denyd
Emperor
One thing I normally do when I get TOE and still trail a couple of techs, is to check selling AT every turn waiting for the price to drop, that signals the impending discovery and then dump AT on everyone collecting required techs and all gold & gpt I can get. If you can bankrupt a couple of AI, it makes Electronics a tougher acquisition in the future for them. Considering the size of this island Hoover would be a major coup.
My build plan is to add factories and other infrastructure (banks, universites, etc). Move the defensive military (riflemen) to the western front and setup the offensive military for the Mori conquest. There is settler being built in the west destined for the old Hamamatsu spot. We should also be building a couple more boats for coming invasions. I'd refrain from adding any more cavalry since tanks are on the horizon. We probably need a few more riflemen (infantry) to feel more secure on the Takeda border).
I'm not sure what to do about the Han. Their neighbors would probably get squished if we managed to get them to ally against them. Our neighbors might be willing to ally against them, but we all know how effective the AI is on distant wars. A couple of coastal bombardments and maybe 2 or 3 units landed.
We might try a remote war with one of the other island weaklings, hoping for a gift city payment in the peace agreement. That would give us a base for our future assault.
Based on the current rate of play (the turns should be shorter now that the war is over), it'll probably be next year before it comes back to me again, so I'll just sit here quietly (riiiiiight) and watch and learn.

My build plan is to add factories and other infrastructure (banks, universites, etc). Move the defensive military (riflemen) to the western front and setup the offensive military for the Mori conquest. There is settler being built in the west destined for the old Hamamatsu spot. We should also be building a couple more boats for coming invasions. I'd refrain from adding any more cavalry since tanks are on the horizon. We probably need a few more riflemen (infantry) to feel more secure on the Takeda border).
I'm not sure what to do about the Han. Their neighbors would probably get squished if we managed to get them to ally against them. Our neighbors might be willing to ally against them, but we all know how effective the AI is on distant wars. A couple of coastal bombardments and maybe 2 or 3 units landed.
We might try a remote war with one of the other island weaklings, hoping for a gift city payment in the peace agreement. That would give us a base for our future assault.
Based on the current rate of play (the turns should be shorter now that the war is over), it'll probably be next year before it comes back to me again, so I'll just sit here quietly (riiiiiight) and watch and learn.

