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Medieval European Mod II 2016-10-05

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Merry Christmas all!
 
I was wondering if I could use this scenario for a Medival Total War scenario I'd like to make.
 
I just started playing this mod a couple of days ago and I am a little overwhelmed with just how great it is!! :D I have read through this entire thread and have been losing a lot of sleep with my first game as the Germans.

A couple of questions, though. I captured a Burgundian city that had the wonder that automatically produces Varangian Guardsmen. Is there any way to move these guys or do they just pile up in that particular city? If so, is there an easy way to change the file to enable them to move? I realize they were imperial guardsmen, but IMHO troops should always be able to move if needed.

Also, in some of the posts here concerning the resource needed to make Templers and Hospitilers, I built the Templer and Hospitiler wonders and am producing automatic knights this way (as well as Teutonic knights). Is there a way to autoproduce these in the Holy Land, too?

My own first game saw me expand with settlers as quickly as possible toward France, Denmark, Bohemia, Poland, and the Alps. Bohemia fell first (Only one undefended city at the time. How could I not?:D). France was next, then Burgundy and then Venice (across the Alps in N. Italy). I built Krak de Chevaliers and started a golden age around 1270. While in this GA and at peace I quickly built as many Mills, Guild Halls, and Universities (as well as other lesser improvements in my newly won territories) as I could so they would be completed when the GA ended. I built up some forces on the eastern border with Poland to prevent a strike from them.

Italy and the middle part of the Italian Peninsula (including Rome) were next on the hit list and it fell rather quickly (only three cities I think). I stopped there with Sicily holding the southern part of the peninsula. I then began to redeploy forces from east and south to the English Channel for the invasion of England.

I left enough Ritters and trebuchets in Italy to defend against a Sicilian attack and I also left quite a few troops along the French Riviera to forestall anything coming across the Pyrennees from Spain (or so I thought).

During my GA and the war with Italy I had been building and upgrading ships so that I had around 9-10 War Kogs and 9 cogs stationed in the channel ports. As my army of Ritters, Templers, Hospitilers, Teutonic Knights, Trebuchets, Crusaders, Men At Arms, and Armored Spearmen converged on the channel ports, the English declared war and struck at me from the Danish Peninsula where they held two cities. England signed alliances with Aragon, Portugal, Sicily, and Cordova. I signed an alliance with Casile v. Aragon and Lithuania and Scotland v. England. I decided to strike at Sicily myself and try to defend the Pyrenees if possible.

My troops took ship and landed in England in two waves of 27 units (3 for each cog) for an intial total of 54 units (but only about 7-8 trebuchets :sad:). I thought I might be able to take out London anyway but I was wrong. I didn't want to throw away a lot of good knights so I am now building follow on trebs in my northern cities. The only challenge from England so far by its navy was easily repulsed and then destroyed (2 ships v. my 10 war kogs). In the turns that followed I expanded my bridgehead to several squares around London with stacks of Ritters and infantry to hopefully weaken the city through seige until my follow on forces arrive for a massive bombardment.

On the Spanish front the Portugese and Cordovans have sent some troops north and they actually managed to take out and raze a small city I had just north of the mountains on the Mediterranean coast while I was invading Aragon. I subsequently moved these invasion forces back north of the mountains to defend until I can bring up additional troops. I don't have any trebs with this force so the invasion would have been extremely slow if pursued.

I invaded Sicily's Italian possessions and took two cities but stopped before invading Sicily proper and make peace. I am spread pretty thin in Italy and I am worried about raiders landing on the long coastline.

I have taken one of the English cities in Denmark and the other is about to fall. When this occurs I will spread this invasion force around to stengthen my eastern defenses v. Poland and Lithuania and sit tight if possible.

Hanseatic League is almost done in Aachen and although I am about -50 on gold each turn I have cash reserves of about 2000 gp. This wonder should help me to pay for war much more easily.

Once I am done with England I will try to make peace and begin to consolidate my positions and then strike at Scotland and Ireland. Once they are defeated I will strike at Sicily consolidate a little and then go after Hungary and Poland. I do not plan to destroy them, just move my border further east a little.

I will try to post some screen shots tonight when I get home.
 
Welcome to the community.
A couple of questions, though. I captured a Burgundian city that had the wonder that automatically produces Varangian Guardsmen. Is there any way to move these guys or do they just pile up in that particular city? If so, is there an easy way to change the file to enable them to move? I realize they were imperial guardsmen, but IMHO troops should always be able to move if needed.
They are not supposed to be moveable. It can be changed in the biq, but I would advice against it.

