MB4 - GOTM24 Redux [civ3] Roster A

Karasu UP
Smackster On deck
Sir Bugsy
AlanH

Firaxis score at 1600 AD = 6119
 
Originally posted by Sir Bugsy
I'm feeling dumb about my choice of Palce jump. If I'd listened to Alan about a thousand years ago, and settle Hamamatsu, we'd have some Naval production right now. :cringe:
No problem. I had no thoughts for our naval future at the time. I'm not sure we even need to bother with ships. The AI is lousy at naval warfare, but our shipping lanes could come in for some stick if they build subs. Our transports do look a bit exposed out there.
 
Yes. Airlifts need one airport per unit at home, plus at least two rushed ones (~640 gold each) on the other continent. Each home one costs 160 shields - two or three turns. I'm hoping we manage to ship the bulk of the troops we need over before they beat up our transports. I think the northern force will have to be set up to be self sufficient by the start of the war, at least until we can set up airlift reinforcement, and then a couple of the northern transports can be moved to the southern route ready for the start of the war.
 
It looks as if our scoring rate has taken a turn for the better. We went up over 1000 in the last 20 turns. It took us 30 turns to get a similar increase previously. If/when Space updates the graph we should see an upturn, though the other teams have already had one so it may not extend our lead.

[Edit]
Having thought about it overnight, I think we should build some more until Flight is done. Meanwhile get lots of tanks over to the Beachhead, then shift our all ships to the southern embarkation point, load them up with tanks and rushed explorers and ship a major task force of 10 or 12 transports to the current "relay point" off Chengdu. When we have Flight we can turn research down for a little while to build lots of gold for cannon upgrades - you're looking at over 3000 I think - and to rush some Kamikazes. Then get Han to declare war, land our southern task force and break out of Beachhead. A team of tanks and explorers can get across to Beijing and wreak havoc there in a combination of suicide and sustainable pillage operations while two main forces start to take out Han cities. We can turn research back up for Amphibious war after we've built the main invasion forces.

My 2¢.

Good luck Karasu.
 
Correction. Space is further behind with the graph than I thought, and our last 1000 point increase took another 30 turns, not 20. As we are fairly close to domination we can't increase our scoring rate by adding much territory, so it will only increase as we take charge of Mr Wu Ti's luxuries and our population gets happier.
 
I am not that far behind with the graph. It is just that your team is 20 to 30 turns ahead of the other teams in the game. I can only publish a graph to the in-game date that all teams have reached.

When the other teams catch up I'll post the update, promise.
 
Sorry, I expressed that badly. No criticism intended!

PS We are 126 tiles from domination. We'll probably use 10 or 20 up with further cultural expansion, so we can hang on to up to five or six Han cities as we go, to provide advance air bases. This should be plenty, as we can abandon the ones furthest from the front as we gain new ones.
 
I only managed a quick look at the save, as I am a bit struggling for time these days.

It looks like we are through the hardest part of the game now, and we only need a few preparatory moves before the final attack can start. Tell me what you think of this:

- Setup for a blitzkrieg in the Shimazu area (without upgrading Cannons to Artillery?)
- Switch production in most of our southern cities to Explorers, and rush wherever possible
- Upgrade all Cannons in our own lands
- Launch the Explorer Suicide Pillaging Force south and the first wave of our attack north
- Slow down research as soon as possible: we are now at 70% science, Flight due in 3. Next turn it may already be possible to bring taxes up a nothc. At 70% science, Amphibious is due in 5 turns, and I don't think we are going to wipe the Han this quickly.

I am not sure it will be a good idea to land another attack force after the Explorers. It depends whether the Han will chase them with their units or not. If they do, it would be nicer to have our Tanks attacking somewhere else...

Just a few thoughts. As I said, I am a bit short of time so it may all seem a bit obvious and somewhat rushed (well... it is!).

I'll try to move it a bit tomorrow anyway.
 
Ideas:

1. We probably don't need to research Amphib warfare at more than a 20 turn pace. We will need to build enough Marines to capture Nagasaki and then Shimazu are done.

2. Do we want to have our explorers being killed or should we try and protect them with an infantry army? I'd say let's protect them, at least until they are within range of the capitol.

