MB4 - GOTM24 Redux [civ3] Roster B

Sounds like a good idea. I think I'll post Gormdragans save on the first page for future use, since it ends with the destruction of the Tokugawa and is a fairly natural break point.

How's retirement cracker? Bored yet? :)
 
Sorry, my times up and I've only managed to play five turns. Here's what I've got, though.

Preturn
Looks like we're doing well. Time to take out the competition.

Turn 1 - AD 560

Send a Junk to Nagahama in preparation for attacking Yellow.

Take Setagaya-ku.

IBT We don't do so well in some of the fighting. Not like we're in danger of losing to Takeda, though.

Turn 2 - AD 570

I have more workers than I know what to do with.

IBT We lose Setagaya-ku.

Turn 3 - AD 580

Son Buddhism has been discovered by a few other civs.

IBT The Koreans want to trade TMs, so I do.

The Mori want to renew the ROP, but their text is talking about how they're tired of the war. (I wish I had transcribed it or screenshoted it.) This is a hard one because I want to keep them beating on Takeda for a while still, and yet I don't want to take a reputation hit when we go to war with them. I accept, figuring that if it takes us less than 20 turns to finish off Takeda, we can always go after Yellow until the ROP runs out with Mori.

The rampaging Han forces have destroyed the Gogury. Thanks for doing some of our work for us, Han, but if I had to guess, I would say we were receiving luxuries from the Gogury, because everything falling into civil disorder.

Turn 4 - AD 590
To regain civil order. I trade Chosogabe Dyes, Wine, and 175gp for Silk. But to take revenge I kick their settler off our land. But that's still not enough. Why are all these Tokugawans so unpatriotic? I make some taxmen and entertainers.

IBT Tokugawa and the Han sign a military alliance versus Takeda. I guess they want a piece of the pie as well.

Turn 5 - AD 600
Advance more troops. Not much to report.

Summary
I've consolidated our Takeda forces into one large force that's posed to take Setagaya-ku (or whatever it's called).

I've been gathering a few of the more distant produced military units up near the Mori, so that we can strike quickly when we're done with Takeda--however, that may take a while, and we just entered into a ROP with them, so we might have to take a rep hit if we finish Takeda too soon. Alternatively, we could take on Chosgabe next.

Because I wasn't planning on only playing five turns, there may be a few galleys and/or samurai with move orders. I hope you don't mind. I don't think any of them are in critical positions, but I would watch for them when you end turn. Sorry about that. :(

Chemistry and Son Buddhism are available for trade.

War weariness is pretty bad. We might want to switch to Monarchy?

That's all I can think of at the moment.

The save: mb4b-0600AD.zip

Kill 'em all.
 
OK I've got it and had a very quick look at the save. There are a few muskets around, so it looks like we have fallen off the tech pace. I don't think this is too much of a problem right now, but it can't be allowed to persist. I propose we turn off research completely for a while and buy our techs. We cannot catch up in tech directly using pointy stick as we are at least 2 techs behind on the lower branch. The peace deal with Tokugawa is up in 4 turns and it looks like he only has one city left, so I will take it and I will also take out the remaining Kuroda towns. IIRC this makes self research cheaper (and therefore quicker).

I haven't looked at the save closely enough to decide whether 2 turns of anarchy and the loss in revenue would be worth a government change. The Takeda have enough cities left to prolong the war for at least 10 turns by which time the lux slider might be up around the 50% mark.

It would be great if a few people could download the save and give me some thoughts.

On another note. I am trying to keep the turns ending on the same date for the three teams so that the comparative scores are easier to manage. So I will play either 5 or 15 turns. Which should it be?
 
Play Alweth's remaining 5, post the score and then play your 10.

If war weariness is a problem then switch to monarchy. As we are religous we'll only lose 1 turn of production.

Definately wipe out Tokugawa and Kuroda.

The Han wiping out the Goguryeo is bad for us as that will make them dominant on their continent.
 
Yeah. Fifteen turns is fine with me, if you have the time. Also, unless Tokugawa has lost a city, I think they actually have two: one on our continent, and a capital somewhere else.

The Han dominance on their continent is bad, but fortunately our continent is bigger, so at least we'll have that advantage. We might want to consider gifting techs to the weaker civs on that continent so that they can sap more of the Hans resources and maintain a balance of power.
 
From Peanut's Strategy and Free Advice Desk :

Yes, Toku has two cities - one on the island that Gormdragan left him, and one that flipped during my turn at the wheel.

