Sorry for the silence. It wasn't an exciting set of turns, but very time consuming.
Here's the Save
Prefilight
Major review of the economy and the state of our cities. I decided there was nowhere left where a University made any sense, given that we'll probably turn down research by the time any of them could make a difference. I decided to focus on getting maximum population and production in our core cities, with banks and stock exchanges everywhere that made sense, adn some courthouses. It also seemed like a good idea to fill in some rali gaps in old Shimazu, and to put a few more defenders in there just in case the Han decided to do anything rash.
I checked out the culture flip formula and discovered that if you have no foreigners and no citizens working tiles in the AI's 21 tile radius then flip probablility is zero. So I made sure this was the case in our key locations, like Baekje Beachhead.
I also decided to close down Ogake to give the other cities in our old core a bit more breathing space.
IBT
Hangchow (Han) expands. WuTi complains about our lurking troops. We agree to back off ... for now.
Buildings complete, and Wall Street is finished. We need to get our treasury up to 1000 gold to get hte maximum interest of 50 gpt, so no upgrades or rushes for a few turns.
Turn 1. 1555 AD
Slider to 4.6.0. Mass production next turn, 304 gpt
Han still doesn't have Steel.
I decide to break my rule about no rushes, and rush a temple in Baekje Beachhead to try to ensure a clear path to the sea. 88 gold.
IBT
More units and buildings complete. We can build Ports of Entry, but looking around we have only a couple of cities on the coast that are not totally corrupt. Hmmm, a possible problem for naval production!
Mass Production complete. Start Motor Transport.
Turn 2. 1560 AD
Diplo - no change.
Slider 2.8.0 for MT in 5 turns at 56 gpt.
IBT
Skome Stovck Exchanges complete.
Turn 3. 1565 AD
Slider to 3.7.0 for MT in 4 turns, with the extra income at 183 gpt.
Shipped some units to Beachhead.
IBT
Units and building complete, and some cities are set to Coal Plant as Tank prebuilds.
Turn 4. 1570 AD
Han now has Steel.
Sell Wmap to Shimazu for 36 gold. Swap Wmap with Han to keep up to date on his rail network, which seem pretty comprehensive.
Shimoda to pop 19. Set to Courthouse, as I think that will get it to 100 spt at pop 20. Max out pop in some other cities, joining our own workers. This increases our revenue and reduces our unit costs.
IBT
Hamamatsu completes an Army. Start Cathedral so I can increase its pop.
Azuchi completes Pentagon.
Turn 5. 1575 AD
We are now at 1000+ so upgrades can start. 4 Cannon Kublai first for 160.
Clear 2 pollution. Shimoda gets to pop 20 and 100 spt - one tank per turn. Slider 4.6.0 for 378 gpt. MT in 2 turns. More tank pre-builds start. Lots of rearrangement of mines and irrigation, and a lot of new work on mountains.
Han still needs Combustion.
IBT
Palace extends. More completions. Han excercises his fleet and his horses.
Turn 6. 1580 AD
More Kublai upgrades.
Slider still at 4.6.0, 392 gpt.
Han still need Combustion. Do another Wmap swap.
IBT
Han culture expands and he complains. This time it's an auto eject.
Motor Transport completes. Start Flight. Now where are those tanks?
Turn 7. 1585 AD
Sell off the assets in Ogake for 99 gold and shut up shop - it even had a Barracks! Can't see the Aqueduct, though.
Upgrade some muskets in Shazu-land, and some cannons. Move some of the big stack there to the smaller island and some to the mainland, as it seems disproportionate. Move 4 Infantry to Shimazu-land to beef up the city defences.
Han still doesn't have Combustion.
Slider 2.8.0. Flight in 6 turns, 78 gpt. Rush a Barracks in Baekje Beachhead to help with healing when the time comes.
IBT
7 tanks roll off the production lines. [dance]
Turn 8. 1590 AD
Upgrade more cannons. Han still doesn't know Combustion. Slider 3.7.0 Flight in 5 turns at 228 gpt.
IBT
Han offers Enlightenment for Combustion. Up yours, Wu Ti!
Turn 9. 1595 AD
Han has combustion, so I guess he wanted to turn the research slider to zero for a turn?
Hamamatsu reaches pop 20 and produces over 90 spt. We can short rush a worker each turn for 80 gold and get a tank each turn.
IBT
Palace gets some fancy plinths out front. I knew that "some day my plinths would come"
Turn 10. 1600 AD
Tidied up some pollution and carried on business as usual.
Situation Report
Karasu will have to make the call on when we go to war. I think it will be easy to get Han to declare at the start of our turn, as he's always trespassing, so we probably only need to ask him to get out or declare. That way we get some war happiness for a few turns, delaying the time when we have to switch to Monarchy.
We are turning out about 6 or 7 tanks per turn currently. We have a lot of corrupt cities with shields accumulated, including some forest chops. These can be used to rush some cheaper units when needed - Explorers, Kamikaze, settlers etc. I haven't built many to speak of yet, as I figured they can be rushed on demand.
We are not in a good position to make ships. Our coastal cities are mostly corrupt. I did wonder at one point whether to jump the Palace nearer the west coast - Hamamatsu is an obvious choice, but it would take 10 turns or more. One or two carrier groups would be able to provide additional bombardment, but it will take time to build them, so perhaps we should rely on rebasing bombers to captured cities as we go.
I've adjusted the positions of the ships on our two invasion routes, and I'll edit in a screenshot real soon now to show the current dispositions of our invasion forces, with suggested transport movements.
Edit: Whoops:
Firaxis Score at 1600 AD = 6119
As promised, here's a screenshot showing our troops at the two invasion points. The southern invaders are still at the embarkation port, the northern group are assempled in Baikje Beachhead on the Han's continent.
Click the image for a full size version in another window.