Also, in some of the posts here concerning the resource needed to make Templers and Hospitilers, I built the Templer and Hospitiler wonders and am producing automatic knights this way (as well as Teutonic knights). Is there a way to autoproduce these in the Holy Land, too?
No, but if you get the Holy Land resource, all your cities will be able to build them.
I will try to post some screen shots tonight when I get home.
Please do. :)
 
Well, I lost some more sleep last night!:)

The Portugese and Cordovans finally made peace without much bloodshed between us. I also made peace with Aragon but Castile finished off Aragon's holdings on the Iberian mainland.

I finally managed to take London and one other small English city on the SE coast in addition to the other English city on the Danish Peninsula. London was a size 11-12 when I started attacking and it seemed that a city that size was definatley LESS susceptible to the trebuchet. Is this true? I believe troops stationed in larger cities do get some kind of defensive bonus don't they? I think I finally had around 20 trebs in southern England. I did lose some knights, but it also seemed to help when I softened up their armored spearmen with men-at-arms and crusaders.

Scotland took the other English cities north of the coast and the English settled in the British Isles were no more. A few turns later I think they were finished off by Sweden or Lithuania (I quit paying much attention to all the alliances and back stabbing that is now going on with many different countries each turn).

While I was finishing up in England, Hungary and I went to war sooner then expected (England got them into an alliance against me). I shifted some troops from wounded troops in France (returned from the English invasion earlier), my eastern holdings and Italy and took three of their five cities before I noticed Abbasid horsemen coming into Hungary.

The Abbasids were probably attracted to my large amounts of trebuchets and they attacked, defeating some of my escort troops and capturing some, but during my turn I took them right back. They also took one of the Hungarian cities I had "liberated" and I also took this back, but not before a couple of my knights were on the receiving end of what even a redlined pikeman can do (I had bombarded their lone garrison troop before ever launching my assault). No one killed outright, but almost. I need the Pikemen advance soon (I had put it off for canals and medicine to try to get my city growth started again).

Castile took this opportunity to attack me in SW France (the bastards!:sad:). In order to shift troops back from Hungary I needed to make peace with Hungary and the Abbasids and I did so without much problem. I had defeated all of the Abbasid horsemen coming into German Hungary so I guess they figured our war could wait until later. I began shifting about one third of my heavy horsemen and trebuchets and a large infantry force I had been shifting east from the Pyrennes who were in German Venetia. I'm sure the countermarching foot soldiers will take their revenge in the old Spanish Kingdom of Castile!:lol:

Sicily also got suckered into declaring war on me in an alliance and my Italio-German Ritters/Trebuchets garrison has begun to move onto the Island of Sicily to complete what I had started earlier.

So far I am holding my own against Castilian Knights and infantry along the Mediterranean coast (I still had some Ritters and quite a few Armored Spearmen in the area as a precaution). I had also resettled the city that Aragon/Portugal had destroyed earlier and have built walls there to aid in the defense until my reinforcements arrive.

A few turns before I stopped last night I decided it was time to change from Feudalism to Empire. I thought it might lower my monthly spending for unit upkeep (with gallows and vassals I really didn't need it for corruption prevention too much) and no war weariness. It didn't seem to help much. I am still spending almost 500 gold each turn for unit support and now I can't rush improvements by paying gold for them. I will just have to wait and see how it works out. Maybe it will help some more when I get some hospitals built and my cities begin to grow again. The other thing that hurt was it took at least five turns to get out of anarchy. I had been trying to wait to change when I had another respite from war, but oh well, it didn't work out that way.

Just as I was quitting I concluded an alliance with Portugal v. Castile, so at least I have some help there.

Current Situation:
Year: 1317 (I think. I start paying little attention to this as games go on, but I think this is about right give or take a turn or two).

Economy: Around 2500 gold on deposit with the Templers and losing about 65 gold a turn. I still have quite a number of 5-10 gpt deals going with other countires or I would be hemorraging even worse. Having a large diversified Empire brings control of lots of resources and luxuries.

Diplomacy: Almost everyone is Furious with me now (does this happen automatically when you get pretty strong??). I made a couple of mistakes early on when I invaded France and Bohemia BEFORE declaring war. I hadn't actually attacked them yet and I didn't have ROP agreements with either, but my reputation suffered as a result (I found this out via this thread). Now all the Muslim nations and just about everyone else is Furious. A few are annoyed, but I think all of these are smaller nations. The only ally I have is Portugal. One thing I have tried to do to maintain the balance of power is to spread my technological and resource/luxury wealth to as many of the smaller nations as possible. This seems to have helped prevent strong nations from overrunning their smaller neighbors as quickly as they might have (and therefore giving me some breathing space and alliance opportunities when needed). I don't give away much (unless I need an ally badly), but I do agree to gpt agreements for whatever they are offerring.

