Maya Redesign

I guess you have a point about Teotihuacan. I'll do my own research to see how it could be best included.

On another note, I have settled on "be first to discover Astronomy" as their third goal.
 
I think that Mayan core are should improved.

Maybe some of the jungles in Yucatán could be dynamic.
Like they could start as forests and they could chopped and farmed/cottaged, but about ~ 900 AD there could scripted event which would transform all forest tiles to jungle and all non-forest tiles to marsh (and destroying improvements).

And/or there should be resource on Chichén Itzá tile, maybe stone or move the dye there and put spices where dye was.
 
For a while I considered giving the Maya the UP to build cottages on jungle tiles so you'd see a better representation of all their city states (tech bonuses can also be hidden). But then again a cottaged jungle tile is still rather weak.
 
Maybe UP that allows them to cut jungles in their core & historical area, but every turn those jungles have small change of regrowing until discovery of Biology. Maybe this could enabled only after discovery of calendar and the jungles would immediately regrow if Maya collapses.
 
For a while I considered giving the Maya the UP to build cottages on jungle tiles so you'd see a better representation of all their city states (tech bonuses can also be hidden). But then again a cottaged jungle tile is still rather weak.
What about doing that, removing the health malus, and perhaps even changing their yield to a forest's yield, but letting this expire in 900 AD or so (when they historically 'collapsed')?
 
I want the jungles to stay.
 
Considering that I want you to complete the UHV with Tikal, negative.
 
I want the jungles to stay.

Well, as Need my speed said, you could just give them an extra food making them equivalent to a normal grassland cottage.
 
Well, as Need my speed said, you could just give them an extra food making them equivalent to a normal grassland cottage.
Haven't seen that post (crosspost maybe?), but that's a possible solution. I just need to find a way to do that elegantly.
 
I'd like to actually Maya settlement in the jungle tiles, and requiring them to actually work the tiles is probably also a good idea for balancing.
 
Can build cottages on jungle and +1 food to jungle tiles in capital.
 
Well, as Need my speed said, you could just give them an extra food making them equivalent to a normal grassland cottage.
Yeah, just make the jungle tile a good tile (like a forest or grassland), and allow cottages to be built on top of them (without the jungle being removed).

You could also make them even better than a forest or grassland (like flood plains?), but remove the bonus around 900 AD, simulating the historical collapse.
 
Okay.
 
Think of it as society collapsing since you had no police
 
How about changing all jungle tiles by +1:food: and -1 :hammers:

I think that current setup isn't realistic where you get more food from tundra than in the jungle, which usually have lot of fruits and animals. Jungle shouldn't reduce food; only production, improvements and settlements.

After that change, we can give Maya a decent UP: Can build cottages to jungle tiles after discovery of Calender.
 
How about changing all jungle tiles by +1:food: and -1 :hammers:

I think that current setup isn't realistic where you get more food from tundra than in the jungle, which usually have lot of fruits and animals. Jungle shouldn't reduce food; only production, improvements and settlements.

After that change, we can give Maya a decent UP: Can build cottages to jungle tiles after discovery of Calender.

Good point. The unhealthiness from jungles is there anyways.
 
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