Max's Succesions Games : #1

Let's hope we get that damn GL, otherwise we'll be technologically so far behind and with that *great* starting position I think it's going to be really hard to get back into the game. Let alone winning, if we don't even secure some iron for our babies :)
 
If the computer has a hold of it, we could try pawning off some of our silks to get some iron for 20 turns kind of deal.... the ai would want something else in return, thats for sure, but you prolly can get what i mean. With the iron, thats 20 turns of immortal building. 20 turns of immortal building = ARMY TO INVADE.

Does any of the other civs have iron?


As for the GL, we did kinda get a head start on it with the pyramids.... lol. So maybe it was stupid to build them... dont blame me anymore, it just might earn us GL!
 
Very IMPORTANT for next player:
*How to deal with the barbarian uprising:
The Galley to the north (originally heading to the river north of the jungle) of the Barbarian encampment has a settler near it. If the encampment only contains its defensive warrior, place your settler near it. The hordes will change course to attack the settler. Then, load the settler on to the galley next turn (before the hordes have a chance to attack!) I have tried this the previous turn and it worked.

My round:

250BC (turn 1)
We declare War on the Roman filth. (they have 1408 gold, at least 5 more techs than us, and 14 cities) I add a bit of Luxuries, allowing Persepolis to go without specialists.
Spearman vanquishes barbarian tribe, netting us some gold. That same division encounters the English.

230BC (turn 2)
210BC (turn 3)
Tyre founded. We find Dyes in the jungle!

190BC (turn 4)
170BC (turn 5)
We research Polytheism. Work starts on Mathematics.

150BC (turn 6)
We lose a Spearman near the Roman hordes! :( But, we are ONE TURN away from the Great Library!

130BC (turn 7)
We complete the Great Library. Where's our tech?? Persepolis starts production on Library. :)

110BC (turn 8)
We learn Mathematics and a ton of other techs from other Civilizations.

90BC (turn 9)
Arbela's cultural influence expands!

70BC (turn 10)
GLORIOUS victory! The stack of 4 Roman archers and 1 warrior is defeated by one Archer and 2 Spearmen (on a hill) Now will they still demand our city of Sidon for peace? Persepolis builds a library.

50BC (turn 11)
30BC (turn 12)
Gordium builds a Harbor.

10BC (turn 13)
We disperse an Illyrian encampment and gain gold. Our archer defeats a Roman Warrior.

10AD (turn 14)
We found sardis on an Iron resource. Immortals will be the key to destroying the Roman Empire, once we have expanded our empire more and built a Harbor at Sardis. This will take a long time to prepare, however.

30AD (turn 15)
We destroy two more Roman archers. We have mastered construction, allowing us to build Aqueducts!

50AD (turn 16)
Uh-oh. We lost a 2nd spearman.

70AD (turn 17)
We destroy an elite Archer by defending with our Elite spearman.

90AD (turn 18)
We have researched Republic. Massive barbarian uprising near Sardis. Hopefully the Romans will take the brunt of the hit. (hopefully)

110AD (turn 19)
Our scholars devise a system of currency. As a result, we enter a new age of productivity and warfare: the Middle Ages. We discover Monotheism, Tarsus builds a Harbor, and the Palace is expanded! In negotiations, Rome caves in. While they still have an available Worker, we grab it and establish peace. We gain all their gold (>1000gc), one worker, and 3 Communications (India, Babylon, and Azteca) in exchange for Monotheism.

-To India, we trade Construction for Contact with the Zulu, Contact with the Egyptians, Contact with the Germans (though we're probably better off not knowing they exist!) and 4 gold. India has 12 cities.
-To Shaka of the Zulu we trade Construction for 21 gold and their Territory Map. (12 cities)
-The Aztecs have 15 cities.
-Cleopatra of Egypt rules 19 cities.
-Germany is composed of 17 cities.
-To England we trade our World Map for their 746 gold. The English still have money left, but won't use it: they are the most technologically advanced country in the world and don't need anything. (14 cities)
-We establish an embassy in Rome.