Armed forces: I will try to give a complete breakdown in my next post, but in general I seem to have enough troops to deal with most situations up to now. When I talk force structure or deployment I mean troops in excess of the Amrored Spearmen garrison troops (Knights, Trebuchets, Armored Bowmen, Crusaders, and Men-At-Arms and extra Armored Spearmen for defense of the Trebuchets). I have a sizeable force in Hungary, a somewhat weaker force holding my Prussian and Danish possessions, a large force in England, a small army in Sicily, and very large numbers either present or redploying to the Pyrennees. My navy has about 10 each of Cogs/Wag Kogs along the English Channel and I think I have one of each in the Westeran Med with a couple of War Kogs in the Adriatic.

Science: I am still at the beginning of the tech tree that has Pikemen at the beginning. My science spending is only about 30-40% but I have managed to maintain technological parity with most everyone through trades when I need it.

Infrastructure: Hospitals and joust arenas are next on my core cities' lists for building, but right now quite a few of these cities are producing units or wealth for the wars I have been fighting.

Population: Most of my citizens are happy. I have 10 luxuries on tap so this helps a lot. Most of my core cities are at 12 population (and maxed out on production/science/religious buidlings) and ready for growth as soon as some hospitals get built.

Strategic Plans: I still have about 20 each of trebuchets and knights in England with 6-8 veteran armored spearmen as garrisons of the two cities. I probably need to go ahead and attack Scotland to weaken her before she can consilidate her English gains in the late war. Letting the troops sit there lets Scotland get stronger and costs me gold I can't afford. If I take what had been English before the war (just a couple of cities), I should be able to hold them and get Scotland to make peace. I can finish her and Ireland later.

I plan to take a few of cities from Castile and then sue for peace. I plan to continue to support Portugal as a buffer in Iberia. I don't know, maybe I can take out Cordoba with Portugal's help and set her up as a true threat to Castile by giving her some cities. I don't have a lot of interest in controlling all of Spain right now.

In the east I will try to prop up Poland as a buffer against Lithuania. I think they are fighting right now. If Lithuania gets the upper hand though I may have to grab a few of Poland's western cities before she goes under. Lithuania is definately a major threat in the northeast. Hungary only has a couple of cities left, but I don't see much point or profit in venturing further southeast at the present time. Serbia is strong (and Furious with me), the Turks (Furious) occupy western Anatolia and what was the Byzantine Empire and the Abbasids are a wild card (and also Furious). I would hate to precipitate a dog pile from the east while I am busy in England, Spain, and Sicily.

BTW, I know it has been discussed here before, but what is the easiest way to post screen pics?

I will try to post a more complete breakdown of my armed forces tonight.

Thanks again for this mod!!!:)
 
Hallo MEM-Makers
I would like to excuse here now in all form with you that I had presented rashly a upgrade for MEM. I hope it bring soon its own upgrade with all Sandris units. My MEM possesses all new units now already. I work straight on a complete new terrain for MEM and for Rise and fall of Rome.

Thanks H.Balck:sad:


in german:
Ich möchte hier nun in aller Form bei euch entschuldigen, daß ich vorschnell ein upgrade für MEM präsentiert habe. Ich hoffe ihr bringt bald ein eigenes upgrade mit allen Sandris-units. Mein MEM besitzt jetzt schon alle neuen Einheiten. ich arbeite gerade an einem kompletten neuen Terrain für MEM und für Rise and Fall of Rome.
 
I was wondering if I could use this scenario for a Medival Total War scenario I'd like to make.

No problem I guess, though wouldn't Medieval Total War scenario be more or less the same as the 11th century one? NB Lately I've been playing M2TW mods Stainless Steel and Broken Crescent, and borrowed some ideas (mostly units) as well for the new patch.
 
BTW, I know it has been discussed here before, but what is the easiest way to post screen pics?

I will try to post a more complete breakdown of my armed forces tonight.

Thanks again for this mod!!!:)

You can use the forum gallery to upload screenshots. There's an upload form at the bottom of the page:
http://www.civfanatics.com/gallery/browseimages.php?c=7

Thanks for the awesome write-up, it's nice to read someone is having fun :D
 
Hallo MEM-Makers
I would like to excuse here now in all form with you that I had presented rashly a upgrade for MEM. I hope it bring soon its own upgrade with all Sandris units. My MEM possesses all new units now already. I work straight on a complete new terrain for MEM and for Rise and fall of Rome.

No problem. Let us know when you have some previews of the terrain.

