Here's a screenie of proposed dotmap just to make sure we are on the same page:
Plan:
Tech Path: AH>POT>Writing (i might skip POT, but we are EXP)
1) Worker A completes road to next site next turn
2) Worker B will finish road on FP. He will then mine riverside GH and then move to chop forest on PH. Worker A will come back to help put up mine since there is nothing readily improvable really in City A initially
3) We might consider growth to pop 5 and then settler whip into worker - or I just do it at pop 4. It really a balancing act here. We definitely want all 3 cities currently marked and I think we should get them.
4) Once Worker B finishes road and cap improvements, both workers will move to CITY A to get up improvements, including copper and road to copper.
5) New Worker will chop another worker and start road to City B. (chop forested GH to the east)
6) I will grow on warriors between workers/settlers. Send Warrior down to City C site to fogbust.
7) I think that should probably do for my TS. I expect to get City A settled and improved, Cap suitably improved and the next Settler and at least 1 more worker ready. Cap should be fine for a while with the 3 foods and 2 mines and I plan to have those mines up and running.
I'd rather have had the scout stay back and fogbust down south or up north. However, since he is west of Sal, a explore a bit more around his land and pull him back to fogbust.