Mayor problems for team Roadkill

If the number crunching is correct then we need a lot of GP's. Wowsa. I agree on the war with England. Darius is a b.tch though by agressive settling. First thing I thought was raze the damn city and then I thought, crap rules.....

About the capitol. I propose only wonderbuilding there. We need the GP points there like mad. We can also get one from communism, do not forget that. But still in a normal game we would be able to get 20 GP and about 5 great generals. Hmm, the rules might have been a bit to strict. Even with the 3 GP we started with. So spawn 20, got 3 at start, get 6 from techs and 5 GG means that we still need 10-15 more settled GP in other cities.
 
Kill can you make a call on the city flipping due to culture aspect?

I think we should let ourselves raze them, accept if they allready have a mayor, or accept if we have a GP allready spawned that can move to settle.

Knowing this could affect whether we try and pump some culture in Ankara.
 
Kill can you make a call on the city flipping due to culture aspect?

not sure what is the question here exactly, but you can culturally flip city once you have over 50% of culture in the city center (you can check with mouse over).
The city has to revolt twice on itself (spies initiated revolts don't count).

Target AI can block the revolts with enough troops though. Thus military weakening the defense is valid option.
You can speed up your culture with spy missions.
 
There is a rule that says that we cannot raze any cities. So if a city flips we have to settle a GP immediately. If we do not have a GP, it should have a settled GP already. If this is not the case then we do have a problem. I guess we can adjust the rules a bit that we can raze those cities since the restrictions are very harsh already. But only if everybody agrees.
 
Sorry for the delay ~ got a bit of a holiday cold from seeing all the relatives

I played 15 turns and have some bad news and some news :rolleyes:

started off with a bad omen:
Civ4ScreenShot0000-15.jpg


and we had a fewvisits, looking for techs:
Civ4ScreenShot0001-10.jpg

Civ4ScreenShot0002-9.jpg

Civ4ScreenShot0003-7.jpg


I denied them all, but posted a tech screen at the end if we want to think about any trades

Istanbul remains wonderful:
Civ4ScreenShot0004-8.jpg

and I started on the..ah crap, whichever wonder gets 50% GP production ~ i forget

I also see this:
Civ4ScreenShot0005-6.jpg


I know we're low on commerce, but a cottage on tundra? not sure about that, but could be we're at such dire straits

we hit 2 million, and the outlook is, well:
Civ4ScreenShot0007-7.jpg

I guess bleak is the word.

we lost Konya:
Civ4ScreenShot0008-9.jpg


and later, some tiles at Ankara:
Civ4ScreenShot0011-3.jpg

Notice it's starving now


all in all, i built mostly units where I could. we've got the makings of an army, and the AP will be done in 14 turns, so here's a proposed attack plan:
Civ4ScreenShot0009-7.jpg


we need a few more axes for the initial assault, then some cats as reserves

and the tech trading screen
Civ4ScreenShot0010-3.jpg


maybe monarchy from CHina?? :dunno:
 

Attachments

things do seem dire. We need our war to be a success to have any shot.

At least we dont need a GP to capture Konya!

Do we have the GP to take three English cities? I expected only two by the time we are ready for war. I would reather have York and london than Canterbury.

The only Tech out there that I want is Monotheism but no trades seem great. Plus we can likley get that in a peace deal with England. I would wait til we lose our monopoly on Aestetics before we trade it.

No success on Spying?
 
Cree (on deck)
Lkendter
Pholkhereo (just played)
Killroyan (up)

I agree with London before Canterbury.
 
spy was captured actually :(

Konya should have ours already, and you would think York or London will have a GP already settled...might be good to check it out beforehand
 
I'm not so sure about London before Canterbury now. I looked at the game, and England built the Christian shrine!

Two holy cities would go a LONG way to keeping our economy good.
 
If England build the christian Shrine I think that they have used both the the GP they have generated for shrines. Still England will likley spawn a GGeneral and settle in London if we take three cities.
 
If England build the christian Shrine I think that they have used both the the GP they have generated for shrines. Still England will likley spawn a GGeneral and settle in London if we take three cities.
Good point - worse case we recover our city, take York & Canterbury then wait...
 
