This very simple mod achieves a number of things:
- Knights are likely to be discovered before Pikemen - which makes sense because Pikemen are a counter against Knights.
- Aztecs can access their Jaguar Warriors without having to invent Crossbows (as per history).
- Crossbows are now available as a late Classical era tech (which is more accurate than Medieval crossbows).
- The Medieval tech tree now presents a choice between a focus on high quality troops vs larger armies.
The mod shuffles a number of tech unlocks:
- Siege tactics: Gains Crossbowmen, loses Army cap bonus
- Feudalism: Gains Knights, loses Peasants
- Chivalry: Gains Greatswordsmen, loses Knights
- War summons: Gains Peasants and Army cap bonus, loses Pikemen and Crossbowmen
- Heavy infantry: Gains Pikemen, loses Greatswordsmen
Additionally, War summons now unlocks access to Chivalry, so that Varangian Guards and Jaguar Warriors can be "invented" without having to unlock Knights.
Edit: Here's a screenshot of the updated tech tree:
- Knights are likely to be discovered before Pikemen - which makes sense because Pikemen are a counter against Knights.
- Aztecs can access their Jaguar Warriors without having to invent Crossbows (as per history).
- Crossbows are now available as a late Classical era tech (which is more accurate than Medieval crossbows).
- The Medieval tech tree now presents a choice between a focus on high quality troops vs larger armies.
The mod shuffles a number of tech unlocks:
- Siege tactics: Gains Crossbowmen, loses Army cap bonus
- Feudalism: Gains Knights, loses Peasants
- Chivalry: Gains Greatswordsmen, loses Knights
- War summons: Gains Peasants and Army cap bonus, loses Pikemen and Crossbowmen
- Heavy infantry: Gains Pikemen, loses Greatswordsmen
Additionally, War summons now unlocks access to Chivalry, so that Varangian Guards and Jaguar Warriors can be "invented" without having to unlock Knights.
Edit: Here's a screenshot of the updated tech tree:
Spoiler :
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