3. What does everyone think of the carrier/bomber idea for pillaging tiles around Beijing?
 
I still think a two-prong attack will pay off in terms of the speed of conquest. I think an invasion force may be able to take out three cities per turn, mainly limited by the width of the front as we move down the continent. If we have two big task forces rather than one we widen the front and we could halve the number if turns to sweep the main continent. This may mean holding fire for a few more turns to build up the two forces. We can produce at least seven tanks per turn, so you can ship another 20 tanks to Beachhead before we finish Flight. If you can also get some tanks and artillery onto the beach at Chengdu when the Explorers land, and they can all get into the mountains under Infantry army cover, then we can knock out at least one southern coastal city while the explorers move on to pillage Beijing. If we capture or preferably raze and replace a southern coastal city we can then ship more tanks in as they continue to be built, and beat the Han up in the south.

We should continue to build up the force in Beachhead as fast as possible while we have peaceful access to do so, and build a big force on the neutral southern sea tile we currently occupy off Chengdu - we have eight transports down there right now with only three loaded. There's capacity for 16 to 20 explorers and some artillery and tanks, even without moving the other transports from the northern supply route. Remember there are eight tiles to pillage round Beijing to knock it off the trading map. That'll take sixteen explorers if we do it in one hit.

BTW: Note that there's a 3-infantry army currently in Beachhead. I didn't add a fourth infantry after we built the Pentagon. The two infantry armies embarked in the southern port are at full strength.

@SirBugsy: I vote for the suicide approach, at least for the first strike team, because we need to pillage as soon as possible. The whole idea of attacking from the east was to avoid the long sea journey to Beijing on the western side by exploiting the explorer's long suicide range over the eastern mountains. A suicidal explorer can move five tiles and pillage on his last turn. I think he can only move two tiles and pillage if he wants to return to safety, so the pillage campain would be delayed by three turns if we tried to protect them.

The whole pllaging team has to land and survive in the first turn of war, then get into the mountains on the second turn. They then need to move at least two more tiles over the mountains under infantry protection to get within five tiles of some of Beijing's communications in a suicide dash. So that's at least five turns to start the suicide bombing, or eight for a protected pillage.

Re Carrier-borne pillaging: With our very limited naval production capacity, mostly on our west coast, we are going to have trouble producing multiple carriers and multiple modern escort ships, and they'll take a long while to get within range of Beijing. A single carrier with four bombers will probably only score a couple of successful hits per turn. There are eight railed tiles round Beijing, and each will have to be hit twice to knock out road and rail. So it would take eight more turns even after bombers get in range. I think explorers can do the job long before then.

We need cash at the start of the war, not at the end, so we should turn science off completely after we get flight. Then we can do whatever we have to do to rush units for the war effort while we are still in Democracy. When we see how that's going we can make a judgement on when to turn it back up to a high level again to research marines to finish Shimazu off.
 
Any problems Karasu? No pressure, but we're four days on from your Got It. You said you were having time trouble, so if you prefer to skip, just say so. I'm sure Smackster is itching to get his hands on those tanks :D
 
Finally, here I am.
I was itching to play with those tanks too... :D
I am sorry for taking so long, but I am reaching the end of an extra-work course which stole the nigth hours I normally save for Civving... Things should improve soon, though.

Besides, the war turns were a bit slower to run ;)

btw, I ended up automating most workers in our mainland. I know most people don't like this (I don't either), but I was really getting mad chasing them around.
There a couple of groups that I fortified near Hamamatsu and Suzuka in case we need to clean some pollution, anyway.


Pre-Turn
Ok, then. Switch a few cities to Explorers.
I will move some tanks to Shimazu, then load as many Expl as possible while building up the two invasion forces.
As soon as the attack is ready, I may even try a RoP with Han... :satan:

Rush marketplace in Owase for 88 gp (was due in two turns)
Press Enter

Hamamatsu: Tank - Army
Kobe, Mito, Fujisawa, Oyama, Suzuka, New Komaki: Explorer - Explorer
Okazaki: Stock Exchange - Tank
Shimoda, Handa, Moriyama-ku, Kasugai, Kumano, Ina, Smackster, Karasu, Cracker san: Tank - Tank
Koromo: Battleship - Destroyer
Kashihara: Settler - Explorer
Ichinomiya: Cathedral - Tank
Sir Bugsy: Tank - Destroyer
Owase: Marketplace - Tank


Turn 1 - 1605 AD
We can bring science to 60%, 368 gpt, with Flight in 2 turns.

