CivLuvah
Deity
You guys can all say goodbye to Venice. This is as close as Venice can be in CIV6.
Hey, they haven't hinted yet that Italy won't be in the game!
You guys can all say goodbye to Venice. This is as close as Venice can be in CIV6.
Hey, they haven't hinted yet that Italy won't be in the game!
With tightly packed cities there are certain natural wonders you are going to want to hope don't spawn near your capital for sure. Losing four tiles to something like Chocolate Hills or Pantanal would be rough.
For all the predictions of Maya potentially having immunity to natural disasters as an ability, it actually looks like they will be more susceptible. Droughts, floods, fires, and tornados can easily wreck multiple cities and destroy your farms.
Maybe Mayan palace should have a boost to housing as part of an ability just so you've got a little more wiggle room before your capital is up against the housing cap?
Victor Emmanuel II with Risorgimento abilities and Garibaldi as a unique governor? Yes, please!
I hope they actually buff tall, otherwise this look like a civ that have more penalties than strength.
I'm wishing more of one-civ two-leaders thing with a Venetian doge as one of them.
Talking about abilities, the Mayans are a very average civilization. I mean, it's not weak, but it's not strong enough to be a terrible threat (I'm looking at you, Korea and Australia). But since they are the type that change the way you play, they will be fun. I'll have to prioritize a little more builders and less warriors, this can leave me a little vulnerable if other civilizations attack me, so I'll have to focus on getting Hul'che as much as possible.
In general, they will be fun. I like these civilizations that make me think more about planning the placement of districts and settlement of cities.
Liang could be Sexy for the Maya because of Guildmaster ability which gives +1 charge to builders. But I think I would still prefer Pingala over her.Yeah I imagine going Magnus for all the chopping you are likely to do and Liang to prevent disasters will be way to go. Maybe with the Mayans more than any other civ you may want to pay close attention to leave at least 1 forest every X tiles to prevent droughts. location location location.
Certainly interesting to have multiple penalties (no fresh water bonus, yield penalty to distant cities).
At a first glance, those campuses will certainly rival Korea and Australia for yields - +2 per plantation means if you get the right zone, you can really be killing it. And without worrying about freshwater, you have some good flexibility for city placement.
The tough part I think will be that you will immediately hit your housing cap in your capital, so I almost feel like they're gonna need to rush a builder first just to get some housing down. They're almost going to be like a Mali in that sense, with some struggles until they get infrastructure online, but once they do, obviously they'll be able to rocket forward in science.
The other interesting question for them will be what tier 1 government plaza do they go with. In theory being a dense, tall civ feels like Audience Chamber would be a logical play. But they're also really gonna need builders ASAP in cities, so that immediate free builder per city is pretty critical too.
Interesting design, but the number needs to be tweaked, otherwise this civ is gonna so underwhelming. When they have a unique Campus, they will for sure be compared to the other one. If this is a truly good design, there will be situations where the Seowon shines and situations where the Observatory dominates. So far, I can't pinpoint a single case where the Observatory is the better version.
Interesting design, but the number needs to be tweaked, otherwise this civ is gonna so underwhelming. When they have a unique Campus, they will for sure be compared to the other one. If this is a truly good design, there will be situations where the Seowon shines and situations where the Observatory dominates. So far, I can't pinpoint a single case where the Observatory is the better version.
Also, I'd rather see a +15% bonus and -10% malus than the other way around. Why does the negative have the outweigh the positive when the positive in itself is already limiting?
According to how it is phrased, the plantation bonus doesnt not stack, only the farm one does. Doesn't matter if it's next to 1 or 6 plantations, you have 2 bonus science from that source. If it's stackable, great, it is decent, if it doesn't then this district is 100% weaker. You do not have jungle/mountain/reef/fissure bonus for this district, please read it again.Seowon is limited to hills and isolation. Observatory will actually do best when packed in, since the farm and plantation bonuses are on top of the regular bonuses they gain. You only need 2 plantations next to each other to gain a +4 observatory on either side of them, and that's not counting any other bonuses. Jungle bonus would pack on top of that, so 2 jungle bananas/cocoa and now you have a base +5 observatory