Math08: As promised (OCC, Space)

I got it.
Will play later today.
 
I actually finished playing earlier today, but my internet went kerflooey ><. As such, I don't have time for a lengthy report.
Executive Summary:
Picked up Monarchy from Cathy in an even trade.
Researched Mathematics and started on Calendar.
Workers did worker things.
Warrior did his exploring thing.
Got a Great Prophet who did his researchTheologyforfreesothatwecanfoundyetanotherreligioninBeijing thing.
Signed Open Borders with Cathy so we can do our conversion thing.
Cathy and Monty each did their trytodragChinaintotheirwar thing. I said no.
Finished the Parthenon and started a Forge. We should build an aqueduct afterwards, build some Missionaries, try to convert Cathy, then build the Gardens.
Bought Iron Working off of Khan for three Ancient Age techs (Priesthood, Meditation, and something else totalling 288 Beakers. We overpaid, but only a bit, and everybody else wanted a lot more).
We don't have Iron :(.
Beijing is bigger.
We're in the Medieval times.

All in all, a quiet 11 turns (I played to 1 AD to try to even things out).
 
Got it, playing now.
 
Not much going on. We completed research on Calendar, and, after studying the tech tree a bit, I chose Philosophy. That seems to be a good choice, but I really don't know. We need to develop a tech plan.

The forge was completed, and work on the planned aqueduct got underway. Our workers cleared a forest and built a plantation, and work on the aqueduct was completed ahead of schedule. We are now constructing the Hanging Gardens, and our workers are building a road to Rome.

I sent our warrior out to investigate war-torn Russia. Montezuma has pretty much destroyed all of Catherine's roads. Our other warrior is now returning from Aztec lands, and is eager to explore the eastern areas of our world.

One other thing to note, Christianity has spread to the Mongolian city of Beshbalik.
 
May I suggest something?
I'm glad to see you went for Philo. I had an idea. We've so far scored every religion thats come up to bat except for Hinduism. Now we're headed for Taoism, leaving only Islam unclaimed.

I propose we take Islam as well. Run the board with the religions and export whichever we choose.

Anyone else have that idea?
 
Sounds like a good plan to me. As we pop great prophets we start sending out missionaries to rake in the gold. The more religions a town has the less chance the missionary is successful, so aim for the non-faithful first. Either way, we could manage to make some major cash.

Edit: Oh yeah, got it.
 
275 AD (1): Catherine and Montezuma sign peace with each other.

325 AD (3): Catherine closes her borders to us. This can’t be good.

350 AD (4): Hanging Gardens>Hindu Missionary

375 AD (5): Philosophy>Currency. We have founded Taoism and its missionary decides to rest.

400 AD (6): Hindu Missionary>Hindu Missionary. The Great Prophet Ananda is born. For now he rests.

475 AD (9): The Great Xi Ling Shi is born to the Mongols. Our missionary has spread Hinduism to Teotihuacán.

500 AD (10): Hinduism naturally spreads to Yaroslavl’.

Notes:
-We have one Hindu missionary just outside of Tlatelolco, next turn attempt to convert the city. Another missionary is in our southwestern borders. My plan with him was to send him to Texcoco. If we can convert as many of Montezuma’s cities as possible he should convert to Hinduism. Edit: Just noticed everyone except Catherine follow Hinduism. Oh well, this will definitely keep Montezuma on our good side.
-I’d like to note that currently we are at +7 gpt. I’d also like to point out that income from the Kashi Vishwanath is +7 gpt. In other words, spreading religion is definitely worth it.
-Ananda (great prophet) is resting in Beijing. I suggest building one of the other special religious wonders so we can spread that religion too. Another option for him is to rush Divine Right. That will allow us to build the Spiral Minerate which grants +1 to all Hindu buildings. In truth I don’t believe it’s really worth it but figured I’d mention it. We could also save him to start a GA (would need one more GP).
-Currency is done in one turn. I suggest going with Civil Service afterwards for the Bureaucracy civic. That will give us +50% hammers and commerce.
-Remember that Catherine closed her borders to us. I’m a little worried she may be planning an attack. Defense may be wise.

Here’s the save.
 
I think another shrine is indeed a good idea. Confucianism is already beginning to spread, as is Christianity. Religion advisor shows them at 9% and 8% respectively, so either is fine. Edit: We can send all of our missionaries out. Hinduism is strong, and we can keep pushing it to keep it that way.

As for Saam's suggestion of founding Islam as well, I don't see why not. Imagine having 6 shrines late in the game, with every city on the map having 2 or 3 religions...
 
I'm up. I'll play it later and I'll get it out by midafternoon. I see you want us to grab bureaucy next, but I'm gonna have to go for Divine Right. I'll use the prophet to grab some other religious shrine (which one does F7 say has the most?) and work to grab Divine Right.

6 Shrines. Cities with 2-3 religions. Imagine the gold..

SaaM
 
Stuck_as_a_Mac said:
I see you want us to grab bureaucy next, but I'm gonna have to go for Divine Right.

IMO going for Bureaucracy first would be our best option. The +50% increase in commerce adds to our research, meaning those expensive techs (like Divine Right) won't take as long. Also the +50% hammers will definitely help put out all those missionaries.