Loaded one transport with Tanks for the Han cities in Shimazu. Cannons are deployed ready to attack New Tientsin and New Hangchow.

Hurried Marketplace in Edo.
Hurried a few Explorers


IT
Edo: Marketplace - Explorer
Azuchi, Kofu, Nagoya, Shimoda, Ise, Yokkachi, Suzuka: Tank - Tank
New Suzuka, Adachi-ku, Hino, New Yokkachi: Explorer - Explorer
Alanville: Cathedral - Explorer
Yokosuka: Artillery - Explorer


Turn 2 - 1610 AD
Load Tanks into Transports; rush more Explorers


IT
We learn Flight. Research is set on Amphibious Warfare, at 50 turns from a lone scientist in Sekigahara.

Hiroshima, Osaka, Yamaguchi, Matsue, Tateyama, Nara, Ohara, Okayama, Choshi, Kui, Sagamihara, Funabashi, New Moriyama-ku, New Hikone: Explorer - Explorer
Moriyama-ku, Kasugai, Ichinomiya, Kumano, Ina: Tank - Tank
New Nagoya: Marketplace - Destroyer
Komaki: Tank - Airport


Turn 3 - 1615 AD
Moved units.
Shimoda got polluted and didn't complete the Tank. I switch it to Airport
We begin building Kamikaze.
And Carriers, of course!


IT
Azuchi, Kofu, Nagoya, Okazaki, Ise, Wakayama, Handa, Yokkachi, Suzuka, Smackster, Karasu: Tank - Tank
Shimoda: Airport - Tank
New Ichinomiya, Kawasaki: Kamikaze - Kamikaze
Koromo: Destroyer - Tank
Tsuyama: Explorer - Explorer
Alanville: Explorer - Tank
Saitama, Setagaya-ku, Sakai, Aki, Clacton-on-Sea, Utsunoiya: Explorer - Kamikaze
Nagoya 2: Temple - Settler
New Ise: Courthouse - Kamikaze



Turn 4 - 1620 AD
Upgrade 35 Cannons to Artilleries for 1400 gps
They will all go to Han territory.
Rushed Factory in New Koromo


IT
Shimoda, Moriyama-ku, Kasugai, Ichinomiya, Kumano, Ina, Cracker San: Tank - Tank
New Koromo: Factory - Airport
Komaki: Airport - Tank
Control Freak Ville: Settler - Airport
Azuchi 2: Temple - Kamikaze



Turn 5 - 1625 AD
Well, we are almost ready.
Hurried Harbour in Baekje Beachhead, upgraded 16 more cannons and 12 Muskets.
We are still 'weak' compared to the Han, I wonder how many units they must have...

IT
Hamamatsu: Army - Courthouse (this city is making 98 spt)
Azuchi, Kofu, Nagoya, Shimoda, Ise, Yokkachi, Suzuka, : Tank - Tank
Kunamoto: Temple - Kamikaze
BB: Harbour - Airport
Iida: Carrier - Airport
Tanabe: Settler - Settler
Himeji: Aqueduct - Airport
Tottori: Worker - Worker
Atsugi: Destroyer - Kamikaze


Turn 6 - 1630 AD
We still lack a decent Navy, especially to protect our Transports in the South, but we already have lots of troops in position, and I don't want to hold Operation Stone Age too long...

I hesitated a lot here, but in the end I signed a RoP with the Han, giving them Flight. They already have Mass Production, and are probably researching MT.
The RoP will allow us to place all Explorers in position, plus an Infantry Army conveniently located on a mountain close to Beijing for subsequent protection. In addition, we will be able to place all our units next to Chengdu for the first strike from Baekje Beachhead, where Tanks, Artillery and Infantry unnumbered are amassed.

Without RoP, protecting the Explorers with our Infantry all the way through the mountains would have meant proceeding one tile per turn, under attack from the Han troops. In addition, without the only protection of three Frigates, our Transports in the South could not send reinforcements in a short time to Chengdu.