130AD (turn 20) With the spread of ideas and technology in this new Age, the people violently overthrow the despot (me) and start a revolution. The people want a Republic. (5 turns of Anarchy).

==-----------------------------------------------==
Imperative for Future Growth of our Civilization:
==-----------------------------------------------==

*One more VERY IMPORTANT note: do not forget there is a MASSIVE barbarian uprising near Sardis. DO NOT ALLOW SPEARMEN TO GO EXPLORING UNTIL THE DANGER HAS PASSED (OR DESTROYED)

*WE MUST control the freshwater lake between Sardis, Bactra, and Sidon. It would give us 3 food per tile if we built a harbor there! It is possible to put 3 more cities next to that lake. (on the north, east, and west)

*On the southern cities, I set a priority of growth over building temples. When each city gains by a few more laborers, priority should be switched back to temples and forests.
*Set a settler to the island west of Rome's island for one more city!

*Don't forget you will have Civil Disorder in Anarchy. Remember to switch your entertainers back to laborers should you choose to avert Civil Disorder.

*watch for barbarians when founding cities!!!!

*The Zulu do not have Iron and do have many small cities. Something to keep in mind.

*We can fit a city on the very eastern tip, between Arbela and Gordium. As well as a city on the very western tip, but I couldn't seed forests there for some reason [ maybe I needed Construction? :) ].

http://www.civfanatics.net/uploads/saga130ad.zip
 
Nice work.

You cannot plant forests until you discover Engineering (which is one of the first tier techs in Middle Ages, as I'm sure you know).
 
130AD (1): Just checked out our situation, changed laborers into entertainers to avoid disorder.
I haven't really understood where that galley is going and what you want me to do with it. I will just see where it stops and then decide where to found a new city. Next priority to me (once anarchy ends) will be to colonize our new continent as far as possible, the fertile lands in the south first. Then ship over our workers, who are doing a worthless job on our old island and get that damn dyes online to have a resource for our 2nd island (won't be able to have 2 resources in city boxes before we discover astronomy). We will have Iron but we must bear in mind that we can only build our Immortals on the new island. "Old" cities will build settlers, galleys and defensive units once the anarchy finishes.

150AD (2): The galley suddenly stops in nomansland. I thought Agamemnus was maybe hoping for the fish so I unloaded my settler. The Romans

170AD (3): Samaria founded. Galley going further to the north. Germany and India started work on the Great Wall.

190AD (4): The big barbarian uprising at Sardis you warned me before takes place. 21 Bantu Horsemen are going to visit our 2 Spearmen in Sardis. No chance the 3rd spearmen could arrive soon enough. The Romans are moving northwards with a lot of archers and warriors. Hopefully to go after the Barbs.

210AD (5): Our galley was attacked by a barbarian galley. We won. Sending it back to south again, only expecting more barbarians. Want to ship over as many units and as soon as possible. Absolutely no chance for us to beat all those damn horsemen. Going to spend some of our money on more or less useful things, as we're going to get robbed very next turn. Sorry, but nothing I can do about that :) We bought the world map off India for 375 gold. They have most other civs' territory maps so I think we could get other maps rather cheaply, if not earn some money, too. OK, I was wrong about that. The Aztechs feel insulted if I offer them a "fair" world map -> world map deal. Giving them our map + 200 gold. Shaka gives us his map and 30 gold. Bought contacts with la belle France of Caesar for 225 gold. Germany and Egypt give me their maps and some gold for our world map. England wants our map and 50 gold. France pays world map and 100 gold for their map. Egypt and Germany are the world's dominating powers, France is not to be underestimated, they own their very own island and will be hard to get in a war.
~1200 gold are left in our treasury. I hope you're not thinking of me being as reliable with money as a woman who sees some clothes at special prices :) I'm usually very careful what I spend my money on but this situation was really tough...no chance to do anything.

230AD (6): As expected, "We was robbed". We still have ~500 gold left. Now I know Agamemnus was warning me about..another barb uprising to the north nearby our new town, Samaria. I'm going to buy a lot of units and units, we're going to need them anyway, the sooner we get them, the better. Didn't want to abondon that town just to save some cash. Oh, we're the Republic of Persia now, almost forgot to mention that :) Buying a worker from England for 35 gold. Now we're officially bankcrupt: 19 gold left. Setting science to 0% and we're making 50 gold per turn, that's not too bad.

