New releases:
- MEM 1.3 Update (see patch notes below)
- MEM Alt Terrain Pack Update (includes new cities by Varwnos)
- MEM Mediterranean (new clean map)
- MEM 11th Century Conquest 1.3
- MEM 13th Century Conquest 1.3
Please note that the 1.3 update will erase whatever custom terrain you have. If you are using the Ares/Varwnos terrain pack, you should re-download and re-install it anyway as it was updated with new graphics.
Download all the goodies here.
Update 1.3 notes
Mod changes
* Late Middle Ages Tech Tree has been reorganized for clarity and slower pace
* Swordsmanship is now available only to Christian kingdoms; cost decreased from 160 to 120
* Some fast/scout cavalry units are now in a seperate auxiliary cavalry upgrade path that ends with Demi-lancers
* Upgrade paths of mercenary units are now more integrated into normal unit lines
* Many units have been renamed to more appropriate names
* Wheat has been renamed to more general term Grain; Quarry has been renamed to Granite
* Fatimids, Cordova and Almohads have been renamed to Egypt, Moors and Berbers respectively to reflect their new unit lines
* Byzantine primary colour changed to something closer to "Tyrian purple"; it is used if Burgundy is not present
* Great Leaders lists have been updated
* City lists have been updated
* AI strategies have been updated
* Cost of several units in later periods increased slightly
* Cost of several overpowered units increased slightly
* Cost of several units increased as a faction balancing measure
* Byzantines and Egypt can no longer build gunpowder cavalry
* Lithuania can no longer build Late Knights
* Tatars and Ilkhanate can no longer build Raiders
* Almogavar can now perform amphibious attacks
* Renamed and modified units:
- Dromon (changed to combat unit)
- Longbowman (moved to Military Drill, replaces Crossbowman)
- Hand Cannoneer (moved to Black Powder)
- Mozarab Infantry (moved to Adv. Armorcrafting, replaces Armored Spearman)
- Steppe Cavalry
- Noble Knight (old Chevalier)
- Saracen Cavalry (old Saracen Knight)
- Bedouin Cavalry (old Banu Hilal)
- Ducal Cavalry (old Lithuanian Noble)
- Camel Archer (old Camel Rider)
- Cataphract
* New special units:
- Gendarme (replaces Late Knight for France); Golden Age unit
- Foot Knight (replaces Late Knight for England, Ireland, Scotland, Sweden)
- Yeoman Archer (replaces Peasant Crossbowman for England)
- Dvor Cavalry (replaces Chivalric Knight for Novgorod)
- Tuareg (replaces Saracen Cavalry for Berbers)
- Ghulam Cavalry (replaces Saracen Cavalry for Turks)
- Rocket Launcher (available to Tatars and Ilkhanate with Black Powder)
- Jinete (replaces Man-at-arms for Castile and Portugal)
- Mounted Crossbowman (replaces Chivalric Knight for all Italy, Venice, Papal States)
- Desert Cavalry (replaces Moorish Cavalry for Egypt and Berbers)
- Obudshaer (replaces Halberdier for Denmark)
* New mercenary units:
- Khwarezmian Mercenary (Abbasids, Egypt, Ilkanate)
- Muslim Archer (Sicily)
- Turcopole (Armenia, Jerusalem)
- Welsh Longbowman (Scotland, Ireland)
- Andalusian Infantry (Castile, Aragon, Portugal)
- Viking Mercenary (Rus, Novgorod)
- Daylami Tribesman (Abbasids)
- Camel Rider (Egypt, Moors, Berbers); replaces old Desert Cavalry
* Removed units:
- Axe-thrower
- Cilician Knight
- Ghulam Infantry
* Numerous new flavor units and graphic updates by Sandris
* New Polish Hussar graphics by Wyrmshadow
* New Bulgarian & Serbian spearmen graphics by Micaleus
* Several new building graphics by Varwnos, RedAlert and Ogedei the Mad
* Default English leader changed to Alfred the Great by R8XFT
* New irrigitation graphic by Pounder and some terrain updates (Alt Terrain Pack has to be re-installed if used)