Sorry if RoP raping is a dastardly tactic... In fact, I never ever used it before (swear! :D ), and this seemed really like the proper situation...

So, the pact is signed and our Chengdu forces makes its landing.
Troops from Baekje Beachead march South towards Chengdu itself.
The troops in BB are split into three groups, ready to attack Kunsan, New Nanking and New Shanghai.

Ok, run another check. Everyone seems to be in place.
Hit Enter.


IT
The Shimazu want to talk: Trade Enlightment + Communism + Trade Embargo vs. the Han + World Map for Sanitation and Electricity.

Yokohama: Destroyer - Destroyer
Okazaki, Shimoda, Koromo, Handa, Moriyama-ku, Kasugai, Ichinomiya, Kumano, Ina, Smackster, Karasu: Tank - Tank
New Koromo: Airport - Tank
Hitachi, New Handa: Artillery - Airport

Global warming turns a Grassland tile in Shimoda into Plains. Even with Irrigation, we are at either -1 fpt or 99 spt in this city. I opt for -1 fpt, we have several turns left before we drop below pop 20.

This is the situation before Operation Stone Age.

Before_the_Attack.jpg


Beijing-Before.jpg
 
Turn 7 - 1635 AD
Switch Fuji, Kagoshima, Cracker San, Alanville and Chiba to Airport.
Hurry Airports in Fuji, Kagoshima, Alanville and Chiba
Hurry Destroyer in Kochi and manage to spend all our gold in one turn :p

Operation Stone Age begins
...rightfully, with the pillaging of Beijing: the first ring of tiles around the city is completely pillaged, while the second is left with roads only. Most explorers recover under the protection of our Infantry Army, ready to complete the pillage next turn, while some others will sacrifice their lives to divert some enemy units.

Shimazu campaign.
All Han cities in Japan are razed. New Tsingtao is kept, and set to Harbour as a future base to ship more units to Korea.

Baekje Beachhead
New Shanghai and New Nanking are heavily bombarded -all their defending units are redlined.
New Nanking is razed without losses, and a promotion to Elite.
New Shanghai is razed without losses.
The bombardment on Kunsan is less effective, and an Infantry Army is defending this city.
Kunsan is the target of our first Kamikaze strike, which does not seem to be overly effective...
I decide to attack anyway, and discover that, in addition to the Army, four more Infantries were in Kunsan together with a Guerrilla and a Destroyer.
We raze Kunsan at the cost of three Tanks and four more redlined. But we now have a nice gap around Baekje Beachhead.

Attack on Chengdu.
Ogaki is founded next to Chengdu, Walls short-rushed.
Artillery bombardment begins (without causing too much damage, however).
I refrain from testing his defenses this turn.

Ok, the turn is over. Now to the Han


IT
We loose two Frigates and two Transports under the attack of a gazillion Ironclads. A Transport of ours manages to actually sink one!
What's most disappointing is our Battleship, which manages to sink while fighting a Destroyer.
I would try to defend the Transport passage to Baekje Beachhead, but it will clearly easier to rely on Airports from now on.

On the ground, the massive counterattack is on Baekje Beachhead, which holds loosing only a couple of Tanks (against Cavalry attacks, this is silly...).
Some of our explorers around Beijing are captured, but the bulk is still there to lay waste to the Han territory.

I haven't seen any spectacular effect of our pillaging, but I am expecting many of their cities to be rioting and to see some Archers coming at us in a few turns.
At any rate, our army is now average compared to theirs, as opposed to weak as it was at the beginning of the turn.

Kagoshima: Airport - Kamikaze
Hamamatsu: Courthouse - Airport
Azuchi, Kofu, Suzuka, : Tank - Airport
Kochi: Destroyer - Infantry
Fuji, Chiba, Alanville: Airport - Bomber
Nagoya, Ise, Yokkachi, Komaki: Tank - Tank
Baekje Beachhead: Airport - Walls
Ogaki: Walls - Airport
Cracker san: Airport - Tank
New Ise: Kamikaze - Airport



Turn 8 - 1640 AD
Operation Stone Age continues: the second ring of tiles around Beijing is now completely razed. The road connection between Beijing and Canton is also cut.

