Well I finally got brave and took another look in the technical forum about those MAFs. The previous thread I read had quite an argument over whether or not the proposed solution actualy worked or was already outdated. There is already something in BTS 3.19 that tells Windows to allow Civ to use 3gb of RAM, but if I understand this right, you apparently need to tell Windows (in my case Vista Business edition) to allow programs to use 5gb of RAM as well. It wasn't all that hard.
http://dwf.blogs.com/beyond_the_paper/2009/04/enabling-3gb-switch-on-windows-vista.html
In a marathon game on a Huge map at save size just over 1mb, I was getting MAFs every 4 or 5 turns this afternoon. After trying this adjustment, I went 20+ turns without problem (and built the tower of mastery, so I have no reason to expect that was the limit of my luck. This isn't actually a fix in that Civ still eats up more memory, it just provides a bigger bowl so it takes longer to overflow.
On the other stuff, the only big problem I had in that game was barbarian animals getting stuck inside borders leading to crashes. So, I'll try to be braver and go with Animal Invasion on next time.
http://dwf.blogs.com/beyond_the_paper/2009/04/enabling-3gb-switch-on-windows-vista.html
In a marathon game on a Huge map at save size just over 1mb, I was getting MAFs every 4 or 5 turns this afternoon. After trying this adjustment, I went 20+ turns without problem (and built the tower of mastery, so I have no reason to expect that was the limit of my luck. This isn't actually a fix in that Civ still eats up more memory, it just provides a bigger bowl so it takes longer to overflow.
On the other stuff, the only big problem I had in that game was barbarian animals getting stuck inside borders leading to crashes. So, I'll try to be braver and go with Animal Invasion on next time.