Minor Suggestions Thread

China founds a city near the copper in Guangdong called Wuchow; this should be in pinyin (Wuzhou) to be consistent with the other cities.
 
If possible, the Mesoamerican civs should turn into Natives rather than Independents if they collapse, at least until a certain date. Two reasons:

-Independents trigger the conquerors event for the remaining Mesoamericans.
-Independents have access to the same tech as the Eurasian indies, so you end up with ex-Mayan civs building Longbows way too early.
 
I think the Japanese, although not having good stability there, should have city names for the west coast of North America and Hawaii.

Also have another suggestion, and I'm editing because I hate double posting.

It would be a nice touch if the Grain Reserve was included. It could help counteract the effects of Plague.
 
Ok let's up his topic by the updating of "what i would like to see in RFC":

-Stronger independants and natives(especially in Shiraz, Samarkand and Chichen Itza in the 600 ad Rfc where they are always killed by barbarians and maybe it could be cool to add one city in north america to represent pueblo or sioux and to make the west conquest more realistic and more hard for the USA)

-Less chance to collapse but more chance to see some of our cities becoming independants and more chance to see an old civilization come back in our territory if we are unstable.(This could prevent the half world independants when russia or turkish collapse!)

-Stronger Aztecs (and maybe incans). It could be easy to do it by adding them 2 more units and the paper technology(paper with the astronomy was one of the only thing where the aztecs was equal/superior to the europeans..Do not remove it to them please.Maybe make the calendar more expansive for the other civ could be a good alternative too).

-More chance to see independants appears in south america, south africa or australia towns to represent the country like brasil, australia, south africa or canada.

-More agressive mongols(espacially against china), in the last version(in 600 ad) they still a very weak power during all the game.

-More agressive persia in 3000 bc(they do never invade babylonia).

-Maybe more chance to see the civilization build their own wonders (by example france should build notre-dame more frequantly ect...)

-More stable german and french empires in 600 ad games, they always collapse and be invade by little powers like nederlands.

-One barbarian or native warrior in australia to represent maori.

These are the only problems there still in the game, the rest of the mod is excellent.
(sorry for bad english)
 
-More agressive mongols(espacially against china), in the last version(in 600 ad) they still a very weak power during all the game.

I changed Keshiks in the XML to have 12 combat (from 10) and multiplied their movement by 1.5x. This has made them a lot more powerful; they almost always conquer China, and twice I have seem them penetrate into Moskva (although I cannot get them to move into Baghdad).

-More agressive persia in 3000 bc(they do never invade babylonia).

In my games, it seems like they *always* invade Babylon, especially after the flip gives them Shush (if I am remembering the name correctly). I agree, though, it would be cool to see some Greek Persian Wars or Roman Persian Wars.

-More stable german and french empires in 600 ad games, they always collapse and be invade by little powers like nederlands.

In my games, France is almost always a powerhouse in the 600AD start, and it often builds Constance and captures Roma (sometimes even Venice). As for Germany, it currently sucks against the Nederland, and is often subject to invasion.

-One barbarian or native warrior in australia to represent maori.

Maori = New Zealand

And considering there never really were any major battles against the British, I think the huts represent them just fine.
 
Is anyone else bothered by the fact that when you found a colony (or for that matter, any other city), it sometimes takes "real" religion ages to reach them? I remember playing one game where religion didn't get to some of the European's colonies until the 1900s. This is highly unrealistic for some civs and settlements. Would it be possible to make it so that if a civ has a state religion, it spreads automaticaly to any city they found?
 
Well basicaly, you just have to send a missionary in order to spread your religion, it seems rather logical to me
 
If possible, the Mesoamerican civs should turn into Natives rather than Independents if they collapse, at least until a certain date. Two reasons:

-Independents trigger the conquerors event for the remaining Mesoamericans.
-Independents have access to the same tech as the Eurasian indies, so you end up with ex-Mayan civs building Longbows way too early.

-Natives make more sense to the region. one can argue the euro-indy's represent the conquer of the people who were there.

-european conquered cities declared independence and began governing themselves under european systems they came from, why would they culturally convert or assimilate to the natives?

however:

-Native cities should spawn until an actual euro-captured city is present.

-Native cities would show the cultural independence of the natives from the european settlers that tried to oppress them. it shows they returned to their heritage instead of converting to a new culture.

-Natives would make life more balanced for the survivors. normally, this will be maya collapsing, meaning the units in the cities can't be upgraded above what monty can handle from the native tech level.


what does everyone else think?
 
Makes sense to me. Natives replacing collapsed American civs until a certain point feels right; the question is what is the point? It could be contact w/ an old world civ, that city being owned by a old world civ, reaching the rennaissance, etc.

Abou the new cities w/ no religion, I think that every time a new city is founded, it should have a 50% chance of inheriting each of the religions present in the city the settler was trained. Other alternatives are 1/3 chance for any normal religion in the city, but 2/3 if the city has the state religion.
 
New Spy Option:
Stir Nationalism

This is bigger than minor, though.

You can send a spy into a major nation that controls 1 or more core areas. Say if Rome Controlled Carthaginian cities and Greek cities, and the Carthage and Greek civilizations were destroyed. You can send a spy into Roman territory, Select 'Stir Nationality,' and have the options: 'Carthaginian,' 'Greek.' That way you could take out a powerful neighbor, as well as gain an ally.
Or Say you're playing as Persia, and after a short war with India, it collapses, but you wanted it as a vassal. You could go into the independents, 'Stir Nationalism" > India. (You could lose you're newly conquered cities).
I think that this would make the game more exciting, faster paced, and possibly more realistic.

I also think that this could be a good feature in RevDCM too, but I'd rather have your reactions first.
 
@ZachScape

Great idea! Finally something useful to use your spies for.
 
If the AI misuses this it could cause some weird things. The solution is probably making it cost ALOT and having maybe a 50/50 sucess chance. This chance could also maybe increase or decrease based on how long the civ has been gone for.
 
you should also have to do it in the dead civ's core area
 
Well it could be per city, so you could select which cities you want to revolt. This could be useful for two reasons I can think of off hand.
1. You could revive a civ without losing newly conquered territory.
2. Say you're playing as America, and the superpower in the game is the Spanish who(m) controls Mexico; and you want Mexican territory without having to go into a long, hard war with a superpower. You could stir Aztec Nationality and revive the civilization, then invade and conquer.

We would have to decide if you would like to stir nationality in the core area, or at the civilization's (in game) greatest extent. I don't know which I prefer...

But does anybody think this can work and be a good aspect to the game play?


EDIT: And we would have to brainstorm ways to counter AI misuse.

Ideas:
-Depending on how long they've been gone
-The controlling civ's stability.
-Jails and courts could decrease odds.
-Cities happiness
-War weariness (This could be a BIG one. I see this part being fun. HELLO BOLSHEVIKS!)
-Food surplus
-Religion (Say when Egypt fell, it was a Jewish State. Arabia now controls Egypt, and spread Islam to the ancient cities, but have not gotten rid of the Jewish religion.)
-I don't think it should cost a lot. I think it should work like spreading culture, so multiple spies are needed for this task.
 
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