Baekje Beachhead.
The Han have placed a Cannon stack defended by 6 Infantries just outside our borders. This is my first target.
Then, we've got a Han stack at the doors of BB with: 20-Infantry + 1 Infantry Army + 2 Cavalries + 2 Militia + 1 Longbow + 1 Medieval Swordsman...

Artilleries soften the Infantry siege on BB.
Tanks attack:
Four are lost in an unlucky sequence, but six Cannons are captured.


IT
A Cavalry Army attacks our Infantry Army near Beijing and dies miserably.
More naval skirmishes. A Han Transport escorted by a Destroyer is moving off New Kasugai.
The Han withdraw their big stack from BB. :confused:

We are hit hard by the first wave of War Weariness. Almost all cities riot furiously, and it seems hardly possible to stay in Democracy anymore.

Kofu, Suzuka: Airport - Tank
Baekje Beachhead: Walls - Destroyer
Ogaki: Airport - Temple


Turn 9 - 1645 AD
I consider switching to Communism, but we wouldn't be able to cash-rush buildings. So, Monarchy it is.

Our Artillery bombards the retreating Han stack, followed by an attack with Tanks (the stack moved from hills to plains).
We loose one single Tank, promote most of our attackers to Elite, wipe the stack and capture a Cannon :D



IT
We revolt to Monarchy. Order is restored, our income is lower but our productivity is not too bad.

The Han send another dozen Infantries or so towards BB, and attack with several Cavalries, loosing all of them and merely wounding some of our units.


Turn 10 - 1450 AD
The Infantry stack is wiped again, with the loss of a tank. I think we will soon be able to move towards the other cities.

A couple of :smoke: moves... I misplaced a Cavalry around Beijing, which we will probably loose. And, even worse :eek: I left two loaded Transports undefended off the Shimazu coast (they are meant to carry our troops to New Tsingtao and then land them in Korea, once at least the Destroyer arrives to escort them).


Conclusions
I haven't counted how many units the Han lost since the war began -a lot of Infantries for sure, and many Cavalries as well. Our army is still average, so they must have quite a lot of them left around.
Their last offensive was weaker, though, even though it prevented me from moving our troops again.

I was initially considering a three-front attack, towards Ch'ongju, Pyongyang and Haeju (more or less).
It may actually be better to split our forces into two groups only, the first one going towards Ch'ongju and touring the northern peninsula down to Seoul and the second going directly south towards Haeju.
The first group can be reinforced by the units from Shimazu.
There is a nice hill from which our Artillery can bombard both Haeju and Sariwon.

I am a bit stuck outside Chengdu, but I managed to bring its population down from 21 to 12. During the bombardments, I believe I counted some five-six Infantries and a Militia together with a (now redlined) Infantry Army.

Scientific research is still 0%, but I checked the slider and at 100% we would reach Amphibious in 5 turns at -57 gpt.

The situation now

Our score: 6434

BaekjeBeachhead1.jpg


Beijing-After.jpg


The war goes on...
 
Karasu
Smackster UP
Sir Bugsy On deck
AlanH

Firaxis score at 1650 AD = 6434

Hi Karasu. Well done, sorry I chased you. Sounds like you had fun with the tanks, and made a great start to the war to end all wars (at least until the next game ;) ).

I've tried to download your save file to have a closer look at the damage you've done to the Han. One of my unzippers claims to unzip it OK, but I can't Load the resulting .SAV file, Civ3 says it's not a valid file. My other unzipper says the file is corrupt and refuses to unzip it.

Does anyone else have a problem, or is it just me?
 
Always a problem when connecting from 'the other home'... with an outdated modem on a crappy connection.

I'm trying again. If it doesn't work I will upload it from work tomorrow morning.

P.S. Alan, no problem at all. I would have chased you with the same tact and politeness... :)


Second Attempt (...in honour of Ted ;) )


P.S. I also updated the image above. Seems to have uploaded ok this time...
 
@Karasu: That worked :thumbsup: I love what you've done with Beijing! Now that's a *great* use of ROP-rape. Your timeline doesn't say what happened after that Han destroyer and transport moved on from New Kasugai, but I see there are a couple of wounded tanks nearby on our mainland, so I assume they landed some troops who came to a sticky end?
 
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