Merz01 - Monarch OCC, Straight Up

Heh. Next beeline after Computers should be Rocketry then Fiber Optics for da Al Gore (for which Rocketry is a prereq anyways). Then Fission/Fusion (I guarantee we'll be the first to Fusion).
 
looking at the save, place one of those specs on engineer (we are only allowed one) thor leave the second on scientist... knocks a turn off rock n roll to boot!

Cheers!
-Liq
 
yah methos, about to dig in on what all lets us have eng specs, national wonder wise as wel'll want to go whole hog hammers at the spce race.

Scientists are good as well though so no stress. :D

as for upgrading troops I agree thor... no point having too much cash on hand, a few hundred is optimal.

keep in mind as well that vistoria was running away with tech until mao kicked her teeth in... don;t consider her a non threat.

Moving along well peeps.. :goodjob:

oo oo 15 turns on efiel tower as well... what a deal. might as well go for it for denial purposes after we build the lab.

oh and good job on getting wheat methos, all the healther we can get helps.

Cheers!
-Liq
 
Allrighty, here are my turns. I hope I didn't do too much damage.

Preflight check. Everything looks AOK.
Growth in 11, Rock and Roll in 11...Ah, now 10 with a Great Engineer.
Patty -> Longbowman (Longbowwoman?) for 100 gold.
Spearman -> Pikeman for 100 gold.
Archer -> Longbowman for 100 gold.
Leo -> Longbowman for 100 gold.
Damaged Roses -> Maceman for 115 gold.
Supa-Sprung Mule Robba (it just rolls of the tongue doesn't it?) becomes a Maceman for a mere 130 gold.
Velvet Kisses becomes a Maceman for 115 gold.
There, all upgraded in time for the middle ages, just before computers. :P
Still 500 gold in the bank.
Still dead last in military but number one in our hearts with a 100% approval rating.
Interesting, the Incan city of Olmec is down to 95%. Come closer to the all destroying borg. ;)

Turn 1 (1650 AD) Not much to do. Zzzzzz...

Turn 2 (1655 AD)
I would like to get Replaceable Parts as it is for trade but the only way I can get it is if I trade Astronomy. I figure that will excaberate the tech increase for the AIs so I don't do it as we have a monopoly at the moment.

Turn 3 (1660 AD)
Mao's Golden Age ends. Berlin loves us. What's not to love?

Turn 4 (1665 AD)
Berlin still loves us. ^^ Olmec at 94% Come closer...

Turn 5 (1670 AD)
Nothing to see here, move along.

Turn 6 (1675 AD)
Sweet! Computers are in. Many options abound.
civ4screenshot00244mg.jpg

After debating for I swear 10 minutes, I choose Replaceable Parts. This leads to many Industrial techs that will lead to Internet and Fusion eventually.
I switch to a Labratory in 6 turns.
Yikes! :( HC adopts Free Religion. Our relations are now down to +6 and pleased.

Turn 7 (1680 AD)
I sell Mao Hit Musicals for 10 gp/turn. Cool!
Mao then adopts Representation. I guess he is now happy enough. We must make him switch back to Heriditary Rule so he will lose the Science bonus. Maybe if we can get him to war with Cyrus. They are all starting to think of Science too much...

Turn 8 (1685 AD)
Nothing going on...

Turn 9 (1690 AD)
Replaceable Parts are in. Well, we need Gunpowder to get Chemistry, which we need for Steam Power which we need for...blah blah blah...Internet and Fusion. So I go for Gunpowder in 2 turns. I hope that was the right decision. We still have a monopoly on Astronomy.

Turn 10 (1695 AD)
Hmmm....Berlin will grow next turn and then it will be at even health...Labratory is due in 2 turns. That's -1 health. I will try to get Wine from Mao for the +1 health (from Grocer). No dice, he wants Uranium. I think maybe when hit singles are in, we can get it.

Turn 11 (1700 AD)
Gunpowder in. Chemistry in 2 turns.
Berlin grows. Ah crap...A Great Artist has been born in Olmec. (Which is down to 92% Incan now).

Turn 12 (1705 AD)
Apparently we are not very advanced. Aroo?
civ4screenshot00262io.jpg

We do have 728 beakers a turn that say otherwise. I am a moron. I forgot to start building lumbermills. :blush: Well, we weren't using any forests anyway, but still, sloppy play. Sorry guys...
Hmmm...HC didn't use his Great Artist. Maybe he is saving it for a Golden Age.
Everyone but Vicky and us now have Rifling.