Checked all english cities and no Settled Great People. Vicky next GP in 25 turns. I think that is too long to wait and we should time an attack right when Vicky finishes AP.

I think Istanbul should delay parthenon and build military too until war the war is in hand. 4-5 more units from there before we declare would make me feel much more confident we can be ready in a mere 14 turns.

No AI has Aesthtics and we have 1/4 of the hammers needed in already so I think we will still get it. With our big espionage lead we can see all AI Research except dutch; none are researching Aesthtics. I suggest we switch all EPS to dutch to see thier research. That way we can monitor if there is a threat to our wonder target. I know all of you feel we will lose this game due to Lack of GP, but right now I fear we will lose the game to being out produced by the AI. We need a win.

A spy in York would be awesome if we could pull it off, drop defenses right as our army appears and Slammo. Probably not worth the hammers right now though.

Edrine if needed should just whip itself to rioting to ensure we have the units we need.

Ankara better to whip a population than have it starve away.

Bursa stay on archers but try and work in some spies too.
 
How much military does England have and do we have a good defensive position in our own homeland (forested hill) where we can get the extra gg exp? How come Konya did not get the Great spy? He should have been settled the same moment we got the city :p
 
My vote is war in 25 turns. I really hope England will settle the GP in London. That will give us 9 more turns to prepare. To win this variant we *must* get the AI to supply some of the needed GP.

It will allow us to keep in 100% wonder mode. If we lose this variant it will be lack of GP, and I am not willing to sacrifice GP production in order to speed up the war.
 
England's military is not too awesome; 8-10 archers, 3-4 chariots, and a couple of axes and swords. She seems to have attained iron recently, either through trade or in fog. She is researching construction and should have cats available by the time we declare.

My concern about the timing of the war is not primarily Englands power or size (she does have a settler ready to go), but the AP. It is likley that a proposal to end our war will be issued ASAP by either of wilhelm or vicky. We do not have the happiness cushion to Defy so our war could be halted diplomatically before our Military Objectives are meet. Nor do we have the Jewish votes to stalemate the vote.

My suggestion for the war's timing is to maximize the time we have to fight before the AP forces us to stop. I do not know the timing of elections and votes exactly but having the first election that we have to face be for the Pope seat should give us more time. Assume the pope elections are on the first turn of war. We capture Konya that first turn. Thrid turn we capture Canterbuty. 6th turn our troops threathen York. Likely turn 8 we capture York. We then turtle at York and either take monotheism for peace, wait for reinforcements or bow to the AP vote.

Imagine instead if the first vote we face is to end the war. How many turns will that give us? Can we get to York in time? If we dont capture York the war will not have been successful.


If anyone is more familiar with the number of turns we can count on for warring before the AP stops the war that would help us make a better decision.

Konya has a Great Engineer Settled not a Great Spy. I think Edrine and Bursa have spies.

I think we are all in agreement to War with England. The questions are how many hammers from istanbul on units and the timing of the assualt?
 
iirc, there are maybe 2 units defending in each city so far, with our flipped one having just one sword (which should make it fall easily to our axes). i don't know ~ maybe i underestimate our needed units, but i think we're just about there as far as units are concerned. use the cats to break down defenses (and I do think a spy at work there will outweigh the hammers used to make it), and suicide one or two axes to take the city. that means 4 axes for each group, plus the cats if extra units appear. hopefully, our two stacks will meet at york, and we'll have the necessary units to take it.

like i said, i think we need maybe 6 or 7 more units ~ if we can squeeze 3 from Ankara (with the help of the whip) and 3/4 from other cities in the same time frame, i thikn we can be ready for the war.

where's the eng's GP going to come from?? what city?
 
The first AP vote will be for leader. So, we do have a block of time before a end war vote can occur.
 
Gp for england 24 turns in York, or 25 turns in Nottingham in case she changes her specialists omce AP is in.

Sounds like I am the only one who wants units in capital.

How about when to declare; once AP is done or after next English GP?
 
If we are ready, a bit before AP done? I don't think the AI will cancel the AP.

The first vote will be leader, so the sooner the better as long as we have at least one GP to take Canterbury quickly. York needs a bit of time to get there, so not as concerned with that timing.
 
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