Preflight (850AD)
No trades available. Our monopolies are demo and ToG.
The Mongols seem to be eating Egypt.
(I) zzz
T1 (860AD)
(I) Mongols & Egypt sign peace. Dinnertime's over.
T2 (870AD)
(I) zzz
T3 (880AD)
I send out the troops to start irrigatin'.
Magnets to Japan for Wm, 34g, and 24gpt.
(I) Free Artistry comes in, switch to Shakes in 2.
T4 (890AD)
Still no one has Metals, so we're gonna have to self-research it.
(I) zzz
T5 (900AD)
(I) Music to Mongols for Furs, Wm, and 1g.
5gpt to Zulu for gems.
Ladies, I give you the Shakes.
T6 (910AD)
MM for growth.
ToG to Zulu for WM, 200g, and 46gpt.
(I) Trees in our yard.
Zulu disover Demo.
T7 (920AD)
Music to Egypt for WM, 27g, and 3gpt.
(I) zzz
T8 (930AD)
(I) Sombody beat us to Metals by 1 turn, both Zulu and Japan have it now.
T9 (940AD)
Buy Metals off the Japanese for 10g. According to CivAssist II, we actually have very little waste here.
Gift up Russia: Physics, Metals, ToG, Demo, and Magnets for Iron, WM, RoP, and 3g. They got Steam.
Gift up Sumeria: Magnets, Metals, Demo, and ToG for WM, RoP, and 15g. They got Medicine.
Get Medicine from Sumeria for FA, WM, and 2975g.
Get Steam from Russia for FA, Med, 506g, and 131gpt.
Steam to Sumeria for 2358g.
Start on Industrialization in 9 @ -48gpt.
Ok, the only people I see with more than one coal is the Japanese...who have 3, none of which is hooked up. Sumerians have 1, Russians have none. There's actually another unclaimed source near us, should I go for it? Hm...
(I) Zulu declare war on Egypt.
T10 (950AD)
(I) zzz
T11 (960AD)
Demo to Japan for WM, 44g, and 13gpt.
(I) zzz
T12 (970AD)
(I) All of a sudden, everyone has econ.
T13 (980AD)
Demo to Mongols for econ, dyes, ivory, and WM
Steam to Zulu for WM and 53gpt.
(I) zzz
T14 (990AD)
(I) Zulu wants MA against Egypt. Nah.
T15 (1000AD)
Investigate Novo for 41g: 0cpt, 1spt, building a longbow.
zzz
Next player: London is MM'd to grow every other turn. Grow her up to size 20, then start building a worker every other turn until we have 12. Most of our workers are over by the unclaimed coal; we should have a colony over there in 2 turns. That colony should hold for awhile, since Novo has no culture and none building.
That's it, I hope I did ok. Steam was expensive. If we're the first to Industrialization, we should get a bundle for it. I decided not to prebuild the factory yet because we wouldn't have finished it before we went into worker farm mode, and anyway we have little use for it while building workers. We're at tech parity with Russia, the Zulu, and the Sumerians, and we're well ahead of the others.
Teh Save