I would suggest that some of the spheres should be the result of great acts of magical research, ie. to get say a metamagic node you would have to build a national wonder, or sacrifice a high level magic unit to build a node in a city.
Multiple spells per sphere ranking would be nice enough, but I think that going into Cross-sphere spells is a more rewarding way to approach the concept. Fire + Ice = Steam and things like that. Then to get your extra spells you must do something extra, not simply happen to get multiple in one shot.
Hi all,
4) Death 2 and 3 - are you sure that you want summon spectre and wraith in the same block? summon wraith will supercede summon spectre
If one of them is permanent, then it won't really supercede (especially if the strongest is permanent)
It is not always a bad thing to supersede, after all Archmages come latter, need minimum level 6, and are limited to just 4.
Well, some people have been asking for them for awhile, but generally the position is that we have enough spells.
Certainly adding cross sphere spells for every combo is out, (21*21*3=too many) so putting in any number is kind of arbitrary, and if the ideas were good enough they ought to just replace a weaker (read:less interesting) spell.
I agree 100%. Id even rather grant spells as unique abilites of certain units than cross sphere spells.
Two big questions for the new system:
1. Do we need Channeling 1 anymore?
Since in the old system this kept Priests from casting the level 1 spells (inexplicably), and now they can only cast those spells which are hard-coded into them... is there a purpose?