Turn 13 (1710 AD)
Chemistry is in. Hard tech choice. Hmmm...I choose Steam Power as it is on the way to Internet. 2 AIs now have Biology.

Turn 14 (1715 AD)
HC is now moving his Great Artist northwest. I am not sure what he has planned.

Turn 15 (1720 AD)
Well...Here we are...Rock and Roll will be built next turn. Steam Power will be in in 3 turns. A great Person is due in 7 turns, most likely a Great Artist unfortunately.
Nice to see we are now 5th in Land Area. ;)

I hope I made the correct tech choices. We still have a monopoly on Astronomy. Hopefully you can get Wine from Mao when Hit Singles comes in.
Our beautiful city:
civ4screenshot00272qk.jpg

civ4screenshot00289kg.jpg
 
Here is the save:
 
Pre-turn (206 left):

I put us on the shortest, most direct path to Fiber Optics by clicking on the tech and letting the AI calculate the research path for me. We switch from Steam Power to Rifling.

Darn, nobody is willing to declare on anyone else. I sincerely believe that if Mao and Cyrus are left at peace for the rest of the game we will lose. At least we're isolated from Saladin by Cyrus' borders. Mao is Pleased but won't declare because he has 'enough on his hands right now'. That tells me that even if we raise our relations with him it won't matter.

Cyrus, however, claims he won't declare because he doesn't like us enough (even with +5 for siblings and +2 for civics). So maybe if we befriend him a bit more we can do it. I grit my teeth and gift him Liberalism.

That netted us +3. He's now Friendly, but will he declare? Let's see...

CaptureWiz040.jpg


He is! But let's first check the power graph:

CaptureWiz041.jpg


He's somewhat ahead of Mao in power, but Mao is ahead in GNP and about equal in production. Boy this is a tough decision. Will the cost of the tech (and the Liberalism I gifted him) plus the probable -1's I'm gonna garner for refusing entreaties by both sides to enter the war be worth slowing them down and sowing discord?

Let's see:

CaptureWiz042.jpg


If this war lasts for a long time, then we gain. If they declare peace shortly, then we screwed up.

Turn 1 (205 left):

Rock&Roll -> Market (in 3, then Eiffel, I doubt anyone else is a danger for Eiffel now that those two bozos are at war).

I'm moving Milenko to the Chinese/Persian border to see what's going on.

Once we get Biology we should consider farming over some towns for specialists.

Mao is still pleased with us even after we brought in a war against him. -1 for 'war ally against' is not a severe enough penalty IMHO. I mean, if he KNOWS we paid Cyrus to declare, we should be stuck with the -3 also. Logically.

Turn 2 (204 left):

Cyrus begs for Physics. Sorry man, this is directly on the beeline so no dice. He's still friendly though.

Milenko arrives at the border. Looks like Cyrus is taking the intiative... I see a billion of his units but none of Mao's.

I trade a Hit Singles to Mao for a Wine. +1 health!

I renegotiate most of our deals for more cash. We're now at +80 gpt and have copper from Capac (for our Uranium, but who cares).

Turn 3 (203 left):

Now Mao is pulling his units out into the field. Cool, looks like this could be a bloodbath.

CaptureWiz043.jpg


CaptureWiz044.jpg


Turn 4 (202 left):

Market -> Eiffel
Rifling -> Steel

Berlin celebrates "We Love the Prime Minister Day". We love you too, children.

Why did we build lumbermills in the 1-food tiles first? :smoke:

Turn 5 (201 left):

Zzz.

Turn 6 (200 left):

Zzz.

Turn 7 (199 left):

We pop a bloody Great Artist. Bah. 728 bpt now (micromanaged for growth in 5 since we're now below our health cap).

Turn 8 (198 left):

Cyrus wants to trade Steel for Physics. Uhh, we have one turn left on Steel genius.

I buy one of Mao's corns for 12 gpt. We have assloads of gpt so this is ok. (Right, Liq?) To my surprise the corn adds TWO health to our city! How did this happen, I thought it added only 1 with granary? Anyways, we can now grow a bit more.

Cyrus and Mao are still throwing loads of units at each other. Neither seem to be taking the upper hand. Here's the power chart:

CaptureWiz045.jpg


Turn 9 (197 left):

Steel -> Artillery

Turn 10 (196 left):

Cyrus just threw a trillion units at Xian, but couldn't take it:

CaptureWiz046.jpg


Why don't the stupid ass AIs bomb down defenses first? Soren?

Turn 11 (195 left):

Zzz.

