You are right that we had a specific plan at first to raze TKY, but we then switched to going after Zero, as a reaction to SANCTA building it... Generally, I would like us to stick with the original plan rather than changing mid-stream, but I do appreciate the need to be flexible in the face of changing circumstances...Isn't that exactly what we tried to do though
We were going to raze TKY (and then they built Zero). If our first stack hadn't fallen so easily we could have built up a solid beach head. Alas we got screwed by RNG
One thing though is, I am not quite sure that we had enough units to accomplish either objective (raze Zero or TKY) when we stepped into SANCTA territory. So what I am hoping for, is that our next stacks will be considerably larger, and thus much harder to defeat with a couple favorable RNG rolls. 55% or 75% or even 90% RNG odds in our favor is not the same as 100% afterall... If the RNG says that SANCTA had a 10% chance of winning, then it was possible for them to win.
I wonder if the Spanish Armada complained about the sucky RNG rolls when the English fleet handed them their lunch in the Elizabethian era? . A joke obviously, but seriously, I lose with favorable RNG odds all the time in SP, its just part of the game.
It seems like the best way to protect ourselves from this, is to attack with overwhelming force, rather than trying to establish beachheads, so that even if we take a few tough losses, we will still be able to win with our counterattack.