Off-hand, other than the Spiral Minerate, I don't recall what all Divine Right grants. Is it that much more beneficial than heading towards bureaucracy?

Stuck_as_a_Mac said:
6 Shrines. Cities with 2-3 religions. Imagine the gold..

Definitely looking forward to that.
 
Preturn: Things look good.
T1: Research currency. As I said earlier, I intend to start work on Divine Right (in 16). Missionary arrives in Talctalo, which some how got some Confucianism. Weird. It gets Cowed.
T2:
T3: Caesar demands Poly. I give it to him.
T4: Khaaann trades us HBR and 100g for CoL. I accept. Cumae gets some Holy Cow, as does Texcoco. I call upon Ananada to give us the Kong Miao, as somehow Confucianism is spreading itself. It nets us 3 more gpt and we know which religion to start work on next.
T5: I start on a Confucian temple.
T6:
T7: Beijings borders expands. Temples done, start work on the (VETOABLE) Angor Wat. Still havent mastered these damn worker controls (Im guilty of automating in my own games, so forgive me here if I screw anything up)
T8:
T9: We got Russias rice. Yay.
T10: Thats all. Accidentally hit enter to begin next turn, so for the next player, you're already on T1.

Angkor Wat due in in 5, Divine Right in 3. After we grab that, hit beuarocracy next. And work the spread of Confucianism.

Heres the SAVE

SaaM
 
As we are not using Priests, Angor Wat does nothing for us besides the culture and GP(prophet) points. Please delay the completion while we build more important things, like barracks and city defense. More temples and a market for happiness. Possibly other things that become available with new technologies.

We can again trade for Cathy's extra cow. She wants 12 gpt for it. I'm not sure if that's worth it or not. Alternatively, we could trade our stone for her cow and 2 gpt. I don't want to trade any other resource.

We also have a tech trade available. Montezuma is willing to sell/trade Literature. He wants 390 gold or Code of Laws. We might want to hold off on this one.
 
Wow, that was fast.
I got it. Will try to play tomorrow, but I'm minorly feasting (up in this and my SG). I think I have enough time for both though.
 
lurker's comment: Have you guys considered rushing to get Great Library ASAP? Two free scientists is a lot of research in OCC, and with Representation they will generate even more.
 
lurker's comment:
@maksim

Civ4(TGL) = Civ3(Colossus) Different effects, but similar objectives. It would appear that TGL is a must for OCC in Civ4 like Colossus was in Civ3 for OCC.
 
Sorry, stuff came up. I have the turns here.

760 (1): Workers begin a move to hook up our dyes. Do the cow deal with Cathy, but with Open Borders thrown in, and the Lit deal with Monty. Beijing switches to Barracks.
780 (2): Workers arrive at Dyes, begin Plantation.
820 (4): Barracks done, begin Taoist Monastery.
840 (5): We now are the capital of six religions as Islam comes in. Take that, RB1! Begin Construction and put the missionary to sleep. Chop finishes off Monastery, so I start another (I believe Christian). Workers finishing off the chop and village begin a road towards a pig in our northeast.
880 (7): We get a Great Prophet. I insta-discover Civil Service because BEAURAUCRACY AND FREE RELIGION ARE THE BEST CIVICS FOR US EVER AND CIVIL SERVICE GIVES US ONE OF THEM. Start the revolution.
Aside: Resist! Revolt! REVOLUTION COUNTER REVOLUTION COUNTER COUNTER REVOLUTION!
920 (9) Construction comes in. Music has already been discovered, so I set our sights on Machinery. Christian Monastery finishes, begin a Market.

Notes for the next leader: We want the Great Library as soon as possible. Civil Service means that at our current size, we have it in ten. We are due to grow a bit before the Market finishes. If anyone has any Marble to trade, GET IT. When we get Representation, those two Scientists will be more than pulling their nonexistant weight.
 
Got it. I'll squeeze it in tonight, if I have time.
 
940 (0)
Wake missionaries and send them out to do their thing.
IT: Cathy demands Metal Casting. Whatever, it can't be worth refusing.
Caesar offers Feudalism for Civil Service. Not quite an even trade, but we accept.

960 (1)
Taoism in Novgorod

980 (2)
Confucianism in Tenochtitlan
IT: A Chinese revolt in Yaroslavl! It can't flip, but I guess they can try.

1000 (3)
Islam in New Sarai
IT: Machinery >> Paper
Market >> Great Library

1010 (4)
Christianity in Antium

1030 (6)
IT: Paper >> Education (should be obvious)

1040 (7)
IT: Cathy completes Great Library
Aside: If I had switched to Great Library in 940 AD, delaying the construction of our market, we would have missed it by one turn instead of five.

1050 (8)
Switch production to complete Angkor Wat
IT: Lost hammers converted to 169 gold

1090 (12)
IT: Angkor Wat >> Great Library? (As though it was still queued.)

1100 (13)
Save and end turn. Pop-up tells us we cannot build Great Library. Meh, be sure to set production to something we can build. National Epic or missionaries or something.
 
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