Turn 12 (194 left):

Mao canceled our Wine deal and won't reup. Bummer. We just grew to 17, and we can grow once more and we'll be at cap. Now that we have lumbermills down I micro to grow in 9 with minimal loss of hammers. Eiffel still in 7.

Turn 13 (193 left):

Our workers have nothing to do. I sleep them in town. Wake 'em up when Railroads comes in with Internet. DON'T FORGET!

I get 12 gpt from Mao for a Hit Singles.

Turn 14 (192 left):

Yup, Mao and Cyrus make up. I thought they changed things in the latest patch to keep the AIs at war longer? What bull. At least we didn't pick up -1s for not helping out in wartime, as neither civ asked us to declare. Let's see if they'll have another go at it in 10 turns.

Turn 15 (191 left):

Izzy demands tribute AGAIN. I give her a good spanking. :love:

Artillery -> Rocketry.

To next player:

Stay the course for Internet. Biology isn't worth the deviation because we have so few farms now. After the Internet we should start replacing towns with farms so that we can support more engineer specialists for :hammer:.

Get those two at war again somehow.

Check the trading screen for new opportunities every turn.

http://nryan.com/Civ4/Merz01/Turn06/Merz01AD-1795.Civ4SavedGame
 
yeah about the corn 1+1 that and wheat are MAJOR tradegoods for us.

Btw see where expansive helps here?

And yes corn is worth far more than a mere 12 gpp after the shrine was built.

Will get to the turns in a sec.

Cheers!
-Liq
 
Sorry about Lumbermilling the plains forest first. I didn't figure we would be growing so I thought we would have plenty of time. Oops.
The +2 is because we didn't have the resource (+1) and +1 for the grocery.
I thought about clicking on Fiber Optics and choosing the quickest path but I considered that automation. There was a discussion about setting up other players turns. No bigee though. We are well on our way.
I hope we can get Mao and Cyrus to war again.
Very good turns Merzbow :goodjob:
 
Thanks. I didn't realize some resources just gave you health without needing to have a granary, harbor, etc. Amazing the little things you never learned even after spending so long playing...

I've always assumed that tech-line automation is fine as long as it's mentioned in the log. I've found it very hard to figure out by hand what's the cheapest path because the possible paths can be so complex with multiple optional prereqs and hard reqs for each tech.
 
preturn

ok lets see...

eifel in 4 turns is sweet. Have artillery (2 turns build time lol) so will build a few of those when out of crap to build.

20/20 health and 3 extra food.

Agree on biology, not worth it yet with this few farms. We need beakers though so farm over the towns later.

No one will trade biology for our gold lol.

can build iron works BUT that +2 unhealth is bad bad.

[1]1800 AD
izzy adopts teho and vassel... lets see who she hates. just us!! and she has open borders with capac... interesting...

ok going to assume she declares war on us.

[2]1802 AD
Capac goes for emance.

we have far too much gold, going to update units to rifles and grens. All units upgradeds and over 1400 in bank still

[3]1804 AD
Capac finished statue of liberty.

[4]1806 AD
We get eiffle tower. start on artillery.

[5]1808 AD
Mao starts on a golden age =/

[6]1810 AD
artillery comes in, start on artillery. 3 turns on rockets.

[7]1812 AD
lots of troop movement.

[8]1814 AD
2nd artillery comes in.. 1 turn to rocketry so queue up a missonary.

[9]1816 AD
Rocketry comes in but apollo is a whopping 28 turns with no aluminum... let me see building research is a waste of time. I'm going to spam missonarys. if peeps want to start building apollo stalling 5 turns isn;t going to matter.

satelites in 9

[10]1818 AD
can upgrade troops to sams but hold off for now.

izzy has a ton of units.

Convert tianjin for confusion.

[11]1820 AD
convert hangzhou for confusiuon

[12]1822 AD
mao's golden age ends and vickys starts.
circassian is confused.
still no good trades

[13]1824 AD
izzy itching for a fight but she cannot get at us.

[14]1824 AD
zz

[15]1826 AD
mao wants us to cancel deals with cyrus I say sorry. went for a one round artillery this time.
canteberry is confused... 8 for 8 on confusion these last two rounds..





recap, nothing happened! Converted 4 of mao's towns to confusion and 2 more missonarys are headed to his deepest towns on auto. 8 towns are heathens still btw so if all goes well, need 6 more missionarys.

satelites are in 4 turns and fiber is in 15.

as for techs afterwards keep in mind that internet will net us a load of techs, safer to pick a high end tech in the meantime like fission as ecology will benefit us greatly.

for health, biology medicine refrigeration and ecology all are major health milestones. Oh and genetics. Robotics scores us two important items... mechs for defense and space elevator.

field is wide open as you can see.