250AD (7): The Romans still are moving north. I think they're going for the barbs. Too late to protect our town, though. Transported a worker from our main island to the other as well as a new settler. Building some spearmen in old towns now for protection. Expecting the barbarians to be eliminated pretty soon by Rome. We were robbed several times. Only one barbarian left.

280AD (8): Our settler landed on the new island. Going to send him to secure the dyes next round. Spearmen production done, getting it over to our new lands next round.

290AD (9): The barbarian camp has disappeared. Thanks Caesar. Another spearman finished. Wondering how slow the tech race is proceeding. We have all contacts but not getting any new techs.

300AD (10): I see Rome's archers appearing from the jungle near Samaria. They're probably going further to the north and free the world of those uncivilized cultures.

310AD (11): Pi-Ramses (Egypt) finished the Great Lighthouse.

320AD (12): The barb's galley has followed us til our homeland. It has only one hp left. Nothing else happening this round.

330AD (13): It attacked us and sunk our galley! Damn, only one galley left, going to build a new one soon after Pasa finishes work on settler. Gordium finishes settler.

340AD (14): The barb's galley attacked our 2nd galley too, this time they lost. Our spearmen arrive the new world safely. Going to transport 2 new settlers over next turn.

350AD (15): Pasa finishes Settler. Susa finishes temple. Sardis (rush)-builds temple, don't want to risk losing it to Rome. There's no culture pressure on it yet, but not willing to risk anything.

360AD (16): Nothing

370AD (17): We discovered Monarchy, or got it discovered rather. Hamadan founded. It will secure us the dyes in the future. Some defense should arrive within a few turns.

380AD (18): Cutting down the forests on grassland that are left on our main island. Several new settlers finished. New galley rush built for next turn. Ergili founded north of Bactra.

390AD (19): Rome comes close to Sidon with a Settler and a spearman. I think they're going to found a city next to our border next turn and steal us our great wheat resource. Stopping to improve this field now. New Galley built, 2 settlers loaded on it. Dariush Kabir founded, defense is already present.

400AD (20): As expected, Rome founded Caesarea. Changing barracks into Library in Sidon


****, the database isn't currently working (I can't access the main forum, so I can't upload a screenie).

The galley in the south should move southwards and pickup two units who are waiting there (settlers/spearmen) and bring them over to our new island. The other galley is loaded with 2 settlers. I suggest we found a city on the little island to the west. If we don't do it, Shaka will do that soon and I don't like if he's coming too close. After that is done, we've a pretty much closely knit empire and it should be easier to defend. After that, the galley should move to the north and found a city somewhere, I suggest a site by the lake. I'd appreciate that but choose whatever you like. I just can't stand if cities of other civs are founded around or *IN* our empire, that's something I really dislike. We still need a forbidden palace and I think sardis would be a good location, although I don't know if it will be easy as the production is very low and terrain is still rough.

The save game is Here (not on Civfanatics, so good luck :))
 
Woohoo, it works again. So here's the map of our new lands with some colours that were supposed to suggest where to move these galleys and where the FP belongs, but i'm too lazy to change that now :)

400ad.gif
 
What I wanted you to do was set the settler on the tile near the barbarians and then put him back in the galley. The barbarians would have been distracted and would have went after the settler, only to see him hide in the galley. That would have saved the gold they took.

Anyways, good that you founded more cities, bad that you didn't put any more near the BIG freshwater lake next to the Romans . Please, PLEASE put 2 more cities near the lake!

Once we get Cavalry (or Knights?) we can take over Rome or some uncivilized little country. Zululand? :)

I am not very happy with the fact that our treasury lost 1600gc but at least now we know we're the smallest civ in history!

We really need some Modern Armor right about now..
 
My turn now? K.
 
Say, what of the hanging gardens? Is someone already making those? NM, i just got the prompt that says someone is (I missed who it was sorry!)