Play the 15 turns (as 5 + 10) MadBax if you can.

There are muskets and we can have them too as I bought Gunpowder at at the start of my turn. Many of the AIs have Chemistry and are probably close to Metallurgy.

A switch to Monarchy is probably advisable as WW will cripple us eventually, seeing as we are going to be fighting for a while yet.

I think we have to finish off Toku and Takeda to stop flips. While Toku exists we still risk losing the Pyramids and the Gardens.

Finally the message from Mori about "tired of war" is I think a just glitch in the setup files. I got idiotic messages about finishing a war from Mori when he was polite and we negotiated an alliance.
 
I have only played the pre-turn, but will play the other 5 turns tonight.

We are not in good shape. :(

Here are the notes from the pre-turn log
600AD: Pre-turn.
We are in much worse shape than I can believe. The Mori are running around with cavalry. We cannot research at more than 20% without running a deficit.

We are running research at 10%, yet hiring taxmen to cover war weariness. Change a tax man to scientist and switch off science, netting us and extra 30gpt.

Militarily we have elite units and our best attack units garrisoning towns and the few cats we have are dotted all over the map. I wanted to do some short rushing with our money, but I am going to have to buy tech.

Buy chemistry from Han for 384g +27gpt. They were the only ones who would sell it.
I can also buy metallurgy from them, but it will take the little gold we have.

I need to make some calculations regarding whether the switch to monarchy is worthwhile or not.

Tokugawa has three cities. There are two listed in the diplomacy screen plus the capital. It may be possible to extort a tech out of him if we take one city and wait a few turns.

If we are running a minimum research gambit we have to trade. This means looking at the trading opportunities every turn near enough. We cannot possibly pursue a conquest victory if we are half an era behind in tech. Having said that, the speed at which the AI has researched in the Middle ages is astonishing.

We may not need gormdragans save to have a go at a WWII type war after all.

Lets get a leader and get our FP done, and then we can discuss how much infrastructure we need.
 
So. Do I buy mettallurgy so I can extort MT from the Takeda later? I'll wait a couple of turns.

IBT:
Takeda and Mori sign peace.
Azuchi musket - Samurai
New Koromo harbour - Junk

610AD:
Positioned troops to re-start war with Takeda. But it will be a while before that gathers momentum. Also send some troops to finish Kuroda.

IBT:
Takeda want an audience. Believe it or not I am tempted. But No.
Han wants Tmap and 26g tribute. Sure, there you go. Our time will come.
Yaizu settler - Library :eek:
Yokkachi samurai - samurai
Mishima temple - musket

620AD:
Setagaya-ku (It's on a hill and no cats avalilable :( )
vet samurai vs reg flagged footman wins, taking city.
Setagaya-ku - worker

Declare war on Kuroda
vet sam vs vet footman wins
vet Kensai Odo vs reg archer wins capturing settler.

Hire a few tax-men. Not more war weariness, just cities growing.

IBT:
Kofu temple - market
New Suzuka temple - court

630AD:
The Takeda get salt from somewhere. We now face muskets.
There is a sizeable stack that will try to retake Setagaya-ku on the inter turn.They are on mountains, but are longbow equivalent. I guess it's more efficeint to attack them than defend against them. I lose 2 samurai taking 6 of the seven units out.

Osaka
vet samurai vs reg flagged foot wins
vet samurai vs reg flagged foot wins
vet samurai vs reg flagged Bushi wins taking city.
Osaka worker

IBT:
Our net revenue is increased by an elite samurai being slain.
Nagoya Samurai - Samurai
Nara smaurai - market

640AD:
Sakai
Vet samurai vs vet flagged foot wins
3/4 samurai vs reg flagged foor wins taking city.
Sakai - temple

I switch Ina to Forbidden Palace. Hopefully we'll get a leader so we can change it to market and put the FP somewhere more useful. Nearly all our cities are 1 shield hell holes.

Elite Kensai Oda vs 2/5 Kensai Oda wins generatin leader. Oh joy. Now where do we really want the FP? I decide on Kumano which means abandoning Shimoda. I also want to move a couple of other cities a little too. They havent been improved so I'll switch them to settler now.

vet samurai kills 2/5 elite samurai
vet samurai kills vet samurai archer
vet samurai kills reg sam archer
vet samurai kill reg sam archer
Elite samurai kills reg sam archer.

