1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

MB4 - GOTM24 Redux [ptw]

Discussion in 'Civ3 - Succession Games' started by mad-bax, Nov 6, 2003.

  1. Shevek

    Shevek Prince

    Joined:
    Mar 8, 2002
    Messages:
    463
    Location:
    Berlin
    Well, we have 3 ppl who will go with the majority, hmmm?
    That probably means they are the majority.

    I am not sooo keen on milking.
    It just does not feel right because
    1. it will prolong this competition unnecessary
    2. it does not seem so fair on the other teams who are waiting for results and (let's face it) must have played better then us considering that they finished an age earlier (that I assume from the a number of comments made on this thread)
    3. Will it be really worth it anyway? I mean can we win this?

    How long do you think will milking take? I have no idea as I never have bothered to try.
     
  2. TedJackson

    TedJackson Cunning old Celt

    Joined:
    Jan 8, 2003
    Messages:
    2,393
    Location:
    UK
    As a member of the majority I change my vote to win now :D


    Ted
     
  3. a space oddity

    a space oddity Deity GOTM Staff

    Joined:
    Oct 18, 2001
    Messages:
    5,170
    Location:
    Between yesterday and tomorrow
    Using SirPlebs score calculator we will have 10499 points in 2050AD (I took the 1770AD save). A knowledgable milk could add up to 10% (according to reliable sources, thx :thumbsup: ).

    I don't know whether that'd be enough. I agree with all Shevek's points.
     
  4. Karasu

    Karasu Wanderer GOTM Staff

    Joined:
    Jun 28, 2002
    Messages:
    2,852
    Location:
    Only for a while
    You mean in 2050 AD real life, I believe... :p

    As a so-far silent member of the lurkers of this thread, I beg you to spare us the milking (my roster has already been beaten in this game, so I am speaking in a selfless act of human sympathy :D )

    As a member of the SG GOTM 14 roster, I beg the team to release Ted and denyd from the wear of this one, and let them play the new game with full use of their mental capabilities.
    Unless, of course, you want to play dirty and unfairly sabotage our chances... ;)
     
  5. cracker

    cracker Gil Favor's Sidekick

    Joined:
    Mar 19, 2002
    Messages:
    3,361
    Location:
    Colorado, USA
    as a continued lurker, I must add that this version of the game is beginning to take on the characteristis of a sequel to the 60's movie "They Shoot Horses Don't They".

    I would advocate supporting you in a decision to get on with life in some way other than attempting to milk the remaining limited attention spans of the audience.
     
  6. a space oddity

    a space oddity Deity GOTM Staff

    Joined:
    Oct 18, 2001
    Messages:
    5,170
    Location:
    Between yesterday and tomorrow
    Now there's a thought, let me get off that fence now... but which side, eh? Errrm.... :lol:

    But seriously, we have a tie ATM. Lurkers can say all they want but it's up to the team, really.

    Would I be forced to choose one or the other I'd say let's try to finish ASAP.
     
  7. denyd

    denyd Emperor

    Joined:
    Oct 31, 2001
    Messages:
    6,608
    Location:
    Chino Hills, CA
    Kind of glad RL got in the way last night.

    Voting now stands:

    TedJackson - win now
    Shevek - win now
    Denyd - will go with majority
    Space - win now
    DaveShack - go for the win (moo)
    Barbslinger - go for the win (moo)

    So it looks like go for the win now is the winner. I'll play tonight and should be about to complete the continetal conquest. I might even be able to start on the barb island. I'll be converting the GL to a ICBM for that 1 tile Shimazu island. I'll spend a little time at lunch trying to work a plan to win in the 2 turns I've got left, but I don't think it's possible. I guess I shouldn't be worrying about casualties. If I have to kill every unit and spend the last dollar rushing units we have left to take the last city that should be the goal.
     
  8. denyd

    denyd Emperor

    Joined:
    Oct 31, 2001
    Messages:
    6,608
    Location:
    Chino Hills, CA
    Do we have any scruples left? :satan:

    I thought about making peace with Korea to get their island cities before sneak attacking and taking the last continental city.

    After all I plan on nuking the Han to speed the taking of their last 2 cites, what's a little sneaky underhanded move between enemies ?