Would it be of any use to us? Im not going for a repeat of building a useless wonder. Im not progressing another turn without an answer.
 
Yea, 2 or 3 civ started working on the HGs. I don't know if it's worth getting for us. I'd prefer we settle the unused land (there's so much of it!) and try to produce some defense for them.

Aga: Our settler production is going really well at the moment, I think we will be able to settle near the lake easily. I only wanted to secure the dyes and build 2 cities on the westside because I didn't want to be surrounded by enem...errrr friends.

I haven't started any work on any tech yet, because I think it's not required, I want to get as much techs "for free" as possible and get some cash into our empty treasure. And why Feudalism? Pikemen require Iron, so we could only build them in our new cities. To be honest I much prefer if they build Immortals for the purpose of defense, they can still attack any attackers. If you're after Sun Tzu's, we could just prebuild palace somewhere (Pasa?), although I don't think that wonder would be really helpful in this game.
I think we will be able to expand to the east a bit, if we're going to increase Sidon's and Sardis' culture values by the way, Caesar isn't doing much for the people in Lugdunum/Caesarea...

I'm sorry about losing so much gold but as I said it could hardly be called my fault that those damn barbarians decided to pop up next turn :(
 
I also don't think we need Hanging Gardens but we could use it as a prebuild for something else. (copernicus? / newton?) I *do* think Sun Tzu is useful, but only on Rome's gigantic island. :eek:

I think that we ought to get to Cavalry before anyone else does and before Education and somehow get horses. (borrow it from the Romans?) The AI doesn't have too much of an advantage at Monarch level vs. human tech level and it doesn't trade as much. We can currently research fast.

But, I suppose you have a point... I suppose a few gold rushes would be useful.. and Education isn't even close to being researched..
 
Sorry im late!

410 AD: Unsure of where toput the spearman, i send him to samaria. Unsure of what to do with the workers, i send them to build a mine near persepolis. I load 2 more settlers onto one of the galleys. he will help in the colonization of the northern areas. The other galley is following the path you previously designated.

420: Bactra makes worker. Arbela makes settler. Bactra starts making harbor. I have decided to stop documenting the exact actions of the workers, unless it is important work. Ghulaman Founded.

430: Nothing major to report. Galleys moving right along schedule.

440: Persepolis builds settler. Gordium makes galley. Roman settler & spearman escort sighted.

450: Barb galley attacks our galley. We win. Rush built an harbor in bactra, this way our mainlands can soon crank out the immortals!

460: Bactra finishes said harbor. Starts work on immortals (dont worry, ill get those new cities built and fortified b4 i do anything with em...) DOH! I remember NOW that i must research astronomy for it to work. Production in sidon changed to immortals.

470: Hanadan and ghulaman make warriors. Continuing production of them. I send the hamadanian warrior to planned city location (next to the lake, designated by the white line). Settlers still on there way.

480: Our scholars master feudalism! And engineering! Tarsus makes settler. Gordium makes galley. France making hanging gardens. Started moving spearman to future city spotTM

490: Persepolis makes settler. Dariush kabir makes warrior.

500: Civil disorder in gordium. Production switched to temple. Also in sidon! Production switched to cathedral (rush it). Civil disorder in ergili! Proceeding with production of immortals. Temporary Entertainers set in all those cities. Aztecs building hanging gardens. Iona Magus founded by the freshwater lake.
 
Great, now we own more fresh water. :)

I imagine the desert to the north will have saltpeter and oil as well, and it's not colonized yet. Maybe there's a river there? That would be another good spot for a city.

Also the big island at the very north may have furs as well, though it is far away.
 
Ive already sent some settlers to the island, and i think i had some headed to the desert (cant remember).
 
Turn 0 500
Production changes: Ion Mangus warrior into temple, Tyre harbour into marketplace, gordium temple into settler, Pasar galley into spearman, Dariush warrior into temple, Hamadar warrior into temple,

Turn 1 510
Pasar builds spearman, settler started, Ghulaman finished warrior, temple started.
DO NOT LEAVE UNITS FOR A NEXT PLAYED ON THE GO-TO MODE !!!
I unloaded our north galley and sank barb. galley, one of the settlers will found city on the hills at the river and two dyes (if Romans don't be faster, coz I spotted 5 archers and one horsman nearby..) and another will be loaded again on the galley and go to the north.