Not much happened my turn. Our culture is starting to be felt my the towns around us.
no great people this round but we are 1333/1400 points and 63 gpp a turn.. so 2 turns for a gp.

we are pumping out over 170 hammers a turn which are doubled for copper , internet will only need 2000 hammers total so a whopping 6 turns build time lol.

Apollo is ready to be built, as are iron works and sdi soon so lots of decision to make coming up. careful with unhealth. hammers is not what's holding us back right now... research is.

Cheers!
-Liq
 
Merzbow said:
Mao is Pleased but won't declare because he has 'enough on his hands right now'. That tells me that even if we raise our relations with him it won't matter.

Cyrus will consider declaring for you if he's Friendly and Annoyed or lower with that civ. Mao will consider it if Pleased or higher and Cautious or lower with that civ. Obviously Mao met those requirements in this case.

The reason he wouldn't declare, in all likelihood, is because of the power ratio. Power Ratio = (Other Civ's Power/Your Power) * 100. Each civ has a maximum above which it will not declare (there are actually two of these values, one for "nearby" powers and one for "distant" powers). Mao's max nearby power ratio is 110. Hard to tell, but it looks from the graph that Cyrus's power was slightly more than 110% of Mao's at the time.

This is just an educated guess. But I have a hard time believing that power ratios aren't considered when you ask a civ to declare on another (otherwise, you could bribe civs to march off into suicide). Interestingly, Cyrus's max nearby power ratio is 100--which means if I'm right, you won't be able to get him to declare on Mao if Mao ever gets more powerful than him.

Merzbow said:
I thought they changed things in the latest patch to keep the AIs at war longer? What bull.

Willingness to make peace appears be influenced by three things: a Refuse to Talk During War Threshold, the Power Ratio, and a random number (the range of possible numbers differs somewhat depending on the leader). Hard to say how they combine.

The Threshold appears to give a minimum number of turns for the war to continue (for both Mao and Cyrus, this value is 8). Mao's random range is 1-40 and Cyrus's is 1-20 (higher numbers are bad in this case), but Mao's roll was mitigated by not being as powerful as Cyrus. So you may have been screwed by the RNG here. My guess though is if the power ratios had been reversed that this war would have definitely gone on longer.

[Edit: Heh, wrote this before Liq posted his turns] BTW, I noticed Izzy's made a pretty good comeback and is now the solid third place civ on power. It wouldn't surprise me if she took another run at you before this game ends (unless she takes it out on someone else first).
 
Liquidated said:
we are pumping out over 170 hammers a turn which are doubled for copper , internet will only need 2000 hammers total so a whopping 6 turns build time lol.

Apollo is ready to be built, as are iron works and sdi soon so lots of decision to make coming up. careful with unhealth. hammers is not what's holding us back right now... research is.

Cheers!
-Liq

We have a lot less 'typical' hammers than that... I'm looking at my save with the Eiffel being built and it's at 91 hammers with the 100% iron bonus. The 170 must be coming from some item with multiple 100% bonuses to build. We do have to balance research and hammers at this point, the IronWorks is pretty much necessary despite the unhealth.

I notice that we also need coal for optimal IW, and only need 3 turns on Steam. So we should deviate to SP then get back on track. Build IW, then build Apollo. After researching SP consider trading (but not researching) for Railroad for the extra hammers from reroading our mills and mines; those hammers would be useful getting us Internet quicker.
 
I agree. We need to up our production quickly. Even though the Ironworks is -2 health I think it is worth it. It will allow us to get the Internet and Apollo quicker so I think more time will be saved overall. If we get Internet quicker, we get Biology and other health techs quicker. Afterall, once we get to Internet, research is not quite as important. All we really need is Fusion quickly to get the great Engineer. That was my thoughts with going for Steam Power in the first place. No complaints though. We are doing great.
Mertzbow..what would be the post Internet strategy tech wise?

Oh and the Eiffel tower gave us some production overflow. 30 hammers I think. We also get 100% production bonus on military units. So we don't get 176 production towards the Internet unfortunately. It should still be built within 15-20 turns though.