    I'll be starting in about 3 hours and hope to post results before the night is over.
     
  9. a space oddity

    a space oddity Deity GOTM Staff

    Joined:
    Oct 18, 2001
    Messages:
    5,170
    Location:
    Between yesterday and tomorrow
    I guess not! :lol: Go for it! :nuke:
     
  10. TedJackson

    TedJackson Cunning old Celt

    Joined:
    Jan 8, 2003
    Messages:
    2,393
    Location:
    UK
    I checked all my pockets but I must have left them on the bus :)


    Ted
     
  11. barbslinger

    barbslinger Gun blast'n shot drinker

    Joined:
    Oct 1, 2003
    Messages:
    2,415
    Location:
    Buying a round for grumpy old men
    I spent my last 15 scruples in Vegas

     
  12. denyd

    denyd Emperor

    Joined:
    Oct 31, 2001
    Messages:
    6,608
    Location:
    Chino Hills, CA
    First the Save (sorry I forgot to ZIP it)

    Then the score: 5631 in 1780 AD

    Then the turn log:

    Turn Log 8

    Turn 0 – 1750 AD – Reset Personal Preferences – Check and 53 tiles from domination limit – Upgrade all Infantry to Mech Infantry for 540g – Battleship (2/5) kills Korean Battleship and promotes – Mech Infantry kill a BV – MA kills a BV and promotes – Move a couple of settlers to prep for next turn

    IBT: Lose 1 transport & 1 MA and a couple of workers – 1 Korean MA dies attacking

    Turn 1 - 1772 AD – Settlers build Combat City 1 & 2 – Pusan (with Universal Suffrage) taken loss of 2 MA killing 4 MI & 3 MA & 1 rifle – Ongjin razed with no losses killing 1 MA – Kumchon taken loss of 1 MA killing 3 MI 1 Cav & 1 Jet and the birth of GL Shibata – Kunsan taken losing 3MA killing 2 MI & 1 Cav & 1 Jet – Kuson taken with no losses killing 1 MI – Gift Kuson to Shimazu – Abandon Kaifeng – Abandon New Hikone – Abandon New Moriyama-ku – Abandon Imbari – Abandon New Kufu – Now 42 tiles from domination

    IBT: Korean battleship loses to our battleship (2/4) – 6 MA land by Ningpo (we’re about to gift it to Han surprise!!) – MA Army ejected from Han Land – Han take Kuson from Shimazu

    Turn 2 – 1774 AD – Settler builds Combat City 3 – Yondak captured with no losses killing 4 MI & 2 MA & 1 Cav & 1 Jet – Chongju taken losing 3 MA killing 4 MI & 2 MA & 1 Rifle & 1 Hwacha – Yoso razed losing 1 MA killing 2 MI – Gift Ningpo to Shimazu – Abandon Nanking (and Manhattan Project) – We steal Satellites from Han – Now 52 tiles under domination

    IBT: Lose a MA to counterattack – 5 workers taken – Shanghai ransacked for 15g by barbs – Korea retakes Kuson from Han

    Turn 3 – 1776 AD – Settlers found Combat city 4 & 5 – Chonan taken losing 1 MA killing 3 MI & 1 Jet – Mokpo razed with no losses killing 2 MI – Kwangju taken with no losses killing 2 MI – Taejon taken killing 2 MI & 1 Guerilla with no losses – Abandon Wonsan – Abandon Azuchi 2 – Abandon Ichinomoya – Abandon Kangyang – Now 58 tiles under domination – Steal Nuclear Power from Korea

    IBT: Lose 1 MA & 1 MI to Korea counterattack

    Turn 4 – 1778 AD – - Give Space Flight to Shimazu for 207g + alliance vs Korea – Take Seoul (with Great Wall) with no losses 4 MI + 1 Marine + 1 Hwacha + 1 Jet – Rush a couple for presents for the Han