As for MEM upgrade, it's more or less done, quite differently and for all eras ;) Thing is, I heard we have a few more medieval packs incoming :mischief: Updating the scenarios with every patch takes a lot of time, so I'd rather have one big update than a few smaller ones.

Also, I'm torn between the old Hyperlink Resource Exceeded bug-related unit limit, though my guess is most players would rather have the 30+ extra flavor units rather than bug-free civilopedia?
 
Cool write-up Russ Haynes. :goodjob:

One of the things I have been thinking in the MEM game I've been playing recently is that HRE is slightly overpowered (no detraction to Russ' gameplay intended!) but I'll go into a little more detail when I post notes on the game.

On the Hyperlink bug ED, I would probably go with the flavor units. It would be nice if there were only a very few and these were noted someplace where the player could easily find them (maybe the scenario intro) like was done, I believe, in CCM.

Artificial pedia entries could possibly be made for these either in the Game Concepts section or, given you had not used all 31 (32?) strat and lux slots one could perhaps create an extra entry (for example: "Iron (unbugged)" would have the exact same traits as "Iron" but all units necessary would require Iron).
 
One of the things I have been thinking in the MEM game I've been playing recently is that HRE is slightly overpowered (no detraction to Russ' gameplay intended!) but I'll go into a little more detail when I post notes on the game.

Well, on the Euro map it has a very good starting location which is intended, since we wanted realistic expansion. Other than that the Ritter is one of the best UUs I guess. The new patch balances some things, like makes some civs more foot and less cavalry based etc. but Germany wasn't touched yet.

Artificial pedia entries could possibly be made for these either in the Game Concepts section or, given you had not used all 31 (32?) strat and lux slots one could perhaps create an extra entry (for example: "Iron (unbugged)" would have the exact same traits as "Iron" but all units necessary would require Iron).

If you click on the Iron icon in the unit pedia, it'll send you to the bugged Iron anyway, so there's little point in this. I'm testing a different solution at the moment, but it involves editing the Civ3Conquests.exe file.
 
If you click on the Iron icon in the unit pedia, it'll send you to the bugged Iron anyway, so there's little point in this. I'm testing a different solution at the moment, but it involves editing the Civ3Conquests.exe file.

True. Maybe the easiest thing to do would be add an asterisk just to denote resources having this problem. Of course, best case scenario is if you figure out a way with the .exe editing.
 
WOW, Rus Haynes, you're turning this thread into your own story... :D

Not really meaning to, but I was pretty excited about the mod and wanted to share a little of the experience!:)

In my last update everything was pretty accurate except the date I gave. It was really 1327 AD. I played up until somewhere in the 1340s last night and got about 6 hours of sleep (5 hours of sleep the night before that and last Saturday night I stayed up until 5 AM. Naps are my friend!!:crazyeye:)

Situation: I am finally at peace again with everyone! Lithuania declared war against me, but I countered with an alliance with the Rus. However, I did manage to take the two cities they held on the Danish Peninsula before I made peace. One thing I had forgotten (since most games of regular Civ3 I stay out of alliances at all costs) was that declaring peace before the 20 turns is up screws your reputation. No wonder my friends keep getting furious with me when we go to war. I have been signing peace treaties whenever MY objectives have been met. I will have to remember this in future games (to say the least:rolleyes:)

The war in Sicily didn't quite go quite as planned. They still hold one city on the isalnd (I took the other one). 5-6 trebuchets and 5-6 Ritters weren't enough to finish the conquest of the island so I cut my losses and signed a peace treaty.

The invasion of Castile was supported by Portugal and Cordova and I managed to take a couple of the old Aragon cities on the coast, one city on the northern coast, one in the interior and then the siege of Burgos was begun in ernest. I massed about 20 trebuchets, probably 12-15 crusaders/men-at-arms, 20-30 knights, and 15-20 pikemen/armored spearmen as protection for the trebs and went at it turn after turn trying to bombard the city into submission.

I was hoping for a relatively bloodless assault, but impatience finally led me to assault after about 10 turns. I hit with about 8 shots of the twenty my trebs flung over but the city had a large garrison (at least 5 or six pikemen and numerous armored spearmen) and I only manged to take 1 or 2 hit points off the pikemen. The next time I go up against a capital I may try taking out the smaller cities first and leaving the capital to with on the vine before taking it on. London and now Burgos were tough nuts to crack.

I led off with my assault infantry (crusaders/men-at-arms) and then went in with my only army (composed of an early knight) and my veteran/elite knights. The city fell but I did lose my army, quite a few of my assault infantry and several knights, with more being redlined. During the siege I had also sent about 6 knights after Castile's remaining resources (they had three cities left besides Burgos)and they pillaged the improvements to deny the Spanish support.

