Mekewap yield

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Dec 29, 2017
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As you can see, I have two mekewaps, each adjacent to 2 luxury resources, but only give 1 gold each. The description says the mekewap gives 1 gold for each adjacent luxury resources. Does anyone know why?
 
It's one Gold when adjacent to a luxury, not per luxury. It changes to +2 Gold per adjacent luxury when you complete Cartography.

There's also a hidden +1 additional Housing at Civil Service.
 
Hmm...it should be two gold each.

Effects:
You have fur and gypsum, so should be two golds.

Or am I missing something?
 
You have fur and gypsum, so should be two golds.
Its poorly described in the game. You just get a single +1 gold regardless how many luxuries -- until Cartography when the gold goes crazy!

It's one Gold when adjacent to a luxury, not per luxury. It changes to +2 Gold per adjacent luxury when you complete Cartography.

The +2 gold per luxury is added to the basic +1 so you end up with +3 if adjacent to 1 lux, +5 if adjacent to 2 lux, +7 with 3 lux, etc.
 
Maybe you should be able to get early local access to the improved gold yield by having a Trade Route between that city and a rival city that DOES have Cartography, even before you do?
 
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it clearly says a Luxury (not every). Further entry on civ'pedia tell +2 each.. so from where the confusion is comming..?
 
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it clearly says a Luxury (not every). Further entry on civ'pedia tell +2 each.. so from where the confusion is comming..?

It does switch from being +1 G for having an adjacent luxury to +2 G per adjacent luxury at Cartography. I think that shift in adjacency formula throws people. Most other improvements stick with one formula and only change the coefficient.
 
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it clearly says a Luxury (not every). Further entry on civ'pedia tell +2 each.. so from where the confusion is comming..?

Oftentimes, it's just a conflict with what we expect.

I do the same thing with France's Chateaux. I get excited when I can place one between multiple luxuries and multiple wonders, only to remember after I've built it that they only get a bonus for the first one.

It's another example of those niggling rule differences in Civ 6. Different UIs get bonuses for being adjacent to different things, so that's a basic concept that's easy to grasp and remember: put Mekewaps beside bonus and luxury resources, got it. Sometimes, the bonus is applied per adjacency, sometimes it's a one time bonus. That's harder to remember and takes you running back to the Civilopedia, interrupting gameplay. Chateaux go beside luxuries and wonders: okay, this side of the river has one luxury, the other side has three luxuries, therefore move builder across river and build Chateau there. Oops, that was a waste.

The developers may have had game design balance in mind when setting the adjacency rules for the different UIs, but personally I don't expect any of them are game breaker enough that they couldn't have gone with a simple, meta rule: "UI adjacency bonuses will always be per adjacency" (or they could go with the meta-rule that adjacency bonuses will always be one time bonuses, which would be equally easy to remember but a lot less fun).
 
The better question is how the hell did you get 3 different luxury resources right next to your capital? That's insane. Mod?
 
The better question is how the hell did you get 3 different luxury resources right next to your capital? That's insane. Mod?

If the capital is right on the edge of a continent it can have 3 different resources. It also happens occasionally when you use the legendary start setting.
 
Oftentimes, it's just a conflict with what we expect.

I do the same thing with France's Chateaux. I get excited when I can place one between multiple luxuries and multiple wonders, only to remember after I've built it that they only get a bonus for the first one.

At least for Chateaux culture from WW stacks. And i do agree.. i had to double check in civ'pedia before placing improvement. And that would be such an easy thing to apply to interface, as worker stand on hex hover mouse over UI to get info what plus it will provide now, on top of what is there on hex already (or instead). Now it only show base yield from improvement w/o adjacency.
 
The better question is how the hell did you get 3 different luxury resources right next to your capital? That's insane. Mod?
Nope, no mod, just abundant resources and legendary start.

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it clearly says a Luxury (not every). Further entry on civ'pedia tell +2 each.. so from where the confusion is comming..?
Well I read a lot of civ wiki cuz I love the page, but on that page the info is wrong, it says a gold for every luxury.
 
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Hmm...it should be two gold each.

[...]

Or am I missing something?

Lol, did you put in those links like that on purpose? : D It's terribly annoying to read : D

Oh, I think I see what you did, you copied the wiki didn't you? Brilliant that it comes out like this.

Well I read a lot of civ wiki cuz I love the page, but on that page the info is wrong, it says a gold for every luxury.

So, the information on the civilopedia is different from... the in-game description? ...the leader description? I can't check right now but I wish I could see what the civilopedia said versus the other source. : )
 
I do the same thing with France's Chateaux. I get excited when I can place one between multiple luxuries and multiple wonders, only to remember after I've built it that they only get a bonus for the first one.

On the other hand, depending on terrain, you can surround a single wonder with chateaux and they each get the bonus. Planning out wonders based on rivers and luxuries can be a lot of fun, and yield a surprising amount of culture and (later) tourism.
 
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