I've found the stray kuroda settler and I'm on his case.

Next level war weariness sets in. I wont revolt until after I've posted.
Happiniess slider at 30%. Remember Forbidden Palace is due in 2 turns.

IBT:
Fuji temple Samurai
Ogaki samurai - samurai
Adachi-ky Flagged foot - temple

650AD:
vet samurai vs Kuroda flagged foot wins and captures settler. The Kuroda refuse to die.
Now I'll have to find more. I bet he's on a boat somewhere.
I demand Son Buddism from Tokugawa. He refuses, and I declare war.

Shimada
Vet samurai vs re flagged foot wins taking city and promoting to elite.
Shimada - temple

Vet Kensai Oda vs reg flagged foot wins

Yokohama (Expect this to be bloody)
vet sam vs vet musket wins. Praise the RNG. That had no right to happen.
vet sam vs elite Pike equivalent (forgot the name) wins.
vet samurai vs vet samurai archer wins taking city.
Yokohama - temple

Declaring war on Tokugawa makes me realise that the ex-Tokugawan cities have not been starved down. So I set all ex-tokugawa cities to starve by hiring taxmen. Our income jumps from the 40odd you can see on the screen shot to 109gpt.

Our score is 1517. The FP will be built next turn.

I guess it just got interesting.

Here is our empire
mb4d.jpg


Here is the >>save<<
 
mad-bax

Nice job. I am shocked that the AI's are at Military Tradition. We must have missed some trading opportunities. Can we extort a tech from Kuroda? We might as well if we can't find him.

Good job on the leader. We need a FP big time.

Are you going to play the next 10 or shall I take it?

Adrian
 
Adrian: I'm afraid I've already played 9 of the next ten turns. In fact I think I'll post a turn early as this game has exhausted me tonight. Could you play eleven and write down the score at the end of your first turn please?

The save is towards the end of turn 9
 
IBT:
Korodo samurai - samurai

660AD:

Hmmm... A takeda junk is spotted near New Fuji, so I swap new fuji to junk and hurry for 8g. I
Rush FP in Kumanu.
Prepare attack on Edo. Again risky as there are no defensive tiles within striking distance. The SOD will have to stand on plains tile next turn.

IBT:
Tokugawa is eliminated by the Takeda. This is not good, as I was going to extort a tech out of them.
Our salt is pillaged. Should have been more careful.
Azuchi samurai - samurai
ISe samurai - samurai
Okasaki settler - worker
Shimoda settler - worker
New Fuji Junk - junk
Kumano FP - Market
New Okazaki Kensai Oda - Samurai
New Ogaki Junk - Junk

670AD:
Just moved stuff and sorted the cities out after the FP placement.
Captured a worker that was roading a Saltpetre mountain.

IBT:
Renew furs and Ivory deal with Shimazu in exchnage for iron. It's all he would accept.
Hammamatsu temple - market
Yokkachi Kensai Oda - junk
Sagamihara worker - worker
Suzuka samurai - market
Owase Kensai Oda - junk
New Kofu temple - Samurai

680AD:
Edo
vet sam vs vet sam dies.
vet sam vs vet sam wins.
Elite sam vs reg flag foot wins
Elite sam ve reg flag foot wins taking city.
Edo - temple.

Make quite a big decision here. I change all production around the palace core to library. I don't tnink wd can avoid doing some self research. The FP core can make units.

IBT:
The Kuroda find a place to land their settler. It's on an island. :(
We lose and elite samurai in fighting. Win three other battles on defence.
Matsusaka junk - library
Mishima settler - samurai
Hikone Market - library

690AD:
Hino
vet sam vs vet sam spear wins.
vet sam vs reg musket dies
vet sam vs reg musket dies
vet sam vs reg musket wins taking city - temple

I only have one sam outside Ohara. But I decide to test it.
Elite sam vs vet flagged foot wins. Revealing reg flag foot underneath.

Built a new city at RCP distance 5 from FP. I think we should fill all possible sites at this distance.

The Han wont trade us Metallurgy anymore. I check and realise that noone will trade gpt with us now. At the start of the turn only the Han would trade gpt. :confused:
So our rep is shot. Can't work out how it happened.AFAICT I have not broken any turn based deals. Unless I'm wrong, and the price of metallurgy increased for some reason it looks like we have to self research or buy techs for cash.

