kaspergm
Deity
- Joined
- Aug 19, 2012
- Messages
- 5,831
Chivalry (11) (14-3) - cavalry units generally see less use than melee and ranged units in my games, and as argued below, by the time I hit medieval era and certainly after that, I'm much more likely to upgrade earlier units or buy new ones with faith than producing them. I'm not saying this is a bad card, I use it occasionally if rarely (my recent Genghis Kahn game saw some use of it), but for my playstyle this is more niche than something like Feudal Contract or Retainers.
Craftsmen (17)
Feudal Contract (5)
Gothic Atchitecture (17)
Merchant Confederation (31)
Naval Infrastructure (21)
Professional Army (29)
Retainers (2) (1+1) - EDIT - As pointed out below, I confused this with Retinues, but I actually still want to keep this alive, because as a peaceful player I use this policy a lot when I have spare red card slots, which is often, particularly when running Theocracy.
Retinues (22)
Serfdom (34)
Craftsmen (17)
Feudal Contract (5)
Gothic Atchitecture (17)
Merchant Confederation (31)
Naval Infrastructure (21)
Professional Army (29)
Retainers (2) (1+1) - EDIT - As pointed out below, I confused this with Retinues, but I actually still want to keep this alive, because as a peaceful player I use this policy a lot when I have spare red card slots, which is often, particularly when running Theocracy.
Retinues (22)
Serfdom (34)
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