Sword_Of_Geddon
Arbiter of the Sword
That is a good addition. Perhaps an upgrade to the Privateer and then to the Torpedo Boat, the early forerunner of the Submarine?
Nice models, good job! However, the model does not fit with the animation. Please check how the sails move when its animated.I will post new units here if and when I make them.
Starting with this one:
This model was 12mb off of one of the free 3d model sites. The guy did an amazing job. I removed as much as possible and remapped the textures. It still weighs in at a hefty 500k or so.
I almost forgot to mention. It uses the privateer KFM. Which is the role I imagine it would be used for. Piracy/anti-piracy. A cheaper and faster alternative to a frigate.
https://forums.civfanatics.com/resources/sailing-ship-pack.28134/
My advice is to look at the models from the vanilla game. They have some really good textures both for sails and rigging that I always use in my own models.
I updated the schooner. The sails don't move anymore and went with option 3 with the sails. I don't even remember where I got the texture, but it looks decent. Also, fixed a minor screw up with the war canoe and included Matsuda123's new texture.You could try to use graphics from Civ 5. I exported some ships from Civ 5 some years ago and they have some better looking graphics.
https://forums.civfanatics.com/threads/new-units-for-colonization.524860/
Do you know if there is a fire effect in the vanilla effects. I see you have done some extensive effect mods and you would probably know. I think a trireme that shoots greek fire would be a cool idea.As someone who has made tens of ship models by now ...
Do you know if there is a fire effect in the vanilla effects.
There is indeed a fire effect in the vanilla BTS files. It was used for a flamethrower unit in one of the mods included with that game. Most of my effects are heavy modifications of stuff used in FFH though. Its not easy but with clever KFM modding you can basically make your units shoot all sorts of stuff. Speaking of KFM modding are your units fully animated? I assume yes.Do you know if there is a fire effect in the vanilla effects. I see you have done some extensive effect mods and you would probably know. I think a trireme that shoots greek fire would be a cool idea.
Colorful ships.![]()
Speaking of KFM modding are your units fully animated? I assume yes.
So far I've only modified the attack and idle KF files.
Have you seen Avatar the Last Airbender, Mightytoad?
Do you use blender? You could reach much better results regarding the animations if you adjust your files in blender to the bone rigging you are using.
I agree. This being said I've found that easiest way to deal with it is to import an existing and my own model into the same file and than just replicate the skin modifier as best I can. That and just use the frigate animations for most everything. And as a bonus I get to reuse the same KFM files (and kf files with magic effects) for all my ships.Define fully animated. All the ships have animations. They don't make use of all available bones necessarily. The schooner for example has radically different rigging than the privateer. The damage animation bones also do crazy things that are obnoxious sometimes.
There is actually a fire trireme or some such unit in the downloads database so you can look at that. I can't tell you from memory sadly. Also you don't need to edit the animations in a 3D program. Just editing the strings in the .kf files via the NIFviewer will do.So far I've only modified the attack and idle KF files. It would be trivial to change the effect from fire arrows to flamethrower if i knew the name of the effect.
To this all I can say is YES. Double yes once you add the stuff from FFH.Most of the effect names are obvious, but to manually test them all would take the rest of my life.
I can understand and concur. Personally I had a bit more freedom in thatThe main reason i want vanilla effects is because i want the unit to be as plug and play as possible. I remember being annoyed at having to manually add the axe throwing effect for the tomahawk throwing native unit (one of my favorites). Also, i dont know how at the moment.
I've seen sleeping tiger hidden dragon. Looks similar. Kung fu movie with supernatural ability to walk on air somehow.