I went ahead and made peace after the city was taken. Portugal had made peace the turn before me but Cordova was still fighting and now they are furious with me for breaking the alliance (this is what made me remember that reputation must take a hit when not staying with the treaty for 20 turns).

The process of redeploying my best Knights to England has now begun. I pulled all of my elites out of Spain and sent them north. Never before has Europe seen such a gathering of such battle hardened heavy cavalry. There are German Ritters, Teutonic Knights, Templers and Hospitilers, all moving north to the channel ports and London. Scotland is next.:nuke:

The garrisons left in Spain are large and I have spread the trebuchets around to the cities I took as fire support in case of attacks while I am occupied with the conquests of the British Isles.

I have fairly large garrisons in German Denmark and German Hungary as well as my troops in Sicily who broke off the war there.

I am beginning to build more hospitals and barracks in my larger cities so things are looking up everywhere. I have about 3000 gold in the bank and a small surplus each turn.

Besides conquering the wild Scots and Irish, science spending and upgrading troops will be the priorities.:):D:king:

Russ
 
WOW, Rus Haynes, you're turning this thread into your own story... :D

Not really meaning to, but I was pretty excited about the mod and wanted to share a little of the experience!:)

In my last update everything was pretty accurate except the date I gave. It was really 1327 AD. I played up until somewhere in the 1340s last night and got about 6 hours of sleep (5 hours of sleep the night before that and last Saturday night I stayed up until 5 AM. Naps are my friend!!:crazyeye:)

Situation: I am finally at peace again with everyone! Lithuania declared war against me, but I countered with an alliance with the Rus. However, I did manage to take the two cities they held on the Danish Peninsula before I made peace. One thing I had forgotten (since most games of regular Civ3 I stay out of alliances at all costs) was that declaring peace before the 20 turns is up screws your reputation. No wonder my friends keep getting furious with me when we go to war. I have been signing peace treaties whenever MY objectives have been met. I will have to remember this in future games (to say the least:rolleyes:)

The war in Sicily didn't quite go quite as planned. They still hold one city on the isalnd (I took the other one). 5-6 trebuchets and 5-6 Ritters weren't enough to finish the conquest of the island so I cut my losses and signed a peace treaty.

The invasion of Castile was supported by Portugal and Cordova and I managed to take a couple of the old Aragon cities on the coast, one city on the northern coast, one in the interior and then the siege of Burgos was begun in ernest. I massed about 20 trebuchets, probably 12-15 crusaders/men-at-arms, 20-30 knights, and 15-20 pikemen/armored spearmen as protection for the trebs and went at it turn after turn trying to bombard the city into submission.

I was hoping for a relatively bloodless assault, but impatience finally led me to assault after about 10 turns. I hit with about 8 shots of the twenty my trebs flung over, but the city had a large garrison (at least 5 or six pikemen and numerous armored spearmen) and I only managed to take 1 or 2 hit points off the pikemen. The next time I go up against a capital I may try taking out the smaller cities first and leaving the capital to wither on the vine before taking it on. London and now Burgos were tough nuts to crack.

I led off with my assault infantry (crusaders/men-at-arms) and then went in with my only army (composed of an early knight) and my veteran/elite knights. The city fell but I did lose my army, quite a few of my assault infantry and several knights, with more being redlined. During the siege I had also sent about 6 knights after Castile's remaining resources (they had three cities left besides Burgos)and they pillaged the improvements to deny the Spanish support.

I went ahead and made peace after the city was taken. Portugal had made peace the turn before me but Cordova was still fighting and now they are furious with me for breaking the alliance (this is what made me remember that reputation must take a hit when not staying with the treaty for 20 turns).

The process of redeploying my best Knights to England has now begun. I pulled all of my elites out of Spain and sent them north. Never before has Europe seen such a gathering of such battle hardened heavy cavalry. There are German Ritters, Teutonic Knights, Templers and Hospitilers, all moving north to the channel ports and London. Scotland is next.:nuke:

The garrisons left in Spain are large and I have spread the trebuchets around to the cities I took as fire support in case of attacks while I am occupied with the conquests of the British Isles.

I have fairly large garrisons in German Denmark and German Hungary as well as my troops in Sicily who broke off the war there.

I am beginning to build more hospitals and barracks in my larger cities so things are looking up everywhere. I have about 3000 gold in the bank and a small surplus each turn.

Besides conquering the wild Scots and Irish, science spending and upgrading troops will be the priorities.:):D:king:

Russ
 
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