Mighty Suryavarman II

lurker's comment: I'd settle the Corn+Sheep 1NW now to grab Copper, roading the fp in capitol and the sheep gets you a trade route with river so easy on worker turns :) 1SW on Sheep near Gold would be my choice also :goodjob:
The warrior should check around copper a bit (for sea food mainly), but I might prefer 2W of the current dot to grab a bit more land vs Saladin and 2 hills.
 
if ororo doesn't show up with "got it" today, then I think next player in the roster should take on

or anyone who has time :-). This really is supposed to be SG and not 1-man vranasm show with lurkers.
 
Next move should be settler whip to copper+sheep+corn IMO. Copper+bronze next to WK is also possible, but it feels a little less safe.
Wheel before AH to save some turns on the copper.

I have time to take the save, but lymond is ahead of me in the queue.
 
Got it. I had problems accessing this site yesterday and even today in the morning... (server is too busy)

I agree with Rusten: we should focus on the copper/sheep/corn site, otherwise we'll get beaten to it by Sal.
 
Here is a PPP for the next 10 turns. It's not final and it's missing a city build in capital for turns 33-35 so feel free to make suggestions.
 

Attachments

looks good.

that worker 1 is premining only? wouldn't be better to chop instead
and put the hammers at T33 with OF into another worker or settler and then quickly regrowth on warrior?
 
Maybe I can chop into a 3rd Worker instead of pre-mining?
However that would probably delay our road network.
I agree that the overflow from Settler should be invested into Worker/Settler.

Let's see what lymond/Rusten/nocho think about it.
 
Without thinking it over much I would probably go settler immediately, but admittedly the plan as is looks quite allright too. That 3rd worker quickly may be a good idea indeed.
 
Looks okay to me. I would whip the Settler into another Settler or Worker, then grow on a warrior for a few turns. I agree with Nocho though that maybe a Settler should come first, then whip into the Worker for the bonus EXP hammers. Currently we are not high on hammers so Worker makes less sense when we can spit them out fast later with mines and whip OF.

Personally, I still like the Gold site better as the first city. Gold does more for you the sooner you pick it up. However, I cede the decision to the team majority, of course. I think we can get both cities. I do think we need to account for possible seafood above the copper that might mean 2 cities over there.

I also like The Wheel before AH, especially if we settle towards the copper. We have enough food in the short term.

I would plant the newly built warrior over on the forest plains hill above the gold
 
Plan looks good. Postponing the first settler like this risks the copper city, but on the plus side it will give us faster gold. I'm fine either way.

My initial thought is to whip a settler immediately, but this is just to reduce the risk of losing the city. If we get it either way then it's profitable to wait.
 
I've finally played my set.

At the beginning of my set I realised one thing: We were not in Slavery. Therefore we spent T25 in Anarchy and are 1 turn behind the plan.

Spoiler :
Civ4ScreenShot0330.jpg


I explored the coast near copper to ensure there is no food we'd be missing by settling the Corn/Sheep/Copper spot. There is none.

Spoiler :
Civ4ScreenShot0331.jpg


I stationed the newly-built warrior on the forested hill as lymond suggested.

Here is the settler whip:
Spoiler :

Civ4ScreenShot0332.jpg


And the overflow hammers were invested into another settler.
Spoiler :

Civ4ScreenShot0333.jpg


Overview of the land:

Spoiler :
Civ4ScreenShot0334.jpg


Our capital, currently growing on a warrior:

Spoiler :
Civ4ScreenShot0335.jpg


Worker turns went pretty much according to the plan, except I decided to road the flood plain because otherwise we wouldn't get the trade route going.

Here's the save.
 

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looks good...

i hoped you will do the chop instead of premine.

I think L is up now.

To me it seems we will settle 2W of the corn and i think the save is set up that way.

Other then that i don't really think there is much to discuss for next player.

Grow back to size 4 finish the other settler and settle pigs spot?
that west city just grows on warrior probably?
 
You mean 2W1N of the corn, right? 2W will neither grab the sheep nor copper.
 
got it...and looking at plan now
 
Here's a screenie of proposed dotmap just to make sure we are on the same page:

Spoiler :


Plan:

Tech Path: AH>POT>Writing (i might skip POT, but we are EXP)

1) Worker A completes road to next site next turn

2) Worker B will finish road on FP. He will then mine riverside GH and then move to chop forest on PH. Worker A will come back to help put up mine since there is nothing readily improvable really in City A initially

3) We might consider growth to pop 5 and then settler whip into worker - or I just do it at pop 4. It really a balancing act here. We definitely want all 3 cities currently marked and I think we should get them.

4) Once Worker B finishes road and cap improvements, both workers will move to CITY A to get up improvements, including copper and road to copper.

5) New Worker will chop another worker and start road to City B. (chop forested GH to the east)

6) I will grow on warriors between workers/settlers. Send Warrior down to City C site to fogbust.

7) I think that should probably do for my TS. I expect to get City A settled and improved, Cap suitably improved and the next Settler and at least 1 more worker ready. Cap should be fine for a while with the 3 foods and 2 mines and I plan to have those mines up and running.

I'd rather have had the scout stay back and fogbust down south or up north. However, since he is west of Sal, a explore a bit more around his land and pull him back to fogbust.
 
Ororo is correct I meant 2W1N ;-) and that is 1SW of your dot A L, otherwise pretty correct

the spot 1SW of A grabs some useful land in west and doesn't pick up the lame tundra in north, is a bit slower with development sure, but I think you can road for 5T towards copper to wait for the border pop.

But that is IMO. Not sure if Ororo, Rusten and Nocho are on the same page here.
 
Agree with moving A 1SW (well, I proposed that spot already some days back :p). Grabs more land and 2 PHs, is indeed slightly slower to develop, but that's a minimal issue imo. I would squeeze in pottery.
 
Sending the scout so far from our land was probably a misplay :(
Otherwise, 1SW of A is a much better site imo.
 
one thing L about roading towards B, it's not needed, if you finish the road at FP SW of cap, there leads river to city spot B.
if you feel like you have too many worker turns (which you shouldn't due to the trees around) road towards gold better.

I would start to chop aggressively instead in capital to settle the gold spot really soon after city B.

I think we def should get pottery to run those cottages in B very soon. And cheap granaries (1 OF whip builds granary almost 100%) are strong argument.

Def. writing after pottery too.
 
V - Gold city is Spot B...this is what I was referring to...

I would settle gold city next

I guess 1SW of A is fine....better production...but it does leave gaps between cities. I guess we could settle another city at some point later. It is not what I would do though
 
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