Minor requests and questions thread

Mahala: her original portrait is a male portrait from Icewind Dale 2, iirc. She's suposed to be female from the start. Lorewise she was already female and even in the XML she was <bFemale>1</bFemale>, meaning she was female. Basically, yes, her picture wasn't that good at telling she was a she so Ahwaric replaced it with the girl from Age of Conan. I then suggested another picture more fitting and it was eventually added.

Minor leaders: are Minor leaders who aren't in the base mod. Actually, I prefer playing with minor leaders. I like the "gain trait(s)" mechanic. Are you suggesting that most of the minor are females? If so, then you're wrong. IIRC, there is more minor males (17:14).
 
Mahala: her original portrait is a male portrait from Icewind Dale 2, iirc. She's suposed to be female from the start. Lorewise she was already female and even in the XML she was <bFemale>1</bFemale>, meaning she was female. Basically, yes, her picture wasn't that good at telling she was a she so Ahwaric replaced it with the girl from Age of Conan. I then suggested another picture more fitting and it was eventually added.

Minor leaders: are Minor leaders who aren't in the base mod. Actually, I prefer playing with minor leaders. I like the "gain trait(s)" mechanic. Are you suggesting that most of the minor are females? If so, then you're wrong. IIRC, there is more minor males (17:14).

No, I just hadn't noticed they were very.. what's the word? ubiquitous, and was looking at Maer, to try out Mechanos.

What's this "Gains traits" mechanic? I just picked up Orbis this morning and have tried out a sample game after looking over some of the mechanics (Especially the yummy Civics) changes. Do Minors gain traits?
 
No, I just hadn't noticed they were very.. what's the word? ubiquitous, and was looking at Maer, to try out Mechanos.

What's this "Gains traits" mechanic? I just picked up Orbis this morning and have tried out a sample game after looking over some of the mechanics (Especially the yummy Civics) changes. Do Minors gain traits?
Huh? I guess Orbis description isn't up to date :lol:

The Minor trait isn't just a negative trait seemingly arbitrary. In fact, leaders with this trait are able to gain up to two new traits during the game, according to their actions. This or these new trait(s) will replace the minor trait, effectively removing any negative side. For a list of criterions for gaining new traits, see this. I don't think Orbis changed much of this. Maybe something could be changed, though. Didn't think of it before...

I really think we should have a pedia category for traits in which we could explain what eh Minor trait is and show the criterions. More work... :D
 
They do.

When Minor leader acomplishes something (founds religion, builds wonder, razes a city, discovers specific tech) there is a chance that they will lose minor trait (which is negative) and gets appropiate normal trait (i.e. spiritual if founded religion).
Two traits (magic resistant and ingenious) can be acquired without losing minor one, thus allowing one extra trait.

Edit: beaten to explain :)
And I agree, more work :sigh:
 
They do.

When Minor leader acomplishes something (founds religion, builds wonder, razes a city, discovers specific tech) there is a chance that they will lose minor trait (which is negative) and gets appropiate normal trait (i.e. spiritual if founded religion).
Two traits (magic resistant and ingenious) can be acquired without losing minor one, thus allowing one extra trait.

Edit: beaten to explain :)
And I agree, more work :sigh:

how do you gain magic resistant, and ingenious
 
A different request:

When a totem is adopted, can you put a bear or whatnot behind the Hunters, like when a Great General joins a unit? Or since you actually have Great Generals, would that clutter too much?
 
I thought rangers lost the ability to use iron a few versions back? Am i bugged, confused or did this feature make a return? if so, it they maybe a bit unbalanced especially for Svart
 
If a Tolerant leader builds someone else's palace, does it shift their capitol, or add a palace?

And expanding on that note from last page I didn't notice before, I think one really nice option would be the ability to serve as intermediary (Either objective or not). I love using diplomacy thematically, even if it sucks, and it'd be nice to say, set up a web of defensive pacts..
 