IBT:
2 samurai are redlined.
Yokkachi Samurai - Samurai
Kita-ku samurai - market
New Moryama-ku worker - Library

700AD:
vet Kensai Oda dispatches a pesky Samurai spear (the one that pillaged the salt)
Ohara (properly this time)
vet sam vs vet flagged foot dies.
vet sam vs reg flagged foot dies.
Elite sam vs reg flagged foot wins
3/5 sam vs 1/4 flagged foot wins taking city - temple
Elite sam vs archer wins on open ground
Elite sam vs 2/4 Kensai Oda wins on open ground.

Found New Kasugai - worker

IBT:
Learn Son Buddhism research Education in 10. Running a defecit. Hopefully as the libraries and markets come on line things will improve.

Nagoya library - samurai
Shizuoka junk - worker

710AD:
Everyone that matters had Education, except Korea. I am going to switch research back off to see if I can make a 2fer in a couple of turns. They cannot buy it, I just hope they don't self research it. Remeber I can't pay gpt.
Elite Samurai vs archer wins

F1 says that the next level WW is going to hit. I would say that most of our towns will revolt. I'll have to switch to Monarchy until the Takeda are taken care of. I hate doing it because I know how long it's going to take to fire all the specialists ;)

IBT:
Koromo Library - Samurai

720AD:
We make a tidy 184gpt in Monarchy.
I'm in a spot of trouble at Ohara. It is defende by a single elite samurai. Takeda have sent a Samurai, Samurai archer (Longbow) and a horse to attack it. Not sure I can save it.
Lose a samurai attacking a horse and a samurai protecting a great leader.

Hino is retaken. I was just too thin in this area.
A leader is generated in defence. Thanks a lot.
Kuromo Library - Samurai
Setagaya-ku worker - worker
Handa temple - harbour

730AD:
Build army with Leader. Sistines was the other option. But I doubt we'll build a single cathederal.

Retake Hino. Forgot to write down the two battles. Won them both anyway.
Tateyama
Vet samurai vs vet musket retreats
elite samurai vs samurai spear wins
elite samurai vs vet musket wins taking city - temple

IBT:
Kuroda land a couple of units next to an undefended city. They really are a pain the neck.
Azuchi Library - Samurai
Osaka worker-worker

740AD:
Buy Education from Shimazu for WM + 728g
Buy Metallurgy from Korea for Education + WM + 334g

Funabashi
Vet Samurai vs vet flagged foot wins
Elite Samurai vs 2/3 flagged foot dies
Elite Samurai vs 1/3 flagged foot wins, taking city and generating another leader.
Heroic Epic or Military Academy?

I can get typography and one city from Takeda for peace, or 3 citiesm but the army (which has only 2 sams loaded into it ATM) needs to win a battle before we sue for peace.

I would take the the cities personally. Typography is an optional tech and we will never get to democracy.

The major players are up Typography, MT, Banking and Astronomy at least. Probably more.

The Mori are scary. They send dozens of units backwards and forwards through our lands, and they could take out our core any time they liked.

Heve fun Adrian. I did, but it wasn't without squirming in my chair IBT.

Here is the
>>save<<.

Sorry to leave it like this, but the alternative was to post tomorrow.
 
Crikey MadBax - you really did have a corker of a turn. :eek: And an FP - about bloody time - and a good location !! Our southern province can now work to churn out some decent cashflow and more troops.

I think the reason we have shot our rep is that I signed an ROP with Toku in 450AD to move faster through the eastern city that flipped (Shimada) on the coast road to Takeda. I did not just declare war and recapture it then because we had a peace treaty with him including conceded cities and I thought that attacking would kill our rep, and I thought he could wait until Takeda was finished with. I should have emphasised that little detail - sorry. :blush: Unfortunately our war with Toku started again before the ROP expired so .... alas it looks like pointy stick research or cash-only tech sales from now on.

Some musings ...

Maybe in our postings from now on we should emphasise and summarise any deals outstanding. In Civ3 it is much harder to keep track of these than in PTW.

The Leader - I would go with an attack by the army and then rushing the Epic. Then we will hopefully get leaders more often which is just plain fun to have happen even when there is no practical use for them. It's like a sign of approval from the Gods.

Also just stick with Monarchy I think while fighting - we can park obsolete troops for MP duties in key core cities to keep them happier and more productive, and WW is no problem. If we get another leader soon we could rush Sistine, build cathedrals and then hop to Republic for the extra cash when we get markets & banks built in core productive cities ... if there is anyone left to fight then that is ...

