Valkrionn
The Hamster King
I'd agree, if just to make each civ's leader slightly more different.
Nooooo! I don't want to update! Boo-hoo!Ahwaric, you've been quiet of late? Working on bringing Orbis up to FfH 0.41?![]()
Indeed! This tag would be usefulBeen busy, but working on some addions and tweaks right now.
Did not know that 0.41 is ready...
I am going to update to it, too.
Probably a few more days before new version. Plus I hope to make Pythonpostcombat tags for promotions work.
So both pros and cons Opera![]()
Been busy, but working on some addions and tweaks right now.
Did not know that 0.41 is ready...
Thanks for asking!I noticed it this morning. Also, any time we might see an updated "What Ahwaric still needs?" I know a lot of us dump a lot of things on you so there is still a lot you may still have pending to be updated. I'm finishing up my US Census work so will have more time to work on GP and Civlopedia entries.
Well, I have imported every line containing "PostCombat" from CvInfos.cpp, CvInfos.h, CvUnit.cpp and CyInfoInterface1.cpp. Also, I have added it to CIV4PromotionInfos.xml and CIV4UnitSchema.xml. Everything compiles fine, game starts ok but even if I add something simple as postcombatexplode (from pyre zombies) to to the tag (should the related python be in CvSpellInterface.py?) it does not run when I do simple combat between units and one of them has the right promo. No crash either.What's not working about them? Just a part of the import, or is the raw tag itself not working right? Played with it myself recently in my Dev version, and I am pretty sure it was working for me, but I didn't test extensively enough (so if there is an issue I'd love to know now before Fall Further's official release starts to actually use it)
That was it! Works fine nowAh, I see now, he has it set to have a different intermediate python function, so make sure you import def postPromotionCombatWon/Lost(argslist) in CvSpellInterface.py
Sure, take anything you need. I added the "quarry" part as it is usually part of the bonus, only the crane comes from unmodded improvement.Ahwaric, I know you changed your quarry graphics to include the extra stone, but can't seem to find this graphic (if you dont mind me stealing it).
I know you might need to unpack something. Is there any chance you could direct me on how to do this?
No, I have added quarry part only. The bonus art is from the bonus and it looks fineAlso, did you do anything special with the bonuses that use the quarry so that they can be distinguished from un-resourced quarries?
Al
That was it! Works fine nowThanks
Sure, take anything you need. I added the "quarry" part as it is usually part of the bonus, only the crane comes from unmodded improvement.
You need the pakbuild to unpack pak filescrazyeye
. Get it here. The xp version works on vista for me.
No, I have added quarry part only. The bonus art is from the bonus and it looks fine