- Joined
- Dec 1, 2017
- Messages
- 914
Mayan just join the club of the civs I always put in my games with assymetrical systems: Kongo, Mali, Maoris. They look fun and I can't wait to try them! As a tall/science player, Mayan are my go-to.
Maybe the only complaint that I might have is that, while being one of the more unique civs, they don't feel unique. It's probably purely personal, but I like my civs with vibrant characteristics. Here, everything seems cool, but not so much. They do not have ultra-strong bonuses in one way and mega-strong maluses in another way (like Kongo or Mali). Kind of "meh" but that can be really interesting to play!
The pattern for your civ would be: your capital in the center, with, close to the capital, an industrial zone and an entertainment complex (because all your cities would be in the zone bonus), and all your external cities full of farms, plantations, observatories and nothing else. Put your units at the border to protect anyone who would attack you, and you're ready for the stars.
Also, people said that it's a shame that their is nothing tied to the city-states looking at the description that seemed to put an emphasis on the city-states layout of Mayan culture. But I personally think it's a good thing because:
Maybe the only complaint that I might have is that, while being one of the more unique civs, they don't feel unique. It's probably purely personal, but I like my civs with vibrant characteristics. Here, everything seems cool, but not so much. They do not have ultra-strong bonuses in one way and mega-strong maluses in another way (like Kongo or Mali). Kind of "meh" but that can be really interesting to play!
The pattern for your civ would be: your capital in the center, with, close to the capital, an industrial zone and an entertainment complex (because all your cities would be in the zone bonus), and all your external cities full of farms, plantations, observatories and nothing else. Put your units at the border to protect anyone who would attack you, and you're ready for the stars.
Also, people said that it's a shame that their is nothing tied to the city-states looking at the description that seemed to put an emphasis on the city-states layout of Mayan culture. But I personally think it's a good thing because:
- As people said, it might be an hint for Italy linked to city-States (and I WANT Italy; they culturally built Europe; and saying we can't have them because of the ROman, I would say that everybody want Byzantium while 1) the official name of Byzantium was "Roman Empire" so it was literally the same empire than the Romans and 2) they shared the exact same capital with the Ottomans during a long time, so TSL is always a mess)
- The ability is linked to the city-states layout of real ife Mayans. What Lady Six Sky is known for? Managing to gather cities under her rule in a time where Mayans were just squabbling anf githing cities-States in an endless war. And her LUA perfectly represents that: cities near the capital are the Mayan cities-states that bent to the rule of Lady Six Sky; the other, too far, are still reluctant to obey her and so produce less for the Empire. It's a very nice way to represent a cities-states league. Lady Six Sky managed to controll independent cities of her culture, and I always saw cities-states in Civ VI as completely different cultures. Having LSS being able to control ingame cities-states would be the same as if LSS would have, in real life, a special ability to deal with North American or South American cities/tribes/nations, which is false.