Mori is a bit of a worry - should we sign him up against Takeda again to keep him busy ?

On reflection - maybe not. We need the freedom to make peace with Takeda if we want to. Maybe we could sic him onto Chosogabe or Han or somebody ??
 
Some notes I didn't have time for last night.

The army has only 2 units in it so that it can be transported by sea before galleons.

I think the palace core should build infrastructure for a while. Libraries, markets, 8 banks and then units.

The FP location is shield rich, but commerce and food poor. I think we should go for a very tight build around the FP and get that core pumping units. If we build tighter than RCP 5 then it exploits the palace rank bug, which some people may object to.

I think that once we get to steam we are going to be OK, and the game may be nearly over then anyway. But I would still aim to double the number of native workers we have between then and now so we can rail our cores very quickly.

Partially corrupt cities near the Eastern edge of our land should build canon IMO. We may need it to keep unit losses down, particularly against the Mori who have a roughly equivalent army to us, but only a dozen cities to defend.

Korea should be our friends for the next 20 turns. They are at tech parity with us, and so we can use them to claw our way back to near tech parity. The only important techs for us are magnetism and military tradition IMO to allow us to get to the other continent with cavalry.

There are a couple of Sams stood outside the remaining Takeda town, which is only defended by a regular flagged footman. The sams should be able to take this town comfortably.

Although current research is set to astronomy I was going to research banking. My thought was that we would take one more Takeda town using the army and then sue for peace taking Takeda down to one town, which would be on our mainland and so easy to take out later. Personally, I would then switch back to republic and switch on research. Korea must be researching military tradition, as they don't have it and it was the only tech available for them before the deal. If we can get banking in 10 turns then we can use it to get Military tradition from Korea. The alternative is to keep research switched off, save our money and by a tech to trade with Korea for MT once they have it.

There are half a dozen Sams in an Eastern City. Can't remember its name, but it's the one to the south of the one tile island city. There are a couple of junks there too. We may as well gear up for a war against yellow.

Peanut: You are right, I checked the save. I declared war with the Tokugawa the turn after the peace deal expired. There were 4 turns left on a straight ROP deal. So it was my mistake, I'm sorry about that.

The tech situation is a niusance, no more than that. But if we manage the situation we can pull it back fairly comfortably. All in all I think we are in pretty good shape.
 
Well done Mad_Bax,

I does get difficult when troops get thin on the ground and you try to do too much at once. Its a suble trap as waiting to reposition fresh troops lets the defence strengthen - you can't win.

Anyway - the main purpose of this mail is to stand-down from this game as by tommorrow I will be on-route to New Zealand / Middle Earth for a four week holiday over Christmas. We are doing well and I have confidence we can beat the other teams.

Have a merry Christmas and a happy, healthy & prosperous New Year :))
 
Brief report from the front.

I played 5 turns to 790 AD. Score at 750AD was 1781.

We reduced Tokugawa to two cities and got typography and Hitachi in the peace deal.
Kuroda's island town is being a pain. I'll kill it soon though.

I built the Heroic Epic and then got another leader who built Sistine Chapel. In trading I got Astronomy and Military tradition. We are now behind banking and physics. We make 273 gpt.

I'll play the other 6 turns tommorrow.

By the way ... we should irrigate the valleys and mine the hills/mountains. We are choking our cities growth by mining the valleys.
 
Sounds like you are having a great turn. The point you make about worker tasks is absolutely correct of course. We have been out of despotism a while now and we should have started swapping tile assignments a while back. However, we need more workers for that, especially with steam around the corner. I would be pefectly happy building another 30-50 workers in our 1 shield cities.
 
Who should our next target be?
Chogosabe (yellow) or Mori (orange)

We have no active deals with either at current. We are strong versus Chogosabe but have to do a naval invasion. We are average versus Mori. I'm busy redeploying/ consolidating/ concentrating our forces.

Mori and the Han went to war. They are busy killing off each other's pop 1 cities in the south west corner.
 
Dare I say both? The thing is that the route through the Mori is very narrow, and only really suits one SOD.

I can't remember the map too well. The Chosogabe have a silks Monopoly I believe. Do the Mori have any lux that we don't have?

If you don't think we can handle two wars at once I'd go for the Chosogabe first, and then declare on the Mori 5 turns later. We could sign an MA with the Han against them and that might allow us to buy a tech cheaply.

Still, It's up to you Adrian
 
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