Celeborn-
I already designed a website for the mod to tell the truth... (Digital Design Project) it aint on the net but i have the lay-out done and some jibbirish...
it might need some adjustments but I like it...
the Mordor Cop could perhaps be Overseer, or do we have that?
Woah!

Sounds great! You know what server you are going to find? They arent all free you know

. But regardless, Ill be happy if it gets rid of those damn overviews

. I agree with embryodead, Overseer is good.
embryodead-
hey PCH
I made some tests... actually we got the whole misunderstanding since you were using C3C and I PTW... My formula works 100% in PTW, even regardless of all terrain settings etc. because it's PTW. In C3C ... it's a long story.. but in an outcome we might end up with actually higher ratios, like you wanted... why? see here.
You 'sound' winded on that post

.
But seriously, I'm glad I waited to post, it could have turned out ugly if I said "oh so it 'suddenly' changed for c3c did it"

. If what you say is true (which I am far more willing to accept) then should we add +20 to some of the resources(stone\timber)? Or would that be +33? I think iron is ok at 170, unless you want to go back to 180.
I think Lux's should be random.
mrtn-
Everything.
Maybe you can start with more resources?
BTW I posted a cute hare/rabbit/thingy for the coney resource yesterday. (Check my sig, "My Resources")
I actually finished all the civilopedia entries for resources, but they would probably be better if someone went over it and made it fit into Middle-earth.
If your willing RRnut, I can post them resource civilopedia up.
I remember mentioning that we should make a small Middle-earth reference section in the civilopedia. I think it would be great if we mentioned historic battles and important events, such as Dagor Bragollach for the former, and Durins Bane for the latter. Where is Mithadan

?
Lotm Terrain
First up, we should decide what type of terrain we want, and which ones we want to get rid of. Obviously, we will need the standards, such as Grassland, Plains, Hills, Mountains, Tundra, Coast, Sea, Ocean. That leaves us with 3 (5) we dont need in their present form. Desert-Floodplains, Jungle, Marshes, and Volcanos.
It has been suggested that for Desert, we should replace this with a ashland of sorts. However, now that the mods has come more into fruition, it seems desert is necessary.
With this out of the picture, we approached with two options. One, is to make Jungle a type of ashlands. This makes sense to me, as Jungle is rarely in little bursts such as desert most often is. Moreover, marshes tend to blend into Jungles, just as the Dead marshes are part of Mordor. And having a Marsh (or Fen?) In the middle of the grassland wont look that out of place.
Volcanos are more tricky. Ideally we want to be true to Middle-earth, these should not be generated on Random Maps, and reserved for maps of Mordor and Middle-earth. Yet the problem here is we cant delete terrain without a hacked editor. The other option we have, is to minimize (or maximize, rather) the Max Eruption Period and replace the Volcano graphics with that of regular mountains, and give it the same stats as mountains.
My suggestion, would be quite different. I believe we should make marshes the ashland. I dont think the map should contain too much of it. Moreover, this leaves jungle free. I suggest we make jungle into a wilderland, un-settable, and as mentioned earlier instead of getting reduced by disease they would get reduced by wolves or wild animals. The graphics would look more or less like spacious grassland-like terrain, with a thicket here and there. I have made some primitive graphics for this, whether its used or not.