- Joined
- Jan 24, 2003
- Messages
- 5,241
I think we did lots of things right and only a few things wrong, but the things we did wrong really bit us. Falling off the tech pace when we did probably cost 30-50 turns. Our Sams were facing muskets, and our cavalry faced rifles almost as soon as we had the ability to build them. This means we had to build more military than would otherwise have been necessary, which in turn meant we had building phases, a war that we had to abandon and otherwise slower progress during war. The other major weakness in our play was our use of workers. We built plenty, but we didn't use them optimally. We worked the wrong tiles for ages, we mined when we should have irrigated and we didn't team the workers adequately. Adrian pointed this out and corrected it, and in truth it was mainly my fault. Although I never automate workers I might aswell because I use them on autopilot. I see a bonus grass, I mine it, I see a plains and irrigate it. The terrain in this game was unusual, and I didn't compensate for it, mainly because I didn't think about it.
Our strengths were many. City management was good, build orders were good. We built the minimum military required to do what we had to do and used the extra shields for improvements. We didn't build too much "happy" culture. I thought everyone handled the warfare exceptionally well. Gormdragan fought two outstanding wars, and Peanut finished the game beautifullly.
Our trading was OK most of the time, except for the short period I have already mentioned. But most of all we had fun. We were able to differ without throwing our toys out of the pram, we listened to each other and tried out each others ideas. We made a good team and I really enjoyed playing such a wonderfully crafted game with you guys.
So. lets all lurk in the PTW thread, where they are trying to decide how many nukes to build and who to aim them at.
Our strengths were many. City management was good, build orders were good. We built the minimum military required to do what we had to do and used the extra shields for improvements. We didn't build too much "happy" culture. I thought everyone handled the warfare exceptionally well. Gormdragan fought two outstanding wars, and Peanut finished the game beautifullly.
Our trading was OK most of the time, except for the short period I have already mentioned. But most of all we had fun. We were able to differ without throwing our toys out of the pram, we listened to each other and tried out each others ideas. We made a good team and I really enjoyed playing such a wonderfully crafted game with you guys.
So. lets all lurk in the PTW thread, where they are trying to decide how many nukes to build and who to aim them at.