busy.

Renata
 
I didn't know it was my turn, there is usually a roster after Mach, I can play it today, don't have it yet, waiting for an ok.
 
Go for it dl.
 
Save

Preturn 1500AD:
23000+ gold

Turn 1 1505AD:
Coal deal ends, see no reason to renew

Turn 2 1510AD:
Renew spices with Japan

Turn 3 1515AD:
Renew Dyes, Ivory and RoP with Mongols

Turn 4 1520AD:
Growth, now starvation

IBT:
Sumer Russia MPP
Renew Incense and RoP with Russia
Sumer declares on Japan
Russia declares on Mongols

Turn 6 1530AD:
Lower science to 80%

Turn 7 1535AD:
We modernize, Flight->Computers in 15
Our science drops to 468 at 100%
Decide to trade around Steel for some gpt

IBT:
Renew Silk and RoP with Japan
Japan has destroyed the Russians, we had a lux deal and RoP with them

Turn 9 1545AD:

IBT:
Inca and Japan vs Sumer

Turn 12 1560AD:
Zulu researches Flight and trade it around, give it to Mongols for 84gpt plus what they have on hand
They also pick up Ironclads

IBT:
Our 350gpt with Zulu ends
Start a RoP with Zulu for 3gpt

Turn 13 1565AD:
Our income is now +33gpt
Can tell that Zulu is researching Mass Production
Start prebuild with Hoover for SETI, 9 turns for Hoover and 9 Computers so use the "big picture"

IBT:
Zulu declares on Japan

Turn 14 1570AD:
We are now at -11gpt, can get 300+gpt for Mass Production and even more for Electricity

Notes:
Lots of trades out there, wasn't sure on our stance on trading now with 20000+, if we trade, we should go with Mass Production first then Electricity to protect our prebuild
 
Japan took out Russia? *meep*

Got it.

Renata
 
Meep, indeed.

How do we handle the endgame here? We can pretty much build SS parts faster then we can research the techs, so all we need to do to win is to be first to the last SS tech. We have enough money to get through the rest of the game without trading, I think; we can run -100gpt for 200 turns! Is there any reason to trade anymore, except for resources? Should we be quiet little mice? If we sell a tech for gpt, isn't there a chance that civ will run out of money, and declare to get out of the deal?

p.s. Will there be a Math02? One city pangea conquest, maybe? Just wonderin', since this game is pretty fun, I like this OCC stuff. :)
 
Well, if the Russia-Inca war went the other way...

Anyway, Japan just might be able to research a couple of modern techs for us. The Zulu are strong in research too. I'd like to sell Mass Production to Japan for all they have to offer, but first get RoP and Silks in a separate deal, then get the gold back with MP. I'd also like to sell Electronics to Zulu for all they have. We can get Ironclads with that deal, and we don't have to worry about our prebuild.

For the earliest possible victory, we will need the AI to pick up some modern techs, so we should consider getting Sanitation (4 turns) and giving it to them so they can build hospitals. Otherwise, get Miniturization, bring Sumeria into the modern times, and hopefully get an extra tech. If the AI are scientifically capable, we may need our treasury to buy the last tech outright.

It is difficult to set up an extended plan, so we should just evaluate the situation with each turnset.

Math02? I was thinking about 100K with a limited number of cities. I have long wanted to play this, but never got one going far enough. I like the idea of OCCC too, maybe for Math03.
 
I'm sorry -- I was already playing when you posted this. I decided not to sell our techs for major gpt as it just slows everyone down too much. Everyone's at war, and between that and the fact that the AIs now have access to a couple of military techs we don't have, there's really not very much gpt out there at the moment. Zulus, Japan and Inca (for balance-of-power reasons) now have mass production, but that's it. (** Did I actually give the Inca MP? I can't remember now. I was meaning to, though, and they have everything up to it, including flight. **) The war is basically our continent against the other one.

SETI and a research lab have been built, and the Intelligence Agency finishes next turn. I went for Rocketry after Computers, figuring Space Flight next so we could get started on parts. Rocketry is due in a few turns. I didn't even think of gifting up Sumeria to get Rocketry the fast way, sorry.

There's really not much else to add, so I'll spare you all the deadly-dull turn report. I just kept making resource and lux trades wherever possible to keep the dangerous AIs gracious (Sumeria is the only one that has nothing to trade), and avoided selling for more than nominal gpt.

Renata
 
Intelligence Agency? That's our prebuild for Apollo and SS parts. Besides that, we certainly do not want to attempt to plant spies. Build Hoover instead.

If we end up researching all necessary modern techs ourselves, we will launch around 1950. That is somewhat disappointing, considering the pace through the middle ages.
 
Hi all
I see I'll be able to play without a skip when my turn comes.
Tonight; will reread the thread too
 
Back
Top Bottom