The reason we have been getting great artists is that we have Broadway and Rock and Roll. We have a lot of Artist GPP things. I noticed when I had an extra Science spec that the chance of getting a Scientist GP was slowly going up. When it was changed, our chance of getting a Great Scientist started slowly decreasing. I think that is to prevent people from putting 8 Specs of one kind on the turn before you get a GP to influence it. You have to have it there for a long time in order to change the % I think. I am not 100% sure how it works yet though.
 
oh my bad, think all those missonarys and artillery were padding the stored hammers.... hmmm

if that's so, keep making 1 turn junk units and spring on internet when it goes... only 20 more turns to go.:D

I agree on rails for the forests and hill but in addition, ironworks really wants coal before the unhealth is worth it. Steam after fiber is a good idea.

izzy is seriously bucking for a fight but isn;t smart enough to relize she cannot get to us from anywhere but zapo...

our artillery alone will own anything izzy can send from zap plus we have a bunch of promoted grens and rifles laying about lol. Escort artillery with a gren.

as for zap, it's not a threat until izzy gets airports, then she can dribble units into zap that way. The land she has is not good so might consider just using her as a training dummy rather than wiping out zapo.

Don;t promote anything with city attack to sams... recall that sams are a dead end promotion; grens and rifles that go to sams can never be mechs.

thehe the hammers comment was serious :smoke:

Cheers!
-Liq
 
Oops, I didn't mean for what I said to be criticism. Sorry if it seemed that way. :blush:
I just meant that maybe now we should consider finishing Steam Power before we start researching Fiber Optics. Building military units is cool. We can afford it and it gives us extra security. No problem with that.

My contention is that if we get Steam Power (hopefully with coal or we can buy some), we can build the Ironworks. This will knock us down to -2 health but we will build The Internet faster. My contention is that by diverting to Steam Power we can end up bulding The Internet quicker. I think we can save more than 3 turns by doing so.
After all our goal is not to get Fiber Optics the quickest. Our goal is to build The Internet the quickest.
When we get The Internet, we will instantly get Biology. Then we can get something to cure our health problems quick. Like Medicine and Genetics.

Anything I say should be taken with a mountain of salt. :p
Just happy to be contributing and learning new things.
 
Got it. Will play later tonight.

Ok, deviate to Steam Power for Coal than revert back to health techs.

I’m wondering if we should hire a few engineer specialists so we have a better chance of a great engineer. Their hurry ability would definitely help us with space parts, or the Apollo program.

I didn’t realize this was a Monarch level game. When I was editing my SG history located in my sig I noticed the difficulty level. Wow! I say this because this game seems fairly easy.

Edit: Will switching a bunch of towns to farms be worth it? Won't our research fall due to lower commerce? I'm not saying otherwise its more a question than anything.
 
Oops, I didn't mean for what I said to be criticism.


None EVER taken thor. The beauty of the SG's I've been in so far with the likes of merz lovemuf and silver, is that we each learn very much from eachother.

I so vitally enjoy SG's for the fact that you are allowed 10 to 15 turns to focus. Keep in mind when you have over 9 cities, there's always going to be things like missplaced workers/incorrect tiels/specs placed etc. If one wants to devote an hour just combing through the varios screens pre turn go for it, but I'd never expect that from anyone.

That you post turns that are open to public view only makes one a better player. Calling the good with the :smoke: is all in good faith. I so love SG's to the point where my solo games suffer... solo is just so bland and boring now without some idiot to point out your failings in a comical light!:)

merz and I shoot off the :smoke: emote out of sheer entertainment value btw.. don;t mistake it for the [pimp] emote though, that's something else!!

Cheers!
-Liq
 
one of the upsides to iron works is that it nets us... um 2 or 3 enginner spec berths. Not a good time to hit the sevlopedia but I seem to recall 3 engs.

If people are happy with the unhealth of iron works then build it now. I didn't want to go about that on my own as it has serious pros and cons.

As for tech, steam is only 3 turns that's fine.. after that just bite the bullet and go fiber... deal with the 15 odd turns of horrid health.

internet will grab so many techs it's not even funny... ok well I'm laughing still.

lets see if that drive finished formatting.

Cheers!
-Liq


oh IMO not worth going for farms until after we are done with tech as the commerce from those towns is serious beakers.

Fiber optics is THE goal here for al gore, after that we have to discuss.

on one hand we want health but at the same time we need infantry and mechs for defense. Keep in mind interset will score us a boatload of techs for free so consider going a super advanced tech like fission while it's building.

Sams are good as well but DO NOT UPGRADE any units to sams until we KNOW we never want them to be mechs. Rather we just make new sam units than upgrade to them.

oh slip in an air raid shelter at some point someone. I fogot to do that don't want to see that haunt us..
 
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