    IBT: A Korean MA dies attacking Yondak

    Turn 5 – 1780 AD – Puhang (with Colossus) take for loss of 1 cavalry killing 5 MI + 2 Cavalry + 1 Riflemen – Pyongyang now glows in the dark :nuke: – Pyongyang taken with no losses – Peace with Korea for 279g + Kuson + WM – declare war on the Han – Macao & Nampo have joined the glow in the dark club :nuke: – Nampo taken with no losses – Macao taken with no losses and The Han are gone – Macao abandoned – Chinan abandoned – 33 tiles from domination – There are 2 N-Subs with T-Nukes in route to the Shimazu locations and a just rushed T-nuke for the last remaining Korean city – there is a transport of 8-MA for barb island and a transport with 2-Marines for the Shimazu capital (hope its enough)

    Enjoy, you probably won’t get your full 5 turns

    I'll check back tomorrow for the file result
     
  13. a space oddity

    a space oddity Deity GOTM Staff

    Joined:
    Oct 18, 2001
    Messages:
    5,170
    Location:
    Between yesterday and tomorrow
    I see it, but can't play sooner than tomorrow (CET). I haven't seen the save yet, but it sounds as if there's not much left to do but minimize the number of turns. :thumbsup:
     
  14. Shevek

    Shevek Prince

    Joined:
    Mar 8, 2002
    Messages:
    463
    Location:
    Berlin
    Have fun, Space.

    Where is the save??
     
  15. a space oddity

    a space oddity Deity GOTM Staff

    Joined:
    Oct 18, 2001
    Messages:
    5,170
    Location:
    Between yesterday and tomorrow
  16. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
    Feb 2, 2003
    Messages:
    13,108
    Location:
    Arizona, USA (it's a dry heat)
    I support a decision to end this quickly. My previous post was designed to form a majority, since a vote then to 'end it now' would have resulted in a tie.
     
  17. a space oddity

    a space oddity Deity GOTM Staff

    Joined:
    Oct 18, 2001
    Messages:
    5,170
    Location:
    Between yesterday and tomorrow
    Goals:
    Win in as few turns as possible.

    Pre-turn:
    We have peace so it's easy to position our troops before the final strike, the gifted city is the perfect beachhead.
    Take the time to MM for perfect happiness.
    Hurry a few extra Marines and a transport, no need to save money.

    IT
    All cities who produce are switched to wealth.

    1782AD - turn 1
    Mapstat gives 27 tiles to limit.
    Switch build in Kuson to Airport and rush it.
    Settler next to the barb island to have Korea's last city within reach of our new tactical nuke.
    Move more troops, hurry aqueducts and markets, clear pollution.
    Check mapstat, ok.

    IT
    Zzz

    1784AD - turn 2
    Move a tactical nuke into a city withinh reach of the 1 tile island.
    Three more nukes are ready for the two other cities, it'll go down next turn. :nuke:
    I know it's daft but I'm feeling sorry for the AI!
    I position troops on the barb island on Korean turf, there city is 1 tile too far away.

    IT
    Korea wants us out, we declare war!

    1786AD - turn 3
    We drop 1 bomb on Korea's last city. The Elite unit spawns very fittingly a leader. He gets dubbed "the last hero".
    Declare Shimazu and drop a bomb on Nagasaki... (! :( )
    Nagasaki has only a transport left and our marine walks in.
    Drop a bomb on Ningpo, Shimazu have no units left and our army destroys the last city.

    Our foreign advisor tells us to...
     
  18. a space oddity

    a space oddity Deity GOTM Staff

    Joined:
    Oct 18, 2001
    Messages:
    5,170
    Location:
    Between yesterday and tomorrow
  19. AlanH

    AlanH Mac addict, php monkey Moderator Hall of Fame Staff Supporter GOTM Staff

    Joined:
    Jan 9, 2003
    Messages:
    29,317
    Gender:
    Male
    Location:
    England
    Congratulations on choosing and executing an honorable finish, Space and Team-PTW. :goodjob:

    Final scores (unofficial)

    • Team PTW: 6198 at 1788 AD

      Team A: 7594 at 1715 AD

      Team B: 7840 at 1585 AD
    Thanks everyone for a very exciting game. We must do it again sometime ;) :wavey:
     
  20. a space oddity

    a space oddity Deity GOTM Staff

    Joined:
    Oct 18, 2001
    Messages:
    5,170
    Location:
    Between yesterday and tomorrow
    Thx Alan. :) Congrats to team B. [party] :worship:
     

Share This Page