Turn 2 520
Egyptians are buildning Sun tzu. Germans sold us worker for 29 gp. Another barb. galley in the north. I started researching of Invention

Turn 3 530
Our galley in the north has been attacked again and once again we won, promotion to veteran. Due to pop. growth, we have riots almost everywhere. hmmm... where to go with the settler by the galley in the north. maybe to the two cattles between two Egyptian cities? very very provocant but maybe it will work since we have a kind of strong culture... However there is also another island in the west.

Turn 4 540
Egyptians started HG. Gordium builds settler, temple started. Zohak founded, warrior started. Romans sold worker for 27 gp.

Turn 5 550
Pasar builds settler, spearman started. Germans are building Sistine Chapel. errr, Romans stay on the hills and I cannot move there to build the city. Germans don't want to exchange theology for anything :((

Turn 6 560
F U C K !!! Romans founded a city exactly on the hills !!!! Persepolis builds settler, temple is next. Isakhr founded, of course temple started.

Turn 7 570
Tersus builds settler, temple started, Tyre completes marketplace, temple started. Jinjan founded, temple started. Borazjan founded, temple in progress. Hmm, we have a real culture war against Romans!

Turn 8 580
Pasar completed spearman, cathedral started. Sidon completed library, cathedral building.

Turn 9 590

Turn 10 600
nooooo, there are German and Egyptian settlers one tile away from the place I wanted to place a provocant city...

Turn 11 610
They are gone, we can found the city there!

Turn 12 620
Indians are building Tsu War. Herat founded on the new island, temple started. Dekyanus (provocant city) founded, temple started.

Turn 13 630
Aztecs are building Tzu War and Egyptians Leonardo's Workshop. Gally in the north attacked but we won.

Turn 14 640
WE got theology from the GR ! Susa builds marketplace, library started. Bacta finished library, cathedral started. Egypt is building The Chapel. I will try to build it, too, in Gordium, but first temple must be completed into 2 turns. For about 650 gp I bought temples in Istakhr, Jinjan and Dakyanus.

Turn 15 650
We got chivalry from the GR !! Antioch builds temple, marketplace started. In Istakhr, Jinjan and Dakyanus and library started. Aztecs, English and Romans are building The Chapel. Zulus HG. Germans Sun Tzu.

Turn 16 660
There is no chance for us to build the Chapel. Gordium, even after building the temple, still has two unhappy citizens, so one must be an entertainmer which causes that we can acomplish in 75 turns (pop. in 18). So cathedral started. What a great place is the new island, we must colonize it, only Zulus there!

Turn 17 670
Persepolis builds temple, cathedral started. Bampur founded, warrior started.

Turn 18 680
Tyre finished temple, cath. started. Sardis copleted library, cath. next. Borazja buys temple for 200 gp.

Turn 19 690
Arabela builds settler, cath. next. Borazjam strsts library.

Turn 20
Galley won battle and was promoted. Indians are building The Chapel. Not good news from the new island - many barbs. Herat and Bampur will be robbed and settler guarded by a veteran spearman probbably attacked - sorry my fault, but we must risk!

Hints:
The road from the south coast to the Isakhr is almost completed, so use it instead of galleys for transportation.
In the grassland with shield we grabbed from Romans there are settler and spearman - build a city SE from the moutains NEXT to the river (aquaduct), grassland without shield and of course start temple.
As fast as possible colonize the new island. But build up military there!
We still can build two cities in our core island, but later maybe. The race for land is going on.
Keep on buying cultural improvments in cities where we are curturally fighting.
Good luck !
 
Great work with the colonization drive. Perhaps it would be better to build a Forbidden Palace on a city near the coast of the northern island and then conquer the Zulus.. who probably still have no iron..

One would think that given our starting position our culture would suffer! (think Eskimos) Let's FLIP THEIR LIDS!! :D

EDIT: You're next, ErMaC..
 
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