It says page not found :(
 
It works for me. But if you can't get it here's what he said:
Here's a preview of my version of Goliath... ;)

I merged in Warkirby's Monstrous Creatures module, allowing me to make Goliath the superpowered behemoth he always wanted to be. :p Also made an Immortal UU, tentatively named the Vulture. I've also changed the graphics to that of the Clockwork golem... I don't like reusing graphics, but it's more steampunk than a mech.

Goliath:
  1. Melee Unit
  2. 300 :hammers:
  3. Requires Alchemy and Mithril Working
  4. 28 :strength:
  5. 9 Ranged :strength:, 50% ranged damage limit
  6. 4 :move:
  7. 1 Range
  8. 2 First Strikes
  9. No Defense Bonus
  10. Ignores Terrain Movement Cost
  11. Starts with :
    • Hero
    • Magic Immune
    • Mechanical
      • Refined Mana Affinity
    • Resident Machine Spirit
      • 20% chance to grant Machine Spirit each turn.
        • 50% chance of wearing off.
        • +1 :move:
        • +1 Range
        • +20% Collateral
        • +1 :strength:
        • Suffers 25% less Collateral
    • Monstrous Creature (From Warkirby's Monstrous Creatures Module)
      • Flat terrain movement cost (can't use roads, but isn't slowed by forests/hills either)
      • Ignores terrain defence on attack
      • Doesn't recieve defensive bonuses
      • Causes Collateral Damage. Up to 6 targets, with no damage limit. Can kill!
      • +25% vs Melee
      • -25% vs Archery units
      • -50% vs Siege Weapons
      • +25% City defence
      • Immune to collateral damage
      • +1 visibility range
      • 50% poison resistance
  12. Can use the Siege Configuration ability.
    • 3 turn delay
    • Grants the Siege Configuration promotion.
      • Changes UnitCombat to Siege
      • -14 Attack :strength:, -7 Defense :strength:
      • +7 Ranged :strength:
      • +50% Ranged Damage Limit, to a total of 100%
      • +90% Collateral Damage
      • +5 Collateral Targets
      • -1 :move:
      • +1 Range
      • +50% City Bombard
      • -2 First Strikes
      • +5 City Defense when stationed in a city.
      • Allows Melee Configuration ability.
        • 3 turn delay.
        • Removes the Siege Configuration promotion.
 
Approximately 12 hours into my Scions games, a rival completes Glory Everlasting... despite the Civipedia stating that it banishes demons it also banishes undead :confused:

I guess it's just as bad as if it where the Infernals, which I know is a feature... However is the effect on undead a bug or feature?
 
Is there any way to stop or remove haunted lands?

They don't usually seem to be a problem, but in a big epic game I'm trying out, it's starting to feel like I'm going to get over run. It feel worse than hell!
 
I guess it's just as bad as if it where the Infernals, which I know is a feature... However is the effect on undead a bug or feature?
Bug. Fixed in 0.23 (will damage Scions, but not kill - save for Bone horde and such). I have fixed some other scions issues
Is there any way to stop or remove haunted lands?
Sanctify to remove
Vitalize to change to forest
Burn for fun (and burnt forest -> forest)
 
Sanctify to remove, Vitalize to change to forest, Burn for fun (and burnt forest -> forest)

Really? Wow! That's good to know.

I'm sorry if everyone is pestering you on this but since my machine with Orbis has no working disk drive, I'm stuck using my wife's machine which has the new version of FfH which obviously crashes Orbis. Any idea when Orbis will upgrade to the new FfH version?
 
Orbis is up to date with FfH 0.41a. Check the Welcome to Orbis thread to get the 0.23a version ;)
 
Orbis is up to date with FfH 0.41a. Check the Welcome to Orbis thread to get the 0.23a version ;)

See this is what happens when my wife cleans out the cache; I lose my log-in to this site and thus miss all the alerts of updates! :mad:
 
Back
Top Bottom