sputnik323
Magelord
- Joined
- Sep 27, 2008
- Messages
- 394
Forts: I quite like the fort mechanic already... then I don't use it much. Much more than in BTS or FFH, mostly to protect chokepoints or coastlines.
I love the fort mechanics, especially to gain important resources. In a recent game I built a wild fort to claim copper (the only source by me) and the next turn the Luchirp used a great bard to expand their borders all around my fort. I wouldn't have had copper without it!
But there are a few changes I would like to see. Forts only give 10% defense bonus IIRC. In a hotseat duel my archers in a fort(built on grassland) were getting owned by a hunter turn after turn until it could upgrade to a keep (by then the hunter was upgraded enough a keep didn't stop him). That just seems ridiculous to me. A fort should be more defensible than a forest at least. In reality a fort would have more defense than a city because they are specifically designed for defense. I would also like to see more options to raise their defense. Like a commander upgrade for a moat causing attacking units to have the crossing river penalty(but not for defense units attacking), and an upgrade for active defenses which gives a chance to damage attacking units. Another upgrade could lessen collateral and ranged attack damage and another promotion upgrade could give units on the tile the walls defender promotion.