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MatteM's unit modeling and retexturing workshop 2018-11-05

British cold war armoured personnel carrier

  1. rtt4a

    rtt4a Prince

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    Are you still working on your mod Matte?
     
  2. MatteM

    MatteM Warlord

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    Yes, however I became a father in february so haven't had as much time as before, I am currently working on "Steam and Iron" era naval units, I love this particular time period of naval history, here are the Ironclads
    in my mod:

    ironclads.jpg
     
  3. MatteM

    MatteM Warlord

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  4. MatteM

    MatteM Warlord

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    These are mostly conversions of models from other games, usually heavily modified by yours truly, and a few are put together from pieces of different models. I am really satisfied with the resulting quality, nifs are between 100-450 kb in size, depending on complexity.
     
  5. rtt4a

    rtt4a Prince

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    Wow:) I also love that era and your models looks great as usually.
    Maybe uploading something for us fans;) just one perhaps..
    And congrats becaming father, that is the biggest thing in mans life.
     
  6. Sword_Of_Geddon

    Sword_Of_Geddon Mysterious Jungle Warrior

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    What kind of ships are the first preview? The second preview looks like Steam Frigates?
     
  7. MatteM

    MatteM Warlord

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    Thanks! I tell you what you could become beta-tester for the mod, I have a lot of plans for scenarios in the future, I'll contact you by message.

    Btw are you good at making maps? I need someone who is well versed in map making :)
     
  8. MatteM

    MatteM Warlord

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    The first pictures are the Ironclads, which will be the main capital ships of these navies, the second are screw frigates, which are steampowered, the term steam frigate might refer
    to the paddle-wheel ones as well, those will be on a separate preview picture :)
     
  9. MatteM

    MatteM Warlord

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    I was goint to post a table of the steamnavy units stats, but it doesn't work here apparently. Anyone knows how to insert a table from bb-code, i generated one and try to insert it but it doesnt work at all.
     
  10. Unclesam

    Unclesam Chieftain

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    I feel that the two periods of naval history least represented in the user-created art for Civ4 are steam ships before the emergence of protected/armoured cruisers and pre-dreadnoughts, and modern ships (e.g. Ford-class carrier, Independence-class LCS, or Type 055 destroyer). Having no artistic bone in my body I have to live vicariously through the efforts of people like you. It looks like the former gap in units will be filled when these are released. They look fantastic, MatteM.
     
  11. rtt4a

    rtt4a Prince

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    I can be your betatester, it sounds fun:) I have been modding civ4 way over 10 years for personal use so im also cabable for tracking and fixing all problems related to xml.

    When it comes to maps then yes and no.. Im expert in resource layout on maps if you r looking for realism. But otherwise im only experienced WB user.
     
  12. rtt4a

    rtt4a Prince

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    @MatteM Btw, what mod you r using as base for your mod..? I think its highly important to use right kind of base if you r going to have what 2000+ units in there?:crazyeye: You surely r going to test civ4 limits here.. I have about 2500 unit models in my personal "unit databse"-modmod and its close to a limit of this game engine I think.
     
  13. MatteM

    MatteM Warlord

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    I agree, that is why I have collected a lot of models to convert to civ 4, still looking for any protected cruiser or armored cruiser from late 1800s I can find so please let me know if you see any models around, perhaps in other games. WW1 could also be interesting but I have plenty of those, and most of the ww2 stuff.
     
  14. MatteM

    MatteM Warlord

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    Good, I do need people testing who have played the game and different mods a lot, to be honest I never have time to play it, well perhaps when it first came out in 2005-06 :D
     
  15. MatteM

    MatteM Warlord

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    I am using RevolutionDCM at the moment, I am thinking about switching to Advanced Civ though, since those guys seem to be actively developing the mod. Well the mod already has over 3500 unit models and I haven't noticed any
    problems booting it up so far, granted it takes 5-10 minutes the first time, but then when the mod is in the memory it goes pretty fast! I also have over 250 techs at the moment and my unitinfos.xml is about 25mb :D I will not be using fpk. I won't be using modular xmls either to any great extent I think.

    Now the mod is more a base for building scenarios, I have a hard time seeing playing it from 4000 bc to 2050 AD in a lifetime lol but sure it could probably be done, there are people completing playthroughs of Caveman to Cosmos.

    My aim is not to make another RI or Caveman to Cosmos though, as those are more made for playing from beginning of human civilization to end. My primary aim is to focus from industrial era to current times. My main inspiration is from playing a lot of Paradox Interactive games.
     
  16. MatteM

    MatteM Warlord

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  17. MatteM

    MatteM Warlord

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    Tricky part with ships from this era is finding good reference material, sometimes there is only a grainy photograph of a ship that has been turned into a training vessel 50 odd years later or an oil painting :) I think Jane's fighting ships came out somewhere in the late 1800s but old copies are really expensive. However I am tempted to start collecting!
     
  18. MatteM

    MatteM Warlord

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    Ships without flags are generally generic models, usually in this era European and South American, and a default model.
     
  19. rtt4a

    rtt4a Prince

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    rock solid quality again:goodjob:
     
  20. Sword_Of_Geddon

    Sword_Of_Geddon Mysterious Jungle Warrior

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    Your ships are works of art no doubt....
     

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