Sword_Of_Geddon
Arbiter of the Sword
Pretty cool era. Just look at how fast things changed from 1800s to 20th century and from then to now compared to previous eras overall its incredible.
Very curious about the Pre-Dreadnaught era, any previews MatteM?
Pretty cool era. Just look at how fast things changed from 1800s to 20th century and from then to now compared to previous eras overall its incredible.

Have you considered doing the French predreadnaughts? Those things are cute.
, I think it is a world of warships interpretation of the Danton-class which I believe were pre- dreadnoughts.
The Danton were an odd one... well several. Like, for a start no two were the same. Than you have the fact that they are the absolute pinnacle of predreadnaught design... launched after the dreadnaught was already in service. Like, youi can't make that up.
Also, nice model.
it could probably be lowered further but given how much time and pain that takes and the low reduction in kb-size it achieves I don't think I will bother. My mod is a base for making scenarios, I don't think it is playable from 4000 b.c to 2000 a.d, with something like 5 000 unque units lol. I hardly ever play the game but from reports from other users I understand that the game has trouble handling huge mods.One thing to consider with unit diversity and modern units is that there is a significant overlap between nations that used to be colonies and nations that newer had warship or aircraft design. So like if you are making the new VD it might be vise to use alternative units from the former colonial masters roster for them. As in French ships for former French colonies, but not the same French ships. So like say a Danton for a battleship for nations like Morocco or Vietnam.
for example British and French colonies could have "Dominions" or "colonial" - versions of the same ship, rather than having a different Tribal class for Canada, India and so on..diversity works abit different in modern units compared to the past.

I have a version of RFC on my hard drive where I tried to integrate it with VD back in the day. And there I took the approach I described. Like, I'd say take the regular VD which has the Mig-29 as the Russian fighter jet and than hand out stuff like the Mig-25 or 17 or what ever was in there to places like Egypt. But that was ages ago and I abandoned it for lack of caring about RFC half way down the line before making the switch to fantasy units. Like, it's really cool to just sprinkle variety for the sake of it in.That is something I am considering for regular playthroughs other than specific scenariosfor example British and French colonies could have "Dominions" or "colonial" - versions of the same ship, rather than having a different Tribal class for Canada, India and so on..
I have a version of RFC on my hard drive where I tried to integrate it with VD back in the day. And there I took the approach I described. Like, I'd say take the regular VD which has the Mig-29 as the Russian fighter jet and than hand out stuff like the Mig-25 or 17 or what ever was in there to places like Egypt. But that was ages ago and I abandoned it for lack of caring about RFC half way down the line before making the switch to fantasy units. Like, it's really cool to just sprinkle variety for the sake of it in.
If you ever get bored of making units though you should try animation sets. Like, I am just scratching the surface of what can be done there. Right now I am working on figuring out a way to combine the [redacted] animation set with the [redacted] one to make a [really cool unit I don't want to spoil] for RiFE. But getting the turrets to move whilst up side down is proving interesting.